It's built out of the following modules:
- Melon farm facility: melon plant -> falling melon
- Melon breaking facility: falling melon -> seed
- Chicken breeding facility: seed -> egg
- Egg cracking facility: egg -> raw egg + chicken
- Chicken killing facility: adult chicken -> raw chicken + feather
- Product sorting facility: raw egg + raw chicken + feather -> separated chests
[A] - Any block
[P] - Planter with dirt
[M] - Melon plant
- Sticky piston
[<] - Sticky piston's arm
[R] - Redstone dust
[T] - Redstone torch (attached to the side of the detector block)
[D] - Detector block (pointing down)
Layer 1:
[_][P][_][_]
[P][P][<]
[_][P][_][_]
Layer 2:
[_][M][_][_]
[M][_][_][A]
[_][M][_][_]
Layer 3:
[_][_][_][_]
[_][D][T][R]
[_][_][_][_]
Melon breaking facility: falling melon -> seed
COMING SOON
Chicken breeding facility: seeds -> eggs
10x [A] - Any solid block
15x [G] - Preferably glass, but other blocks will also work
2x [H] - Hopper
1x [D] - Dispenser
1x [P] - Wooden preasure plate
4x [R] - Redstone dust
2x [T] - Redstone torch (both are against a side of a block, not directly on top of them)
3x [<] - Repeater with corresponding facing
Layers 1-4: clock
Layer 1:
[_][_][_][_][_][_][_]
[_][A][A][_][_][_][_]
[_][_][_][_][_][_][_]
[_][_][_][_][_][_][_]
Layer 2:
[_][_][_][_][_][_][_]
[A][<][R][A][A][_][_]
[_][_][_][_][_][_][_]
[_][_][_][_][_][_][_]
Layer 3:
[_][_][_][_][_][_][_]
[R][A][A][<][R][_][_]
[_][_][_][_][_][_][_]
[_][_][_][_][_][_][_]
Layer 4:
[_][_][_][_][_][_][_]
[_][R][>][A][T][_][_]
[_][_][_][_][_][_][_]
[_][_][_][_][_][_][_]
Layers 5-8: chicken modules + seed module
Layer 5:
[_][_][_][_][T][_][_]
[_][_][_][_][A][_][_]
[_][_][_][H][_][H][_]
[_][_][_][_][_][_][_]
Layer 6:
[_][_][_][_][A][_][_]
[_][_][_][G][P][G][_]
[_][_][G][_][G][_][G]
[_][_][_][G][_][G][_]
Layer 7:
[_][_][_][_][D][_][_]
[_][_][_][G][_][G][_]
[_][_][G][_][G][_][G]
[_][_][_][G][_][G][_]
Layer 8:
[_][_][_][_][_][_][_]
[_][_][_][_][G][_][_]
[_][_][_][_][_][_][_]
[_][_][_][_][_][_][_]
The clock that is used for the auto-reset funtionality is the most expensive part of the system, but it's worth it as you can use it for the cracking egg farm below it that will come next.
NOTE: This set up can be modified to contain 4 chicken modules around a single dispenser if nedt, but the hoppers would be harder to be powered. You can also get rid of 1 of the 2 modules of this design but as the cost will only be reduced in 6 glass and a hopper, I think it's worth having two modules so that chickens aren't that stressed.
Egg cracking facility: egg -> raw egg + chicken
COMING SOON
Chicken killing facility: adult chicken -> raw chicken + feather
COMING SOON
Product sorting facility: raw egg + raw chicken + feather -> separated chests
COMING SOON
S.W.