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Sine Rider

Posted: Tue Oct 21, 2014 5:32 am
by BinoAl
http://sineridergame.com/
Ok, now this is awesome. It's basically Line Rider, but you make the levels with a function, and includes a Time variable to morph the levels as you go. It's... Hard to describe, but definitely worth playing with for a bit :)

Re: Sine Rider

Posted: Tue Oct 21, 2014 5:34 am
by BinoAl
Also, seeing this gif is what made me start playing with this game, and I feel like most of you can appreciate it :)
Spoiler
Show
Image

Re: Sine Rider

Posted: Tue Oct 21, 2014 5:14 pm
by jorgebonafe
Ok, this is amazing... I wonder how difficult it can get...

Like... I've been playing with the custom puzzle thing, just making strange equations, and I came up with this (meaning I made a strange equation and added the objectives based on that):

Puzzle

Solution(kinda, 2 out of 3 times)

I wonder how can someone come to a solution to a problem like this. Or maybe its easier then it looks and I just can't see it.

Re: Sine Rider

Posted: Tue Oct 21, 2014 5:37 pm
by jorgebonafe
Ok, I got it. There was a simpler and more elegant way after all.

Other solution

Re: Sine Rider

Posted: Tue Oct 21, 2014 9:04 pm
by TheGatesofLogic
so... what happens if I try to plug in a multivariable function? Say 4 dimensional?....

Actually this is fun to play with, thank you!

Re: Sine Rider

Posted: Wed Oct 22, 2014 1:36 am
by BinoAl
TheGatesofLogic wrote:so... what happens if I try to plug in a multivariable function? Say 4 dimensional?....

Actually this is fun to play with, thank you!
Heh, unfortunately, that doesn't work; You can only use X and T

Re: Sine Rider

Posted: Wed Oct 22, 2014 5:44 pm
by gaga654
For any series of square goals that aren't timed, there is an easy solution based on the fact that you can just create a moving well that the sled sits in the bottom of. A function of the form 5*(x-a)^2+b will be a well centered at (a,b). So you just have to replace a and b with some functions of time that start at 0 and trace out a path that takes the sled where you want to go. Kind of ruins the whole sledding aspect, but this is probably the most reliable way to solve any level without thinking too much.

Also, a function which can be useful is the logistic function 1/(1+100^(c-t)). It will start out at 0 up until time c, at which it will quickly go to 1 and then stay there.