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Repeaters pulsing when placed

Posted: Sat Oct 26, 2019 3:58 pm
by dawnraider
When placing a repeater it will emit a short 1 tick pulse, even when connected to no power source

Re: Repeaters pulsing when placed

Posted: Mon Oct 28, 2019 3:57 am
by FlowerChild
Can you elaborate on why this matters?

Re: Repeaters pulsing when placed

Posted: Tue Oct 29, 2019 12:32 am
by dawnraider
It matters when being placed into an existing (usually in progress) build, which can send unwanted pulses to sections of the build. Depending on the complexity of the build this can break certain aspects of it by only powering parts of it, for example if there's multiple toggles that become desynced, or a BD counter that becomes off by one. Also, any time a piston receives a pulse like this it will toggle the block it's holding, which can break things as well. It becomes a pain cutting off the output of any place you put a repeater before you put it, or having to go in and manually reset everything just because you placed one repeater.

Re: Repeaters pulsing when placed

Posted: Wed Oct 30, 2019 2:25 pm
by FlowerChild
Thanks, that makes sense. I'll look into it when I have a chance.

Re: Repeaters pulsing when placed

Posted: Tue Dec 22, 2020 5:55 pm
by FlowerChild
Fixed for next release.