Show us your builds!
Re: Show us your builds!
Good to see the old thread revived in such an epic way.
Re: Show us your builds!
Hey,
I present you my base, which I have started in v4.64.
Nothing is automated at the moment, exept of the dung farm, which I am building.
Here an overview of my base on the edge of a jungle.
To the right a train station, which I currently use as storage. From right to left wheat, hemp and pumpkin farm.
To the left a temporary place for my windmill with 2 millstones and a saw.
View from the windmill platform, with the hempfarm just to your left.
This is my WIP dung farm. It has places for 7 wolves. It's automated in a 5 minute cycle to feed them.
And finally my temporary main central station, to which all carts go for different future bases and places.
It will be automated in such a way, that all carts will be stored there and sent to the different locations to replace the cart I have just left in with.
I hope you understand the concept.
The bridge connects to the current train station/storage room.
Thanks for letting me share my creations.
-Sockthing
I present you my base, which I have started in v4.64.
Nothing is automated at the moment, exept of the dung farm, which I am building.
Here an overview of my base on the edge of a jungle.
To the right a train station, which I currently use as storage. From right to left wheat, hemp and pumpkin farm.
To the left a temporary place for my windmill with 2 millstones and a saw.
Base
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hempfarm
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Dung farm
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It will be automated in such a way, that all carts will be stored there and sent to the different locations to replace the cart I have just left in with.
I hope you understand the concept.
The bridge connects to the current train station/storage room.
central station
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-Sockthing
Re: Show us your builds!
At long last, I got around to paying the enderdragon a visit and I may have overgeared myself just a wee bit. When the fight was over, I still had several pillars intact, so to commemorate that fact, I tore down the shortest one and turned it into something a bit different.
P.S. Thank goodness F1 also hides the greenness and the squiggles, as I was a bit apprehensive about taking off my spectacles to take the screenshot...
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- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Re: Show us your builds!
Damn, man. That is amazing!
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- Foxy Boxes
- Posts: 421
- Joined: Sun Apr 01, 2012 1:52 pm
Re: Show us your builds!
I fail to recognise what it is, but I must admit it looks a fine ass madness.
On the internet you can be whatever you want. It's surprising so many people choose to be stupid.
Re: Show us your builds!
damn Stan, I would love to see a temple that complements that statue ;)
Magical Shit
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Syruse|Work: i like magic shit
MagikEh: ...
MagikEh: >.>
MagikEh: <.<
»» MagikEh walks to the bathroom
Syruse|Work: hahaaaaaaaaa
Syruse|Work: wait
MagikEh: xD
Syruse|Work: fuck
Syruse|Work: NO
Syruse|Work: DONT
MagikEh: ...
MagikEh: >.>
MagikEh: <.<
»» MagikEh walks to the bathroom
Syruse|Work: hahaaaaaaaaa
Syruse|Work: wait
MagikEh: xD
Syruse|Work: fuck
Syruse|Work: NO
Syruse|Work: DONT
Re: Show us your builds!
LOL :P was that a tedious process not to right click the 'gem'?Graphite wrote:At long last, I got around to paying the enderdragon a visit and I may have overgeared myself just a wee bit. When the fight was over, I still had several pillars intact, so to commemorate that fact, I tore down the shortest one and turned it into something a bit different.
P.S. Thank goodness F1 also hides the greenness and the squiggles, as I was a bit apprehensive about taking off my spectacles to take the screenshot...SpoilerShow
Re: Show us your builds!
Patience, young padawan... I only arrived in the end yesterday. Give me some time. I actually have some rough ideas of how to integrate that statue into a building, but first I'm going to need to better secure spawn if that damn end portal is going to keep dropping me off there.magikeh wrote:damn Stan, I would love to see a temple that complements that statue ;)
I had no idea what I could or could not do near that thing, so yeah... I kept my pick pointed away from the thing at all times so I wouldn't accidentally whack it. Pesky bugger turned out to be a bit bigger than a block too, not to mention "non solid" so I couldn't even stick sidings to the bottom (the bowl was initially planned to be only half a block thick there).TiLT wrote:LOL :P was that a tedious process not to right click the 'gem'?
And now I have to admit to some curiousity. I'm aware people have been busy surviving, but surely some things must've been built in the process. What creativity has constraint spawned? The official server is another source of curiosity. From what I've read in the topic, there are some epic builds there by now, yet nobody seems to be showing them off.
Re: Show us your builds!
My multiplayer server has been going on since Saturday with about 3-4 regular players. Our crowning achievements so far are: A packed earth road, a hemp farm with six(!) plants, and we finally got two chickens alive and back to base after 2 previous attempts ended in failure as we couldn't make it back before nightfall. We had been contemplating abandoning the spawn base for a while yesterday to try and find someplace with living animals, because we were all subsisting on pumpkin seeds and mushrooms, so it's been quite a turn around.
With all the hardcore modes enabled, it's the simple things, really.
With all the hardcore modes enabled, it's the simple things, really.
- jorgebonafe
- Posts: 2714
- Joined: Mon Sep 19, 2011 3:22 am
- Location: Brasil
Re: Show us your builds!
Just wanna show my under-construction mob trap in my currently (and hopefully last) BTW world.
Turns out my little single-saw-auto-vine farm doesn't quite does it for this project... I'm using about 6 stacks of vine traps, or 18 stacks of vines, per floor of the building... I ended up making a new auto vine trap with 24 block dispensers, plus this little thing here that I use to manually harvest vines from time to time, and I still always need more... Damn vines grow so slowly....
This is gonna take a while to complete. I don't know how many floors I'm gonna make, but I'm sure the output here will be ridiculous, specially since I pretty much lit up every cave under my base...
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Better Than Wolves was borne of anal sex. True Story.
Re: Show us your builds!
An Airship that took me well over 12 hours total to build. Was a great learning process in aesthetics.
A cog in an item frame makes for a nice Captain's Wheel.
A cargo hold full of cargo!
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-
- Posts: 5
- Joined: Wed May 15, 2013 4:03 pm
Re: Show us your builds!
Love the look of the airship and nice job if you got all that wool after the hardcore sheep breeding mechanic came in . A docking area for it would also look greatRob wrote:An Airship that took me well over 12 hours total to build. Was a great learning process in aesthetics.A cog in an item frame makes for a nice Captain's Wheel.SpoilerShowA cargo hold full of cargo!SpoilerShowSpoilerShow
- SterlingRed
- Posts: 1466
- Joined: Tue Jul 05, 2011 11:02 am
Re: Show us your builds!
Jorge,
With mob grinders, even a handful of spawning spaces inside the grinder can be highly efficient with proper lighting. If you consider resources spent vs output gained, you reach a point where increasing the size of your trap has little to no effect on your output and your time is better spent on lighting. To determine if size or lighting is your largest contributer to output, measure output for a few hours with what you have currently. Add an additional floor, and measure output for the same amount of time. If for example, you added 30% more spawning space with the additional floor, but only gained a 6% increase in output, you're time is better spent in lighting or you're trap is nearing it's limit in its ability to process mobs before reaching the mob cap.
Also I'm curious, what's the logic with the half slab (or full block, can't tell) that's at the intersections of your "ladder" style spawn floors?
With mob grinders, even a handful of spawning spaces inside the grinder can be highly efficient with proper lighting. If you consider resources spent vs output gained, you reach a point where increasing the size of your trap has little to no effect on your output and your time is better spent on lighting. To determine if size or lighting is your largest contributer to output, measure output for a few hours with what you have currently. Add an additional floor, and measure output for the same amount of time. If for example, you added 30% more spawning space with the additional floor, but only gained a 6% increase in output, you're time is better spent in lighting or you're trap is nearing it's limit in its ability to process mobs before reaching the mob cap.
Also I'm curious, what's the logic with the half slab (or full block, can't tell) that's at the intersections of your "ladder" style spawn floors?
- jorgebonafe
- Posts: 2714
- Joined: Mon Sep 19, 2011 3:22 am
- Location: Brasil
Re: Show us your builds!
Interesting... Do you know what this limit is? like, how many spawning spaces is too much? Because as far as lightning goes, there is no more to light up... I think by this point I have fully explored all caves beneath my base....SterlingRed wrote:With mob grinders, even a handful of spawning spaces inside the grinder can be highly efficient with proper lighting. If you consider resources spent vs output gained, you reach a point where increasing the size of your trap has little to no effect on your output and your time is better spent on lighting. To determine if size or lighting is your largest contributer to output, measure output for a few hours with what you have currently. Add an additional floor, and measure output for the same amount of time. If for example, you added 30% more spawning space with the additional floor, but only gained a 6% increase in output, you're time is better spent in lighting or you're trap is nearing it's limit in its ability to process mobs before reaching the mob cap.
Those I put there to stop spiders from spawning. Since they won't fall on the 1 block gap, they would just be in the way and stop other mobs from spawning.SterlingRed wrote:Also I'm curious, what's the logic with the half slab (or full block, can't tell) that's at the intersections of your "ladder" style spawn floors?
Better Than Wolves was borne of anal sex. True Story.
Re: Show us your builds!
You could let them spawn and use a chicken lure to draw them into another hole. I'm thinking of designing a more efficient trap with mob lures, though spiders might still prove a problem due to webbing gunking it up. A water+saw trap might still be best for your string needs.jorgebonafe wrote:Those I put there to stop spiders from spawning. Since they won't fall on the 1 block gap, they would just be in the way and stop other mobs from spawning.
Come join us at Vioki's Discord! discord.gg/fhMK5kx
Re: Show us your builds!
Thanks! The balloon is hollow, so that helped out. Half slabs of wool keep the top from spawning mobs and keep it free of unsightly torches. And directly behind the airship is my stables:Setting_Sun wrote:Love the look of the airship and nice job if you got all that wool after the hardcore sheep breeding mechanic came in . A docking area for it would also look great
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- jorgebonafe
- Posts: 2714
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Re: Show us your builds!
Humm.. Thats a good idea... Apparently they spawn in a one block high space if the ceiling is transparent like glass, so it may be possible to make a trap that spawns only spiders... My current trap is way too wide to attract spiders like that, most of them won't even see the chicken.Gilberreke wrote:You could let them spawn and use a chicken lure to draw them into another hole. I'm thinking of designing a more efficient trap with mob lures, though spiders might still prove a problem due to webbing gunking it up. A water+saw trap might still be best for your string needs.
Better Than Wolves was borne of anal sex. True Story.
- SterlingRed
- Posts: 1466
- Joined: Tue Jul 05, 2011 11:02 am
Re: Show us your builds!
Basically a bigger mob farm just means you're increasing the number of dark spaces you control. In other words, you're increasing the chance a mob will spawn inside your trap instead of outside the trap. But in a scenario in which you add say, 60 spawn spots inside your trap, but have the surface outside unlit in a 144x144 area, you've added 60 spots you can control, but have left 20000 you don't. So lighting has more of an impact than building more spaces because you can easily reduce that 20000 dark surface with torches faster than you can get enough vine traps to add enough floors to make a difference.jorgebonafe wrote:Interesting... Do you know what this limit is? like, how many spawning spaces is too much? Because as far as lightning goes, there is no more to light up... I think by this point I have fully explored all caves beneath my base....
In an ideal environment, everything outside your trap is lit. Meaning the only spaces mobs can spawn is inside it, and they will spawn inside it until you hit the hostile mob cap which is fixed. In that case, a bigger farm does you no good since you're already getting as many mobs as possible. If that's the case, you're better off finding ways to move and kill mobs faster, which means more mobs can spawn in a given time period giving you more drops.
- DaveYanakov
- Posts: 2090
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Re: Show us your builds!
That's the reason I prefer a smaller footprint, shorter building as my mob trap. That plus the fact that putting the machinery down around the second strata layer makes it much easier to feed with water flows. I always found caving to be more enjoyable as an activity than building a repeating pattern.
Better is the enemy of Good
- jorgebonafe
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Re: Show us your builds!
Humm.. I hadn't even thought of that... Well, then I fucked up... With that area, getting all mobs to the killing area takes a while..
Oh well... To late to fix that :P
Oh well... To late to fix that :P
Better Than Wolves was borne of anal sex. True Story.
- FlowerChild
- Site Admin
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Re: Show us your builds!
That's not actually true. The code tests random locations to see if mobs can spawn there. Larger traps mean less failed spawns, and thus more mobs spawning overall. It may not have as large an impact as other factors, but it still definitely has an impact.SterlingRed wrote:In that case, a bigger farm does you no good since you're already getting as many mobs as possible.
- SterlingRed
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Re: Show us your builds!
Herp derp you're right, forgot that the game doesn't just cycle through dark areas to attempt spawning. Really I guess it comes down to the player going back and forth between lighting and grinder size to see what has the largest gains at any particular time.FlowerChild wrote:That's not actually true. The code tests random locations to see if mobs can spawn there. Larger traps mean less failed spawns, and thus more mobs spawning overall. It may not have as large an impact as other factors, but it still definitely has an impact.SterlingRed wrote:In that case, a bigger farm does you no good since you're already getting as many mobs as possible.
- FlowerChild
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Re: Show us your builds!
Pretty much. Would be kinda sad if size didn't matter at all, given that the large construction aspect is one of the coolest things about traps.SterlingRed wrote: Herp derp you're right, forgot that the game doesn't just cycle through dark areas to attempt spawning. Really I guess it comes down to the player going back and forth between lighting and grinder size to see what has the largest gains at any particular time.
Re: Show us your builds!
I wanted to automate some stuff based on pulses at 10 minute intervals, so I made this:
It makes me far more happy than it should.
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- TheGatesofLogic
- Posts: 511
- Joined: Tue Nov 06, 2012 5:35 pm
Re: Show us your builds!
I absolutely fucking love it!! Stealing idea as I typeSix wrote:I wanted to automate some stuff based on pulses at 10 minute intervals, so I made this:
It makes me far more happy than it should.SpoilerShow
Two feet standing on a principle
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go