MCP mod API
MCP mod API
http://seargedp.tumblr.com/post/1846202 ... d-system-1
interesting, basically mcp is making an API for mods to use, that only needs one code base for the client and server. it also allows mods to modify minecraft without modifying the jar. and basic hooks for adding blocks, items, crafting, etc.
the thing i want to know is: WHY? its all great and all, but it doesnt make sense if mojang is developing their own API that will probaly do 99.99% of the same things...
interesting, basically mcp is making an API for mods to use, that only needs one code base for the client and server. it also allows mods to modify minecraft without modifying the jar. and basic hooks for adding blocks, items, crafting, etc.
the thing i want to know is: WHY? its all great and all, but it doesnt make sense if mojang is developing their own API that will probaly do 99.99% of the same things...
- FlowerChild
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Re: MCP mod API
They've been working on that a very long time man. They may have just felt obliged to get it released after all that.
I also think there's a lot of (understandable) hesitation within the modding community as to whether the official API will really do everything we need it to.
I also think there's a lot of (understandable) hesitation within the modding community as to whether the official API will really do everything we need it to.
Re: MCP mod API
It most certainly won't, at least not initially. To do everything the modding community needs, it would need to have more hooks than a fishing convention in waterworld.
Still, I'm looking forward to it. It might be the incentive I need to maybe dabble a bit in modding myself.
Still, I'm looking forward to it. It might be the incentive I need to maybe dabble a bit in modding myself.
War..
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War never changes.
Remember what the dormouse said
Re: MCP mod API
They started working on this months before Mojang started talking API. In fact, those guys were one of the contenders for the spots that eventually went to Bukkit.Xekrom337 wrote:the thing i want to know is: WHY? its all great and all, but it doesnt make sense if mojang is developing their own API that will probaly do 99.99% of the same things...
As far as a viable APIs, it's probably the best one, but it's also the slowest developing one.
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Re: MCP mod API
That sounds better than anything mojang would make :P
- DreamsofFury
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Re: MCP mod API
These guys are doing one that is SSP and SMP compatible while Mojang is focusing on SMP only. Course that MIGHT be due to their plans of "eliminating" single player and allowing you to invite your friends to your world or something....no idea.
- Poppycocks
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Re: MCP mod API
The funny thing is that I suggested a SMP/SSP merger even before they tried getright and once again after that. The idea didn't get much attention at all. No, let me rephrase, the idea didn't get any attention at all.DreamsofFury wrote:These guys are doing one that is SSP and SMP compatible while Mojang is focusing on SMP only. Course that MIGHT be due to their plans of "eliminating" single player and allowing you to invite your friends to your world or something....no idea.
It's a good thing, half the code needed could mean twice the productivity. This is a good thing, especially for moders.
I just hope they'll tackle the problem with client mods well. Not having that means server mods only - which look quite half-assed if you ask me (MCMMO, ekonomy seem like good example of mods, which would benefit greatly from client modifications). Having that however means a huge security risk if you don't do it "right" and probably even then. I'd probably employ a voting/flagging/blacklisting system if I were them.
But yeah, what MCP did, just official, would be beast. I see Jeb on MCP from time to time, so I hope he'll find the time to talk with Saerge. Then again - why, he's got the buckwheat boys for that.
I mean bukkit! Bukkit boys, yes.
- FlowerChild
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Re: MCP mod API
Well, not quite. It's largely a matter of code-duplication, and while that definitely hurts productivity, it wouldn't halve it.Poppycocks wrote: It's a good thing, half the code needed could mean twice the productivity. This is a good thing, especially for moders.
Re: MCP mod API
It's not DRY! It needs to be DRY!!!
- Poppycocks
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Re: MCP mod API
Ah, quite. I've gotten a bit overzealous. Ah, right, Jebs interview, that's where he used "twice" or "doubbles" or "halved" or one of those, must've gotten lodged somewhere in my brain.FlowerChild wrote:Well, not quite. It's largely a matter of code-duplication, and while that definitely hurts productivity, it wouldn't halve it.Poppycocks wrote: It's a good thing, half the code needed could mean twice the productivity. This is a good thing, especially for moders.
Still, less work isn't the only positive side effect.
I see.. exciting times ahead of us.