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Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Sat Oct 18, 2014 9:55 am
by ion
thank you very much Longlay for the news. Next Conquest for BTW version would be very different from the last versions.I'm so happy and best wishes to Khar!
I'm finally going to add those crazy textures to upper reeds, cobblestone and rest of the blocks that make use of the matchTile, horizontal+vertical and few more rules.going to thank Khar for that and i suggest you also do that.
EDIT:
messing around
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there is only one bug with the newest McPatcher found yet but makes BTW unplayable. having blood wood saplings or and bloodwood leaves in inventory makes Minecraft crash.

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Sun Oct 26, 2014 9:06 pm
by Palisight
The information that was in this post is now outdated

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Mon Nov 03, 2014 8:28 am
by ion
khar released Mcpatcher v 5.00 that doesn't crash with bloodwood leaves and saplings. i'll start working on a Conquest version for BTW that would include all the new rules and textures from the latest Conquest.
the double cobble slabs textures would be moved to the white cobble as i think it fits better.

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cobwebs in different biomes. in the cold one there are also horizontal rules implemented, but they don't work as intended on NS axis. nothing that a next mcpatcher release wouldn't fix. i'll make a download soon when i'll get some more properties rules finished.

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Tue Nov 25, 2014 10:43 am
by ion
uploaded a new Conquest version compatible with Mcpatcher 5.xxx.download on the first page

-new vertical and horizontal rules for jungle chiseled stone bricks
-cobblestone fixed textures.
-newer white cobble textures with lot's of eye candy. it's the smooth granite from Conquest
-more cobwebs textures as seen above
-new double jungle slabs textures ( clams)
-upper part of a reed is random finally
-more that i don't remember.

known issues with Mcpatcher 5.xxx.1
-saplings are rendered wrong in flower pots.
-V+H rules the horizontal part doesn't work on NS axis for cobwebs
-still can't randomize the wicker panel, slats and grates
-bloodwood leaves get a reddish tint over them. may be intended in BTW, but i would like the have them like cherry trees in overworld

in the future i'll remove the DecoAdd-On support as it's obsolete by now

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Tue Nov 25, 2014 9:40 pm
by pommes
thanks as always, ion, for continuing to support this texture pack. After a bit of time using the update I noticed a few things that changed which I think may not have been intentional:

the biome coloring for leaves, grass, and grass blocks don't match in extreme hills biome (see photo)

the sides and top of dispensers now have the texture of the iron furnace in extreme hills biome

redstone torches look like candles (I realize you may have changed that on purpose, but it just seems unnecessary, given that FC has added candles to the mod)
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cheers

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Tue Nov 25, 2014 10:58 pm
by kjbrona
I am seeing all of the above and my water is grey.
It takes 3 minutes to get from the Conquest title screen to the Minecraft main menu.
I am also getting ... texture seam problems...? You should be able to see it in the screenshot. All of the textures seem to be missing 1 pixel between each adjacent block.
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Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Wed Nov 26, 2014 1:19 am
by ion
@pommes i'll try to fix the biome colouring for the next release. monsterfish made the redstone torches and repeater look like candles to give an overall medieval look to all the pack. from my testing the textures from those make a bit of lag as there are too many of them. just grab the old ones from my previous release. about the furnaces should look like iron furnace in mountain biome, dispenser is unintended. i'll see what i can do with them.
@kjbrone borked install check the pommes pic and there is no suck thing. also water has a new texture. it's more clear and is intended. again post the mcpatcher version that you use

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Wed Nov 26, 2014 11:31 am
by kjbrona
Everything was fine before using the mcpatcher-5.0.0_02 program.
OK. deleted .minecraft folder after copying out save games.
Started Minecraft, created BTW profile, used mcpatcher-5.0.0_02 to patch in just the latest BTW.
Created new world placed a couple BTW blocks. exited
Copied latest Conquest texture pack into textures folder. Started Minecraft and selected new texture pack.
Loaded world and textures were fine (fixed the texture tearing). Quit Minecraft. Started Minecraft and it takes 3 minutes to load from the Conquest title screen to the main Minecraft menu. If I change the texture pack to default it loads like normal.
We can take this to PM if you have any suggestions. I will post the fix if/when I find it in case anyone else has the problem.

System Specs:
Intel i5 CPU
16GB Mem
64-bit Win 7
GeForce GTX 760 w/2GB

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Wed Nov 26, 2014 1:03 pm
by Sandrew
I have the same problem with the load time, I just updated to the latest MCPatcher (5.0.0_02) from 4.3.2_02 which unsurprisingly didn't display most textures properly anymore. I'm having no further issues whatsoever and am loving this pack man. Great job on everything!

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Wed Nov 26, 2014 1:20 pm
by ion
the slow loading time with conquest is a known issue and i don't know why that is happening. as there aren't any texture packs so heavily loaded with ctm properties i can't really test with other TPs. a stupid fix is to change back to default before quitting.

@ all please test the blocks in different biomes and post some pics here so i can try to fix them. mostly the btw blocks. thanks! i'll have some time saturday and sunday to fix them and make a updated download next week, but i need help with pics from you.

example: half grass slabs in swamp have vanilla ugly colour hue. for that only Khar can help

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Thu Nov 27, 2014 4:59 pm
by dawnraider
For the loading issue, it is because of the ridiculous amount of ctm. I checked by using MultiMC with the console turned on, and it while loading it shows a bunch of initializing textures messages. I'm not sure there's really anything you can do about that. Switching back to default wouldn't really help, since it still takes forever to load textures when switching texturepacks.

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Fri Nov 28, 2014 3:34 am
by ion
the same amount of ctm was when it was required with mcpatcher 3.xxx version. and it loaded very fine. it's about the 1.8 mess of minecraft and khar is still sorting out all that crap

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Sat Nov 29, 2014 10:33 pm
by dawnraider
Hmm. Ok. I have always had the loading issues with the pack, though before it might have just been an issue with my install.

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Wed Dec 10, 2014 7:26 am
by ion
i have some time this weeks to stay home and work on the TP more. (destroyed my car in an accident lulz). i would like to implement some more textures into the pack like double wood slabs to look like something different from wood. mostly the sides to look like the bottle textures from original Conquest, up and bottom would still have a wooden look but maybe a bit different from the main wood texture. just some more textures to play.
also i would like to have implemented some height biome textures, like the snowed stone from y lvl 50 and up in cold biomes and cobwebs underground to look like stalactites. this i haven't texsted yet but should be possible.
also more textures to trapdoors, as they are mainly aesthetics now, up and down different textures and also some more for horizontal ones depending on the NSEW.
let me know what do you think about, or if you like something more added?

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Wed Dec 10, 2014 9:52 am
by kjbrona
New stuff sounds good.

My only request would be if you could fix the glass block texture.
1 block has a horizontal line running through it and is probably the most difficult to see through glass block in the texture pack. Maybe make it use the top texture for all 6 sides on a single block.
2+ blocks horizontal look random and dont have a nice pattern like the vertical blocks.

Other than that, great work so far!!

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Wed Dec 10, 2014 3:45 pm
by ion
kjbrona wrote:New stuff sounds good.

My only request would be if you could fix the glass block texture.
1 block has a horizontal line running through it and is probably the most difficult to see through glass block in the texture pack. Maybe make it use the top texture for all 6 sides on a single block.
2+ blocks horizontal look random and dont have a nice pattern like the vertical blocks.

Other than that, great work so far!!
thanks for the bug report.
a quick fix it yourself. just go into the ctm/glass/glass dragon folder and open both the block20 and block102 properties files change the number after the "tiles=" with 1-47
it should look like "tiles=1-47". this would fix the horizontal look and some other things.

about number one. i wont add it myself to the TP as i like how dragon glass looks, but you can copy the 1.png file from glass_fancy and paste it into dragon glass folder.

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Mon Dec 22, 2014 10:16 pm
by Epsilon
Not sure if this belongs here, but as it was missing and I had some time to Experiment, I created a Texture for the new "EnderPearl-Blocks" .
If someone wants to use it, it may be possible/allowed to post a link here?

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Tue Dec 23, 2014 2:52 pm
by ion
@Epsilon go ahead, post a pic with it ingame. if it's conquest like i may add it to the TP else let the people choose.

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Tue Dec 23, 2014 6:44 pm
by Epsilon
Well if I think of it again, I'm not so sure if it's good to Show off my poor creative skills, but here you go:
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It was taken in creative, as I'm currently not able to build this in my world. And now that I think of it again, there must be done some tweaking to get it at least a bit "Conquest-like" ;)

This is not all, I "animated" the texture to change over time. If you don't want to know how it Looks... "spoilers", you know.
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I have been using this with the following cycle:
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0*1000
1*3
2*20
1*3
0*500
1*3
2*3
3*3
4*20
3*3
2*3
1*3
0*300
1*3
2*3
4*3
5*3
6*3
7*3
8*3
9*3
10*3
11*20
10*3
9*3
8*3
7*3
6*3
5*3
4*50
5*3
6*3
7*3
8*3
9*3
10*3
11*3
12*20
11*3
10*3
9*3
8*10
9*3
10*3
11*3
12*3
13*3
12*3
13*3
12*3
13*3
12*30
13*3
12*3
13*3
12*10
11*3
10*3
9*3
8*3
7*3
6*3
5*3
4*3
3*3
2*3
1*3
0*3
EDIT: added ingame-picture
EDIT: reworked the texture a bit, to fit COnquest better, at least I hope it does.

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Fri Jan 02, 2015 10:16 am
by Mud
I've been continually experiencing an issue with this texture pack; if I log off with it active, I get the Black Screen when I try to log back in, this persists until I remove the TP folder from my library.

Am I the only one?

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Fri Jan 02, 2015 4:50 pm
by ion
it's a known issue and i don't know who or what is the culprit. a faster way to quickly start the game is to delete the options.txt file so the game would load the vanilla texture.
i never had any issues before mcpatcher 5 thing. but i also used the old launcher before and now i use the bloated new one. i should test it with the old launcher and see if something is improved. i don't think that the amount of textures and properties files are the issues here as i'm running a more improved version of Conquest that what's released with way more textures and files and even some height related textures.
again the problem, for me, is only when the game starts fresh and not when changing textures ingame.

EDIT some testing done with various TPs and starting the game from scratch and new loader
-Derivation loads very fast like vanilla tp. it has a heavy use of CIT rules so this isn't a problem.
-Pandoku is a bit slower to load has some CTM rules.
-an older Conquest before the mCpatcher 5 loads slower (2-3 min)
-Conquest with new CTM matchtile, matchblock rules loads in about 10 min.
i don't get why this happens as when switching the TPs in game there is no such loading time at all.
if i remember correctly there was someone in the mcpatcher thread that posted something similar, i need to check that.

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Fri Jan 02, 2015 7:35 pm
by Mud
I see. I guess in the short-term, the solution for me is to make sure I've switched back to the vMC texture pack before logging out. Bit of a hassle, but worth it for this awesome TP :]

Re: [32x]Conquest Texture Pack with Deco Add-On support

Posted: Sun Jan 04, 2015 8:51 am
by ion
a new version is out here http://www.mediafire.com/download/a12l5 ... 2v1.04.zip
changes:
-fixed the dispenser look in certain biome. thanks pommes for finding this out
-reverted to the old grass colour
-added some textures to double wood slabs for better building options
- fixed the dragon glass CTM rules
-removed the candle redstone torches and repeater look as is was way too laggy when used in game
-hungry wolves textures
-wet sand textures in river and ocean biomes
-mud textures for soul sand in swamps
-removed the DecoAddOn textures as there is no one maintaining it yet
-melon stems for melons, connected ones are the same like the pumpkin :(
-trapdoors have 2 different textures in cold biomes.
-i don't remember the rest :)
remember to thank monsterfisher for the awesome textures i just make the properties rules for BTW!
enjoy!

Re: [32x]Conquest Texture Pack without Deco Add-On support

Posted: Sun Jan 04, 2015 8:29 pm
by AddyBaha
love the wet sand and textures for halfslabs - minor detail: lillypads are grey in chests,inventory and so on (they look great and as they should when placed down)

Re: [32x]Conquest Texture Pack without Deco Add-On support

Posted: Sun Jan 04, 2015 9:42 pm
by ion
try to place them in a cold biome