I've noticed that with the new hardercore spawn changes, you can basically kiss your inventory goodbye unless you're lucky enough to both land near the original hardcore spawn radius and have infrastructure ready, simply because it's physically impossible to get from where you land to where you died in 20 minutes (or 10, or sometimes less due to unlucky weather.)
It might be that way because our server was fairly developed when the update hit, and we seem to be landing at least 5k blocks out from spawn at many times, but I know even with the original hardcore spawn and some infrastructures/tunnels, it was rather luck based whether it was even possible to get back to your deathpoint in time.
I dont know how you feel about this or whether this is an issue that needs to be addressed, but i do admit it's pretty painful that the distance traveled keeps increasing but the time you have to obtain your stuff back is the same.
Last edited by Psion on Wed Feb 28, 2018 12:54 am, edited 1 time in total.
Well, a big part of the reasoning behind these changes is to keep death relevant as gameplay proceeds. With each major step forward, you gain power, but the death penalty also increases, along with the incentive to keep expanding outwards into the world.
If your world is already developed, then as I mentioned in the release notes, then yes, there will be a significant jump in difficulty, because you haven't been incrementally progressing through each of the "levels".
So yup, it's harder now. You've correctly diagnosed the situation :)
Dude... there was zero mention of distance, especially not specific measures of distance in the release thread. Given the amount of work that goes into these features, and given I also try hard to preserve people's thrill of discovery, you're really pushing it here by getting snarky about it.