This is probably the right forum... probably.
So when using a screw pump (testing a project in creative) one of the screw pumps has this obscene amount of lag, it is powered and is giving smoke, but it just takes such a ridiculous amount of time to suck up the water.
if i use a source block of water, the pump immediately sucks up the water, even if its 8 blocks away from the source. but if i use water buckets, no matter how close, and no matter how much i spam the buckets, it still takes forever to start, too long for most people and the small amount of patience we have as humans.
Is this intentional or?
Screw Pump Lag???
- rockoutwill
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- Joined: Wed Nov 12, 2014 5:38 pm
- FlowerChild
- Site Admin
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- Joined: Mon Jul 04, 2011 7:24 pm
Re: Screw Pump Lag???
If I remember right, they aren't even supposed to work at all with the temporary water created by buckets, as otherwise this would lead to the potential for creating water supplies out of them.
- rockoutwill
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- Joined: Wed Nov 12, 2014 5:38 pm
Re: Screw Pump Lag???
Oh, well it seems they work, but only after a long time, i apologize if in some way im "Breaking" the mod but i am in fact trying to make a water wheel that powers itself through screw pumps, it works if you have a source block and remove the source block, it creates a loop.FlowerChild wrote:If I remember right, they aren't even supposed to work at all with the temporary water created by buckets, as otherwise this would lead to the potential for creating water supplies out of them.
so are you saying it wont work at all if i dont start it with a source?
- FlowerChild
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Re: Screw Pump Lag???
It should probably stop working if you start it with a source and then remove the source, as well. I distinctly remember spending a lot of time figuring out ways to prevent the kind of endless loops you're trying to create. I believe I built all kinds of error checking code into the pumps to make that (theoretically) impossible, and had a lot of back and forth with the community until all the known workarounds were stopped.rockoutwill wrote: so are you saying it wont work at all if i dont start it with a source?
One thing to note: the mod works differently in creative and survival, as it's intended to only be played in survival. It's possible that what you're creating there won't actually work once you try it in a survival game.
- rockoutwill
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- Joined: Wed Nov 12, 2014 5:38 pm
Re: Screw Pump Lag???
Ah, okay.
thanks for the help man, saves me a lot of wasted time :)
although i could still use it if i don't want to route the water all sorts of weird ways, but infinite water be damned! ;)
thanks for the help man, saves me a lot of wasted time :)
although i could still use it if i don't want to route the water all sorts of weird ways, but infinite water be damned! ;)
- DiamondArms
- Posts: 486
- Joined: Sun Apr 21, 2013 9:04 am
Re: Screw Pump Lag???
I'm not sure how reliable this is, but I think I've managed to replicate the device in survival. once the source is cut off, it stays and I can divert water off (see the top edge of this pic)
It works, but randomly it does stop working and needs a water reset. other than that I think it can be tapped for water. no lag though.
Spoiler
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- FlowerChild
- Site Admin
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- Joined: Mon Jul 04, 2011 7:24 pm
Re: Screw Pump Lag???
Some of this is coming back to me now (been awhile since I worked on it), and I think part of what I did was only periodically perform certain computationally expensive checks. I remember tracing water back to see if it has a valid source being a tad tricky given it can travel quite a distance and do so in fairly convoluted paths. Definitely not the kind of thing you want to be doing every tick.DiamondArms wrote: It works, but randomly it does stop working and needs a water reset.
So hence why such a device may operate for awhile before shutting down. I suspect that may be the case with the one rockoutwill managed to get working as well: he just hadn't run it long enough for it to break.
- rockoutwill
- Posts: 22
- Joined: Wed Nov 12, 2014 5:38 pm
Re: Screw Pump Lag???
that explains what MagikEh describes as "decaying water" eventually it would just seem that one screw pump in the loop would stop pumping, and the water would drain.FlowerChild wrote: So hence why such a device may operate for awhile before shutting down. I suspect that may be the case with the one rockoutwill managed to get working as well: he just hadn't run it long enough for it to break.
Wow, never realized how much science is in BTW, and how much thought went into it. FC, man, i solute you. best mod.