I started playing a few days ago (on cassandra Rough) and decided not to rely too heavily on base defences. I must say i have one guy who's a good shooter, has the Careful shot trait and a Sniper rifle. Great at making a few good kills before the enemy's even there. Also, those AI invaders became a lot easier to beat when i acquired a hand grenade. however they aren't very effective in regular battle, as the guy stands still when the handgrenade is still flying. "throw and run" tactics simply don't work.FlowerChild wrote: Was a heck of a lot of fun though. Really like how the changes so far emphasize the tactical elements of the game. What kind of weapons you arm your colonists with and how you place them during a battle becomes a much bigger consideration, with stuff like having one equipped with a shotgun to take out anyone who manages to get too close becoming a real thing.
Lastly: i hate it when a pirate group abducts one of my own. For some stupid reason i can't buy the guy back. I would love it if they added some kind of "alarm" button that made my peasants return home so i don't manually have to find out who's roaming and who's not. Especially when one AI ship crashed on a power line, shot up nearly my entire crew in five seconds and i had to continuously watch that nobody ran off to either douse the fire or repair the power line while the rest healed.