New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
- FlowerChild
- Site Admin
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- Joined: Mon Jul 04, 2011 7:24 pm
New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
Version 4.A3 Headed Beastie of Better Than Wolves is ready for download!
Download Link
This release contains the following changes:
-Added the ability to speed up boat travel if you are holding a sail (the item used to craft wind mills). Without a sail, boats now have their speed greatly reduced. This makes early game water travel a tad more problematic, and adds a bit of progression to boat use.
-Added additional hunger consumption when you swim vertically upwards. This increases the inefficiency of swimming relative to boating, as well as making it tiring to simply tread water.
-Added the ability to see if a furnace has any contents (not fuel) without having to open it. There's now a slight texture variation on the front of the furnace when it contains something, which makes working with large banks of furnaces much more convenient.
-Added Bone Blocks as a new storage block, created with 9 bones in the crafting grid. When summoning the Wither, Bone Blocks now replace the soul sand that was previously used in a "T" shape beneath the skulls.
-Added Infused Skulls as a new item and block. In terms of functionality, these replace Wither Skulls (now called Runed Skulls) for summoning the Wither. They may either be acquired through trading, or by combining a Runed Skull, a Soul Urn, and soul flux in the crafting grid.
-Added a new method of acquiring Wither Skulls (now called Runed Skull) through trading, to provide an alternative approach to decapitating a large number of wither skeletons.
-Changed the Wither so that it can no longer be summoned in dimensions other than the overworld (no summoning in the nether or end) to make fighting it more interesting.
-Changed the name of Wither Skulls, to Runed Skulls, to better suit their new role, acquisition method, and lore.
-Changed some of the crucial trades with villagers that facilitate progress towards the end. Without spoiling too much, the priest is no longer the only villager required.
-Changed the Anvil recipe to use a nether Star and Soul Flux in combination with a Dead Weight (vanilla Anvil) in the crafting grid. It may also now be obtained through trading, but may no longer be melted down in the Crucible. This change makes the Anvil available earlier in the overall progression (through trading), opening up some of the more complex redstone blocks in the mod (like the Block Dispenser and Detector) before Soulforged Steel is acquired.
-Changed the way the sail item looks when held by the player slightly, to better suit its new role in yachting.
-Changed (tweaked) the AI of fleeing animals slightly, to make them a little harder to catch.
-Changed (reduced) the hunger value of Tasty Sandwiches slightly to make them a bit less universally awesome relative to other food sources, and to increase the value of finding potatoes and carrots.
-Changed (reduced) the hunger value of bread and Scrambled Eggs for similar reasons.
-Changed (tweaked) the level and value of a few minor villagers trades to create a smoother play experience.
-Changed boats to be burnable in the furnace.
-Fixed a problem where shears would sometimes glitch out if their last bit of durability was used to shear creepers, sheep, or mooshrooms.
-Removed a bunch of splash screen texts that were no longer relevant or which hadn't aged well.
Happy Holidays Everyone! :)
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
Download Link
This release contains the following changes:
-Added the ability to speed up boat travel if you are holding a sail (the item used to craft wind mills). Without a sail, boats now have their speed greatly reduced. This makes early game water travel a tad more problematic, and adds a bit of progression to boat use.
-Added additional hunger consumption when you swim vertically upwards. This increases the inefficiency of swimming relative to boating, as well as making it tiring to simply tread water.
-Added the ability to see if a furnace has any contents (not fuel) without having to open it. There's now a slight texture variation on the front of the furnace when it contains something, which makes working with large banks of furnaces much more convenient.
-Added Bone Blocks as a new storage block, created with 9 bones in the crafting grid. When summoning the Wither, Bone Blocks now replace the soul sand that was previously used in a "T" shape beneath the skulls.
-Added Infused Skulls as a new item and block. In terms of functionality, these replace Wither Skulls (now called Runed Skulls) for summoning the Wither. They may either be acquired through trading, or by combining a Runed Skull, a Soul Urn, and soul flux in the crafting grid.
-Added a new method of acquiring Wither Skulls (now called Runed Skull) through trading, to provide an alternative approach to decapitating a large number of wither skeletons.
-Changed the Wither so that it can no longer be summoned in dimensions other than the overworld (no summoning in the nether or end) to make fighting it more interesting.
-Changed the name of Wither Skulls, to Runed Skulls, to better suit their new role, acquisition method, and lore.
-Changed some of the crucial trades with villagers that facilitate progress towards the end. Without spoiling too much, the priest is no longer the only villager required.
-Changed the Anvil recipe to use a nether Star and Soul Flux in combination with a Dead Weight (vanilla Anvil) in the crafting grid. It may also now be obtained through trading, but may no longer be melted down in the Crucible. This change makes the Anvil available earlier in the overall progression (through trading), opening up some of the more complex redstone blocks in the mod (like the Block Dispenser and Detector) before Soulforged Steel is acquired.
-Changed the way the sail item looks when held by the player slightly, to better suit its new role in yachting.
-Changed (tweaked) the AI of fleeing animals slightly, to make them a little harder to catch.
-Changed (reduced) the hunger value of Tasty Sandwiches slightly to make them a bit less universally awesome relative to other food sources, and to increase the value of finding potatoes and carrots.
-Changed (reduced) the hunger value of bread and Scrambled Eggs for similar reasons.
-Changed (tweaked) the level and value of a few minor villagers trades to create a smoother play experience.
-Changed boats to be burnable in the furnace.
-Fixed a problem where shears would sometimes glitch out if their last bit of durability was used to shear creepers, sheep, or mooshrooms.
-Removed a bunch of splash screen texts that were no longer relevant or which hadn't aged well.
Happy Holidays Everyone! :)
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
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- Posts: 31
- Joined: Sun Nov 16, 2014 2:44 pm
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
Absolutly amazing
- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
Well this just made my Christmas. I'm excited to see what the new villager trade options are. Nice work as always, FC!
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
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Get the Vanilla Mix TP here!
Get the Conquest TP here!
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
- DaveYanakov
- Posts: 2090
- Joined: Sat Jul 23, 2011 5:17 am
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
I regret that it will be a few weeks before I get home and can dig into this build. I like the way steel has been pushed back and look forward to dying a dozen times or so on the way to it
Better is the enemy of Good
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
Glad you guys are excited about it! Wasn't sure I was going to pull it off before Christmas especially after the new launcher threw up all over my attempts to install the mod in the release version of MC to test it before release :)
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
Always wanted to stuff nautical transport craft inside my oven, best Christmas gift ever! Seriously I'm not kidding, I can count three times I died to gloom because I ran out of sawdust/bark/logs/planks and I still had a big wooden boat.-Changed boats to be burnable in the furnace.
Seriously though, this is by far the best Christmas present this year! The competition includes socks and shirts so really, no competition at all. Thank you so much FC!
Better Than Wolves isn't a Mod. It's a Lifestyle.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
Hehe... I had a very similar experience in my most recent play-through while I was sailing around testing out the new mechanics, hence why they are now burnable :)Dorugami wrote: Always wanted to stuff nautical transport craft inside my oven, best Christmas gift ever! Seriously I'm not kidding, I can count three times I died to gloom because I ran out of sawdust/bark/logs/planks and I still had a big wooden boat.
- Ethinolicbob
- Posts: 460
- Joined: Sat Feb 25, 2012 2:03 pm
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
What...
Wait what!!
Holy fuck, merry Christmas to you too!
I have had this conversation a few times that I would love to get access to the aesthetic sub-blocks that need to anvil far earlier than the end. Boom!
I was not expecting this when I flicked past the forum. Cheers!
Wait what!!
Holy fuck, merry Christmas to you too!
Oh yes this!FlowerChild wrote:This change makes the Anvil available earlier in the overall progression (through trading), opening up some of the more complex redstone blocks in the mod (like the Block Dispenser and Detector) before Soulforged Steel is acquired.
I have had this conversation a few times that I would love to get access to the aesthetic sub-blocks that need to anvil far earlier than the end. Boom!
I was not expecting this when I flicked past the forum. Cheers!
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
I didn't expect an early christmas present. Thanks for the countless hours I have been able to play this.
Merry Christmas to everyone!
Merry Christmas to everyone!
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
thank you. back the make the textures again hahaha
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
Awesome ! Love you merry christmas all !!!Changed the Wither so that it can no longer be summoned in dimensions other than the overworld (no summoning in the nether or end) to make fighting it more interesting.
Spoiler
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Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
I remember mentioning this a while ago so it's really cool to see it implemented. Thanks for the hard work as always FC!-Changed the Anvil recipe to use a nether Star and Soul Flux in combination with a Dead Weight (vanilla Anvil) in the crafting grid. It may also now be obtained through trading, but may no longer be melted down in the Crucible. This change makes the Anvil available earlier in the overall progression (through trading), opening up some of the more complex redstone blocks in the mod (like the Block Dispenser and Detector) before Soulforged Steel is acquired.
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
:D This will definitely change the way I play early game. One of the first things I always do is boat out past HCS range and plunder the lands for meat and treasures. Now that may be more difficult as it was always pretty easy to run around the packs of hatsies and just shore up with a lillypad for the night. I have a feeling a bit more planning may be required for those excursions and of course I have just about hit the point of villager trading in my main world so I'm super hyped for the anvil changes. Amazing automation here I come!FlowerChild wrote:-Added the ability to speed up boat travel if you are holding a sail (the item used to craft wind mills). Without a sail, boats now have their speed greatly reduced. This makes early game water travel a tad more problematic, and adds a bit of progression to boat use.
-Added additional hunger consumption when you swim vertically upwards. This increases the inefficiency of swimming relative to boating, as well as making it tiring to simply tread water.
Thanks man, have a very merry Christmas and a fanfuckingtastic new year :D
Magical Shit
Show
Syruse|Work: i like magic shit
MagikEh: ...
MagikEh: >.>
MagikEh: <.<
»» MagikEh walks to the bathroom
Syruse|Work: hahaaaaaaaaa
Syruse|Work: wait
MagikEh: xD
Syruse|Work: fuck
Syruse|Work: NO
Syruse|Work: DONT
MagikEh: ...
MagikEh: >.>
MagikEh: <.<
»» MagikEh walks to the bathroom
Syruse|Work: hahaaaaaaaaa
Syruse|Work: wait
MagikEh: xD
Syruse|Work: fuck
Syruse|Work: NO
Syruse|Work: DONT
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
I stopped playing BTW mainly due to the terrible luck I seem to have with gaining wither skulls. So yeah, this release is like candy to me :)
And you found a way to get a smoother mid-end progression!
Yes yes yes, this'll do :D
What a nice christmas present
Come join us at Vioki's Discord! discord.gg/fhMK5kx
- Stormweaver
- Posts: 3230
- Joined: Wed Jul 06, 2011 7:06 pm
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
Merry Christmas FC!
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
Awesome to see all this good cheer this morning! Thanks guys! :)
I think this both gives more of an immediate goal to shoot for with beating the wither, more of a sense of reward for doing so, and a nice little interesting tech area to temporarily plateau in after.
I remembered you saying that, and had it in mind with this change :)Gilberreke wrote: I stopped playing BTW mainly due to the terrible luck I seem to have with gaining wither skulls. So yeah, this release is like candy to me :)
Yeah, that was my main objective there: beating the wither was previously way too "meh" IMO in terms of what practical benefit it had, with beacons being more of a end-game thing. I'm not sure I'm entirely satisfied with the reward level now, but I think this will help the mid-game slump some, that people were talking about awhile back.Gilberreke wrote: And you found a way to get a smoother mid-end progression!
I think this both gives more of an immediate goal to shoot for with beating the wither, more of a sense of reward for doing so, and a nice little interesting tech area to temporarily plateau in after.
Yeah, I thought I remembered someone had mentioned wanting some of that tech earlier, when I was pondering breaking up the progression, so two birds beaten around a bush and all that :)Daisjun wrote: I remember mentioning this a while ago so it's really cool to see it implemented. Thanks for the hard work as always FC!
-
- Posts: 5
- Joined: Wed Aug 29, 2012 4:48 pm
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
Your hard work, as always, is greatly appreciated FC. Thank you, FC, for this and all previous updates!
Oh yes, of course, have a Very Merry Christmas everyone!
Oh yes, of course, have a Very Merry Christmas everyone!
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
That anvil change there, those are the kind of decisions in designing something that I find hard to do myself without someone to constantly bounce ideas off. It's sounds so simple, but is so well done.
Kudos to FC and happy holidays to everyone! Long live BTW! ;)
Kudos to FC and happy holidays to everyone! Long live BTW! ;)
War..
War never changes.
Remember what the dormouse said
War never changes.
Remember what the dormouse said
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
Happy holidays, thanks FC!
- chaoticneutral
- Posts: 126
- Joined: Thu Aug 23, 2012 4:05 am
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
... ...what.
I think I'm a bit drunker than I thought, this looks too awesome to be true.
AND MERRY CHRISTMAS YOU GUYS.
I think I'm a bit drunker than I thought, this looks too awesome to be true.
AND MERRY CHRISTMAS YOU GUYS.
--Who do you think you are, War?
-
- Posts: 30
- Joined: Wed Dec 14, 2011 2:06 pm
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
Great release, couldn't have come at a better time! :D
Merry Christmas!
Merry Christmas!
-
- Posts: 84
- Joined: Thu Mar 29, 2012 2:15 am
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
Haven't checked by in months, though I'm glad I just did. Merry Christmas and thanks for the new update
- destineternel
- Posts: 343
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- Location: lost in the dark reaches of my mind
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
Holy shit! This is a surprise, time to dust off my laptop and remember how to play. Flowerchild thank you for another release of stuff.
Hoppy Holidays to everyone and all that other stuff.
Hoppy Holidays to everyone and all that other stuff.
<DaveYanakov> I know I overuse them and put them in inappropriate places but they just feel so good.
<icynewyear> shit is delicious
<MagikEh> Don't try to give me da D
<icynewyear> shit is delicious
<MagikEh> Don't try to give me da D
- emptychild
- Posts: 89
- Joined: Thu Jan 24, 2013 1:16 am
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
Thanks for the Christmas gift.
https://twitter.com/FlowerChildXL/statu ... 5676872704
This just in! RTH to contain a TARDIS!
This just in! RTH to contain a TARDIS!
Spoiler
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FlowerChild wrote:But, before someone asks: the box will be blue. I like blue. It's a nice soothing color.