Aesthetic Request for separate UIs for Anvil/Work Stump

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Mesh
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Aesthetic Request for separate UIs for Anvil/Work Stump

Post by Mesh »

So since the work stump and the anvil are two very different blocks, I'd like to request (as titled) for separate UI files for the two. Purely for aesthetic reasons. The workbench UI texture in my pack features a graphical representation of a wooden workbench with a saw on it and some nails etc. I'd like to be able to have a different one for the anvil to give the feel of visual progression (iron age etc). No biggy if not ofc, it's just a small "oh that'd be cool" thing I noticed when texturing.
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Pablo_Sky
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Re: Aesthetic Request for separate UIs for Anvil/Work Stump

Post by Pablo_Sky »

For the paranoid of the aesthetic like us, it would be nice feature.
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FlowerChild
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Re: Aesthetic Request for separate UIs for Anvil/Work Stump

Post by FlowerChild »

Pablo_Sky wrote:For the paranoid of the aesthetic like us, it would be nice feature.
Please read the sub-forum rules before posting here again. Especially the part about "me too" posts, which is exactly what the above is.
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FlowerChild
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Re: Aesthetic Request for separate UIs for Anvil/Work Stump

Post by FlowerChild »

Mesh wrote:No biggy if not ofc, it's just a small "oh that'd be cool" thing I noticed when texturing.
I took a look, but unfortunately it's not as straightforward as you might think. It would require me to essentially create a separate GUI handler for it on the code side, so the cost/benefit really isn't there on this one.
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FlowerChild
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Re: Aesthetic Request for separate UIs for Anvil/Work Stump

Post by FlowerChild »

Nevermind. I was looking for a mindless wakeup task to go with my coffee this morning, and this fit the bill. Will be in the next release.

/btwmodtex/fcGuiAnvilVanilla.png
Mesh
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Re: Aesthetic Request for separate UIs for Anvil/Work Stump

Post by Mesh »

Ohhhhh does this mean I have to actually do the texture now? Cheers man :P
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FlowerChild
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Re: Aesthetic Request for separate UIs for Anvil/Work Stump

Post by FlowerChild »

Mesh wrote:Ohhhhh does this mean I have to actually do the texture now?
Yes :)
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