Lens Melt snow

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i3atwaffl3s
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Lens Melt snow

Post by i3atwaffl3s »

My suggestion is to make it so lens melt snow blocks at constant intervals, so you could make accurate timers with them.
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Elevatator
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Re: Lens Melt snow

Post by Elevatator »

Where is the use? That there will be a progress settet on when it snows?
And it rains/snows in random intervalls.
Or do you want something like a clock? Use redstone.
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Xekrom337
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Re: Lens Melt snow

Post by Xekrom337 »

i dont get how this can be used for a timer, can you explain?
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walker_boh_65
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Re: Lens Melt snow

Post by walker_boh_65 »

Xekrom337 wrote:i dont get how this can be used for a timer, can you explain?
It is obviously a doomsday timer. once it reaches the end of the line. Boom, it all goes away.
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Stormweaver
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Re: Lens Melt snow

Post by Stormweaver »

I think it'd be more or less impossible to do at constant intervals. Not without more than a suitable amount of edits to snow anyways.
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johnt
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Re: Lens Melt snow

Post by johnt »

i think just in terms of 'world logic' it should melt snow, but i'll be damned if i can think of a practical use for it.
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DaveYanakov
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Re: Lens Melt snow

Post by DaveYanakov »

Keep in mind that FC has stated that he's planning for things like making lenses start fires. Asking for features about something that was released in the last 24 hours and is still getting added to can be seen as a little bit rude.

Snow melting is essentially random so it's doubtful that the timing on something like this is possible without editing base classes. That's fine when it brings a lot to the table but there are already so many options for creating precision timers that this is just silly.
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TheAnarchitect
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Re: Lens Melt snow

Post by TheAnarchitect »

I can actually think of a use for this. If it melts ice, I can direct it down my irrigation ditch on my farm to keep it from freezing. Not that this is enough reason to code the behavior on it's own.
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jorgebonafe
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Re: Lens Melt snow

Post by jorgebonafe »

Did anyone even try this yet? I may be wrong, but doesn't ice and snow melt with high light levels already? If that's the case, you just have to point the lens at the snow.
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Sky_Som
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Re: Lens Melt snow

Post by Sky_Som »

jorgebonafe wrote:Did anyone even try this yet? I may be wrong, but doesn't ice and snow melt with high light levels already? If that's the case, you just have to point the lens at the snow.
Yes it melts, but not in the straight line that I think they want...
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jorgebonafe
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Re: Lens Melt snow

Post by jorgebonafe »

Sky_Som wrote:Yes it melts, but not in the straight line that I think they want...
Well, that's not necessary for an irrigation ditch, the way it is now would work already. Aside from that, it would be probably to difficult to program and doesn't have quite so many practical uses IMO....
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DaveYanakov
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Re: Lens Melt snow

Post by DaveYanakov »

TheAnarchitect wrote:I can actually think of a use for this. If it melts ice, I can direct it down my irrigation ditch on my farm to keep it from freezing. Not that this is enough reason to code the behavior on it's own.
It wouldn't really work that way since the water blocks the beam. You're better off just popping a torch down near the middle of the waterway.
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SilvasRuin
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Re: Lens Melt snow

Post by SilvasRuin »

I think he means if the blocks projected by the lense melt ice, he'd place it running down his irrigation one block over it, not level with it. But that seems too close to the behavior FlowerChild has said was unintended.
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FlowerChild
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Re: Lens Melt snow

Post by FlowerChild »

Has this one run its course yet? It was a random thought from a first time poster without additional explanation. I think we can let it go now :)
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