Space Engineers Suit Oxygen Addition
Space Engineers Suit Oxygen Addition
So it looks like oxygen has been added as a suit resource for survival. Cool!
I will give it a whirl this weekend to see how survival plays. I suspect once I find a chuck of ice it will just be a juggling act between power and refining O2 till built up.
Still might be fun if short lived I will drop a line after.
I will give it a whirl this weekend to see how survival plays. I suspect once I find a chuck of ice it will just be a juggling act between power and refining O2 till built up.
Still might be fun if short lived I will drop a line after.
- FlowerChild
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Re: Space Engineers Suit Oxygen Addition
I'm excited by this too. I'm probably going to hold off on additional survival features before giving the game another try, as I don't think oxygen alone is enough to make the game interesting for me again, but I'm hoping the atmosphere additions over the past couple of releases may indicate they're finally shifting some focus to survival gameplay.
- DaveYanakov
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Re: Space Engineers Suit Oxygen Addition
I personally am very much looking forward to designing compartmentalized ships designed to depressurize decks for combat to avoid bleeding air. One more set of tubes to design the architecture around.
It would have been nice if the oxygen processors were bulkier machines designed for constructing stations around rather than something you can squeeze into a spare dozen cubic meters. It would lend an endurance aspect to large ship construction and travel.
It would have been nice if the oxygen processors were bulkier machines designed for constructing stations around rather than something you can squeeze into a spare dozen cubic meters. It would lend an endurance aspect to large ship construction and travel.
Better is the enemy of Good
- Stormweaver
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Re: Space Engineers Suit Oxygen Addition
I'm going to wait a few updates for them to expand on the system a little more, but I think this will be what gets me playing SE again (after the infinite worlds update killed my enthusiasm). At one point I wanted to do a playthrough pretending that space had dangerous levels of radiaition or something, and do everything with drone ships and cameras - Using projectors to 'place' blocks outside and whatever.
Never got into it though, because I could just, you know, go outside anyway. If options exist to make suit oxygen supplies rather limited, I'll probably give it another go.
Never got into it though, because I could just, you know, go outside anyway. If options exist to make suit oxygen supplies rather limited, I'll probably give it another go.
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
Re: Space Engineers Suit Oxygen Addition
Yeah, the ice is interesting and added some play but I found the optimization crippling! However SE and ME for that matter are written beat the crap out of my PC even on low settings.
Guess I will have to come back when I see a serious optimization pass.
Guess I will have to come back when I see a serious optimization pass.
- Gunnerman21
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Re: Space Engineers Suit Oxygen Addition
blog post about serious optimization pass on multiplayer, and other things like planets and scenarios:
http://blog.marekrosa.org/2015/04/guest ... ce_17.html
http://blog.marekrosa.org/2015/04/guest ... ce_17.html
Spoiler
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I am... THE TAXI MAN.
Re: Space Engineers Suit Oxygen Addition
Thank you, this is good to see. Even if SE never become more than a semi survival sand box the code rework will be welcome.
- Gunnerman21
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Re: Space Engineers Suit Oxygen Addition
Jesus line-dancing Christ we can't catch a break.
"Oxygen farm. produces oxygen from sunlight."
"Oxygen farm. produces oxygen from sunlight."
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I am... THE TAXI MAN.
- FlowerChild
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Re: Space Engineers Suit Oxygen Addition
Hehe...yeah, I saw that earlier today and had a chuckle.
-Need electricity to keep alive...decide it's not enough.
-Add another resource to sustain life.
-Have second thoughts due to people whining about it being too hard.
-Decide to generate it through same method as electricity.
-Repeat.
;)
-Need electricity to keep alive...decide it's not enough.
-Add another resource to sustain life.
-Have second thoughts due to people whining about it being too hard.
-Decide to generate it through same method as electricity.
-Repeat.
;)
- Gunnerman21
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Re: Space Engineers Suit Oxygen Addition
http://blog.marekrosa.org/2015/05/space ... ss_40.html
"Today we have a very important announcement for our modders and our community. We decided to give you 100% complete access to Space Engineers’ source code. This comes as a continuation of our decision to give more freedom to modders and community."
Also news about planets.
"Today we have a very important announcement for our modders and our community. We decided to give you 100% complete access to Space Engineers’ source code. This comes as a continuation of our decision to give more freedom to modders and community."
Also news about planets.
Spoiler
Show
I am... THE TAXI MAN.
- FlowerChild
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Re: Space Engineers Suit Oxygen Addition
Wow. Interested to see what happens with that. Maybe will get a mod that finally turns SE into a game :)Gunnerman21 wrote: "Today we have a very important announcement for our modders and our community. We decided to give you 100% complete access to Space Engineers’ source code. This comes as a continuation of our decision to give more freedom to modders and community."
- jorgebonafe
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Re: Space Engineers Suit Oxygen Addition
https://www.youtube.com/watch?v=aZHvd0ks7EsFlowerChild wrote:Wow. Interested to see what happens with that. Maybe will get a mod that finally turns SE into a game :)
Harsh XD
Better Than Wolves was borne of anal sex. True Story.
- FlowerChild
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Re: Space Engineers Suit Oxygen Addition
Only because there's so much truth to it ;)jorgebonafe wrote: Harsh XD
- Stormweaver
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Re: Space Engineers Suit Oxygen Addition
was just coming here to post that announcement :3
I havn't really paid much attention to SE's modding community up till now - most mods seemed to be mo' parts in a game which really needed a mo' gameplay. Might be worth a look now.
I havn't really paid much attention to SE's modding community up till now - most mods seemed to be mo' parts in a game which really needed a mo' gameplay. Might be worth a look now.
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
- FlowerChild
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Re: Space Engineers Suit Oxygen Addition
If you can find someone to actually do it. I find the disturbing lack of concern within SE's community over the disturbing lack of gameplay in SE rather...disturbing.Stormweaver wrote: I havn't really paid much attention to SE's modding community up till now - most mods seemed to be mo' parts in a game which really needed a mo' gameplay. Might be worth a look now.
I'd be tempted to do so myself, but I currently need another modding project about as much as I need one of those old school chlamydia tests with the little wire q-tip :)
I'm also uncertain as to how "Better Than Not Having Any Gameplay" would fly as a mod title ;)
- Stormweaver
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Re: Space Engineers Suit Oxygen Addition
I'm just crossing my fingers and hoping that the lack of gameplay modding was limited by what modders had access to, rather than limited by drive.FlowerChild wrote:If you can find someone to actually do it. I find the disturbing lack of concern within SE's community over the disturbing lack of gameplay in SE rather...disturbing.Stormweaver wrote: I havn't really paid much attention to SE's modding community up till now - most mods seemed to be mo' parts in a game which really needed a mo' gameplay. Might be worth a look now.
I'd be tempted to do so myself, but I currently need another modding project about as much as I need one of those old school chlamydia tests with the little wire q-tip :)
There's a lot of potential for a really good game in there somewhere, even if it's slightly buried behind a clunky UI and physics dying once things start moving above 120m/s.
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
- FlowerChild
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Re: Space Engineers Suit Oxygen Addition
There is to be sure. There's a lot of cool underlying mechanics and potential there, and there's been various points in its development where I thought I saw a glimmer of brilliance in what I assumed the feature set was hinting at only to have it go nowhere. I get the sinking feeling that the devs don't even realize they have a problem there, and from the feedback (or lack thereof) that they get from the community on that particular issue, I can see why.Stormweaver wrote:There's a lot of potential for a really good game in there somewhere, even if it's slightly buried behind a clunky UI and physics dying once things start moving above 120m/s.
But finding a competent modder these days that cares more about creating a coherent gameplay experience instead of being compatible with other mods and creating some giant collaborative cluster-fuck of mixed design vision, and who has enough motivation and game design sense to bring it all together?
Well, there aren't too many of those laying about :)
I have a lot of faith in modding communities to add additional functionality into a game. To fill in the blanks of absent gameplay however? Not so much.
- DaveYanakov
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Re: Space Engineers Suit Oxygen Addition
It can happen. The Skyrim community in particular has added a couple hundred hours worth of well fleshed out questlines. Some of them even in entirely new areas.
Better is the enemy of Good
Re: Space Engineers Suit Oxygen Addition
Still that's content addition. Not adding gameplay to a game that didn't really have any.
- FlowerChild
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Re: Space Engineers Suit Oxygen Addition
Yeah, exactly. Put another way: lots of modders tend to be great level designers, but you don't find too many game designers.Sarudak wrote:Still that's content addition. Not adding gameplay to a game that didn't really have any.
I think this is particularly true with modern modding. In the past, "total conversions" were more the norm, and game design naturally came along with that. With almost everyone focused on creating small modules that all work together though, there's actually not much room for game design there, beyond what's already present in the base game.
I don't have anything against people creating small compatible modules, I just don't think it tends to lend itself to actual game design, and with a few exceptions, those aren't generally the kind of mods I personally want to play or make.
Re: Space Engineers Suit Oxygen Addition
Knowing that they opened up the source makes me interested in picking up the game again to see how hard it would be to chisel some gameplay out of it. It is after all in my native tongue of C#...
I remember I bought the game and very quickly lost interest because even thought the premise and game engine were cool there seemed to be very little direction and very little pressure to do anything.
I remember I bought the game and very quickly lost interest because even thought the premise and game engine were cool there seemed to be very little direction and very little pressure to do anything.
- FlowerChild
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Re: Space Engineers Suit Oxygen Addition
That would be awesome man. I know I'd certainly play the result :)Sarudak wrote:Knowing that they opened up the source makes me interested in picking up the game again to see how hard it would be to chisel some gameplay out of it. It is after all in my native tongue of C#...
Re: Space Engineers Suit Oxygen Addition
Wow I forgot how utterly space engineers lacks any kind of coherent gameplay.
No meaningful goals to work towards.
No meaningful dangers or opponents
Resource collection is random and monotonous.
You start with all the highest level equipment.
Survival is wholly trivial.
There's just not really a game in there at all.
No meaningful goals to work towards.
No meaningful dangers or opponents
Resource collection is random and monotonous.
You start with all the highest level equipment.
Survival is wholly trivial.
There's just not really a game in there at all.
Re: Space Engineers Suit Oxygen Addition
I have been amazed that the raw builders have maintained such hype. It is so misleading that they list survival or play of that nature as a feature... I am sure the majority of purchasers wanted a game... :(
While it is great the source is opening I feel like it is throwing in the hat. I bet there will be a solid space survival that will feel very similar to SE in the few years.
While it is great the source is opening I feel like it is throwing in the hat. I bet there will be a solid space survival that will feel very similar to SE in the few years.
Re: Space Engineers Suit Oxygen Addition
I could not get into this game not matter how hard I tried, building ships was cool until you realized there was nothing else to do. My friend bought it for me and after a few days of playing he wanted me to help build ships with him. I then said "Why, what's the point? you can't really do anything with it except admire it!"Sarudak wrote:Wow I forgot how utterly space engineers lacks any kind of coherent gameplay.
No meaningful goals to work towards.
No meaningful dangers or opponents
Resource collection is random and monotonous.
You start with all the highest level equipment.
Survival is wholly trivial.
There's just not really a game in there at all.
Maybe someday they might turn it into a game, until than I'll just admire my useless ships lol.
FlowerChild wrote:My theory is that stupidity acts like an infectious organism on the net. Unless it's regularly pruned from your "garden", it will inevitably overwhelm it and kill off everything else.