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Re: [32x]Conquest Texture Pack Deco BTW 4.AABABABA

Posted: Sun Apr 22, 2018 12:56 pm
by dawnraider
Huh, good to know. I'll have to give that a shot, I'm not sure which java I'm running.

Re: [32x]Conquest Texture Pack Deco BTW 4.AABABABA

Posted: Wed May 02, 2018 1:31 pm
by ion
watching Dawnrider youtube i saw that the brick furnaces used the vanilla textures. updated with the proper ones and overlays. thanks to all that let me know about :(

Re: [32x]Conquest Texture Pack Deco BTW 4.AABABABA

Posted: Wed May 02, 2018 1:45 pm
by dawnraider
I recorded all those episodes in one day (and a few more coming up) so it'll be a bit before the videos have the updated pack. Totally blanked on posting here though sorry.

Re: [32x]Conquest Texture Pack Deco BTW 4.AABABABA

Posted: Mon May 07, 2018 3:35 am
by dawnraider
I just noticed that knitting does not have textures for conquest (needles, the knitting item, or the wool knit).

Re: [32x]Conquest Texture Pack Deco BTW 4.AABABABA

Posted: Mon May 07, 2018 4:06 am
by ion
dawnraider wrote:I just noticed that knitting does not have textures for conquest (needles, the knitting item, or the wool knit).
fixed now
http://www.mediafire.com/file/2erlosdq6 ... _v1.15.zip

Re: [32x]Conquest Texture Pack Deco BTW 4.AABABABA

Posted: Wed May 09, 2018 9:36 pm
by dawnraider
Updating to the version with knitting textures no longer has the brick oven textures, they are back to vanilla.

Re: [32x]Conquest Texture Pack Deco BTW 4.AABABABA

Posted: Sun May 20, 2018 1:14 pm
by ion
been traveling for the last weeks. now i just updated most of the new textures for the BTW 4.AAHHHHHHhhhhhh
changes
v1.16
Spoiler
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- CTM for broken stone
- fixed Deco clay columns
- added some CIT textures for battleaxe and diamond shovel
- added the missing furnace textures ( maybe)
- CTM for mycelium slabs
http://www.mediafire.com/file/q23a72y0t ... _v1.16.zip

Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Posted: Mon May 21, 2018 4:08 pm
by dawnraider
New rough stone textures look awesome! I'll definitely be using that in builds at some point. Though I will say the new clock is significantly less functional. Despite looking really cool it doesn't really fit its purpose as a functional item anymore. Ovens are fixed though, and look great, though there appears to be a few stray pixels in the top left of the fuel when the fuel is full. Also, the diamond axe occasionally has a few stray pixels in the top right corner of the sprite.

Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Posted: Tue May 22, 2018 3:06 am
by ion
there are some pixels on tools, numbers and some items that weren't before. it may be a rendering issue and i have no clue what is causing it. i had it on my mattock tools and some others. for the clock i can leave a folder with the old textures for you to swap back
some pictures from my world with deco addon
Spoiler
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ImageImageImageImageImageImage

Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Posted: Tue May 22, 2018 3:23 pm
by Mesh
ion wrote:there are some pixels on tools, numbers and some items that weren't before. it may be a rendering issue and i have no clue what is causing it. i had it on my mattock tools and some others.
It's caused by transparent pixels, MCPatcher 5 is much less forgiving with them than 4 was

Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Posted: Wed May 23, 2018 2:06 am
by ion
i always used mcptcher 5.03. i saw most of the pixels once i've updated to ackk version of btw.

Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Posted: Wed May 23, 2018 7:25 am
by Mesh
Hmmm well I'm not sure why it's only showing up with the recent versions of BTW. However, I didn't notice any problems myself when I had a quick look. Diamond axe looked perfectly fine to me, as did the furnace fuel.

I took a look at the textures in your pack that dawnraider mentioned and the brick furnace fuel does have transparent pixels. I know the furnace fuel overlay needs to be completely opaque, but with the overlay it shouldn't matter too much because it's overlayed onto another texture, so while the translucent textures are forced converted to opaque it shouldn't be too noticeable.

I did notice that your bone club has two translucent pixels at the end of the club, which is what is causing them to show as white in the game outside of the black outline. This is an example of what I meant by mcpatcher, though v4 probably would have shown these ones too, I remember having major problems with my pack when I converted to v5. I had to go through the whole pack and get rid of all the errant translucent pixels (and there were a lot!)

Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Posted: Wed May 23, 2018 10:42 am
by ion
i know Mesh, just it may be the new launcher fault. i know that i never had lighting problems with Mcpatcher, now i need to lower the smooth lighting from maximum else i have some black border rendering around the block. i do know that some people mentioned this some time ago, but until few weeks ago when i decided to mess it up and update to the new launcher i never had pixel or lighting problems. but as you see dawnrider also has the problem at the same time.
i may need to test this and try to patch some old versions and see what's going on.
else i need to clean the textures :)

EDIT: i did test it and the lighting i can say is clearly my fault as i've updated to the new launcher. by doing so it changed something around so the smooth lighting doesn't work anymore. even if i use the old launcher the problem persists. went back with BTW version timing rodent.

Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Posted: Wed May 23, 2018 8:08 pm
by Mesh
Ah I remember a friend of mine having a problem with smooth lighting. I think it came down to the version of Java he was using. I think he downgraded to java 7 64bit, but I don't remember. I use Java 7 because of various problems I've had with v8. Might want to try that? He isn't online at the mo otherwise I'd ask him exactly what he did to fix it. Though I'm not sure even he would remember!

Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Posted: Sat Jun 09, 2018 5:51 pm
by ion
v.1.17
- all burned logs
- cured meats
Image
download
http://www.mediafire.com/file/cy5z7aivn ... _v1.17.zip

Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Posted: Sat Jun 09, 2018 10:47 pm
by dawnraider
The efficiency enchant CIT textures cause some weirdness with the inventory menu. If I have my efficiency shovel on my hotbar, the rows of the hotbar section of the inventory that include the efficiency texture get weird colored patterns that go away if the efficiency shovel is removed. I noticed Whuppee getting it too in his stream.

Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Posted: Sun Jun 10, 2018 7:55 pm
by Xaedblade
Joy!!! I'll have to update my tx pack :D Thanks for keeping this going!

Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Posted: Sun Jun 17, 2018 10:46 am
by ion
new Conquest textures for BTW 4.ABCDEFPotato
v.1.18
Spoiler
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-CTM for new snow blocks
-basket textures
-loose snow overlays
-deco addon glass icons
-removed the CIT for diamond shovel
Image

download mediafire http://www.mediafire.com/file/xcbygpj92 ... _v1.18.zip

Re: [32x]Conquest Texture Pack Deco BTW 4.ABCDEFPotato

Posted: Sat Jun 23, 2018 8:40 pm
by Panda
just a heads up and I don't know if everyone is experiencing this but there seems to be a few graphical glitches I'm noticing including Poached Eggs, axes and the bottom menu turning half into fire on the item selection. this could however be just my installation but your previous versions work fine without issue. if you need screenshots I would be more than happy to screenshot it for you and as always thanks for the constant updates the pack is great.

Re: [32x]Conquest Texture Pack Deco BTW 4.ABCDEFPotato

Posted: Sun Jun 24, 2018 3:39 am
by ion
what kind of axes and the bottom menu. post pics if you can

Re: [32x]Conquest Texture Pack Deco BTW 4.ABCDEFPotato

Posted: Thu Jul 12, 2018 7:41 am
by Pablo_Sky
Hi Ion, finally ive got a account on the forum, and i can tell you that some textures have lost pixels which are ugly.
I post some pics, i think there are more items with this error

https://ibb.co/gezKwo
https://ibb.co/eDLRbo
https://ibb.co/ibGM98

Re: [32x]Conquest Texture Pack Deco BTW 4.ABCDEFPotato

Posted: Fri Nov 30, 2018 1:55 pm
by ion
DOWNLOAD MEDIAFIRE
Spoiler
Show
v.1.19
-new CTM for loose bricks
-hamper textures
-new CTM millstone and moving parts
-piston shovel
-GUI for anvil
-lighting rod and iron spike
-oyster block
-rest of the blocks
Image

Re: [32x]Conquest Texture Pack Deco BTW 4.4.ABCFAFAFA

Posted: Sat Dec 22, 2018 2:30 pm
by ion
working on the new cobwebs. i'll let the cobweb be normal and the lower tier changed with fish smoke and flower pots depending on biomes
Spoiler
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ImageImage

Re: [32x]Conquest Texture Pack Deco Astrolabe BTW 4.ABCFEFE

Posted: Thu Jan 03, 2019 2:49 pm
by ion
A new version out for latest BTW 4.ABCFEFE with Astrolabe and Deco support

DOWNLOAD MEDIAFIRE

Image

changes v.1.20
Spoiler
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-biome dependent mobs ( zombies and skellies)
-new wither texture
-fixed the top and bottom textures for chop blocks to be height dependent as it was intended
-new textures for loose nether brick and loose stone brick
-textures for gold and iron ore blocks
-CTM textures for carved pumpkin
-vertical CTM for burnt wood
-new textures for chewed wood
-new obsidian texture
-new CTM texture for chopping blocks bloody
-biome dependent textures for cobwebs: bananas, fish, white and black smoke, flowers, meats and icicles
-new grass textures for forest and jungle

Re: [32x]Conquest Texture Pack Deco Astrolabe BTW 4.ABCFEFE

Posted: Wed Feb 13, 2019 11:18 pm
by Panda
how the heck do you get you white cobble texture to work?! i cannot figure out the CTM process for my life. some ctm files point to 77-83.png but they are blank files. When i try to load that texture into my mix half the textures are missing but its perfectly fine in your pack. please help...

Edit: Fuck me im an idiot its was a file path issue....