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Some question about texture pack

Posted: Sun Nov 20, 2016 11:41 am
by ko_teknik
Hi all,

i work on a new texture pack, when i wanna make texture of Blight i build a SFS Beacon.
But the beacon never turn grass dirt into Blight ! So how blight work ? maybe don't work because i'm on creative mod ? Or it's a new bug ?



And i make texture of Stake but i can't put string ... When i right click on stack absolutely nothing work, of course i have some string in inventory ! How stake will work ? Another bug ? Don't work on creative mod ?

EDIT : Okay it work ^^ i missed direction when right click.
But there are 4 texture for Stake :
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In game i see only Two, where are other ?
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Spoiler
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Thx for all and sorry for my bad english !

Re: Some question about texture pack

Posted: Sun Nov 20, 2016 2:51 pm
by FlowerChild
ko_teknik wrote: But the beacon never turn grass dirt into Blight ! So how blight work ? maybe don't work because i'm on creative mod ? Or it's a new bug ?
Many features don't work in creative. It's not a supported mode for the mod.
But there are 4 texture for Stake :

In game i see only Two, where are other ?
You can go vertical with the string too, as in, you can place a stake high up and connect it to those ones on the ground.

Re: Some question about texture pack

Posted: Sun Nov 20, 2016 5:06 pm
by ko_teknik
Yes i just use creative to see texture.
So i will see blight in survival :)

thx i dint't know for vertical stake !

Re: Some question about texture pack

Posted: Sun Nov 20, 2016 6:55 pm
by FlowerChild
ko_teknik wrote: thx i dint't know for vertical stake !
Yeah, you can actually make some really interesting 3 dimensional geometric shapes out of them, especially since the strings can intersect in all 3 axis :)

Re: Some question about texture pack

Posted: Sun Nov 20, 2016 9:41 pm
by DiamondArms
Example of string crossing
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Re: Some question about texture pack

Posted: Wed Jan 11, 2017 2:25 pm
by ko_teknik
I have constated that, if we cook a crucible with a kiln the texture are not good :

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or with other block it's good :

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i don't know if that have been mentioned before ... i use the last version timing rodent b !

Another thing with bow it will never show the good arrow ... it's a feature not implemented ? Or we can make a texture for each sort of bow + arrow ?

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