After spending a few hours running some tests with the new trades in the new version I've made a new version, where I attempted to make it a lot more organized
Glad to see this updated, I really like having the boxes with item requirements. It's kind of ridiculous seeing everything laid out like this. You never realize just how much stuff there is in the mod until you see it all at once.
I so would have been fired from a commercial studio if I had ever put that tech tree in a design document... probably with security escorting me off the premises :)
FlowerChild wrote:I so would have been fired from a commercial studio if I had ever put that tech tree in a design document... probably with security escorting me off the premises :)
Yes, but your simpler one would've been added as a laminated chart to the game box :D
Reminds me more of mycelium (real world version) than a 'tree' tbh, but damn I can appreciate the complexity of the mod by how much it hurts trying to comprehend all that. Haven't seen an error yet, but then again I might've missed something with all the branches.