This is a full Conquest based texture pack for Better that Wolves mod made by Flowerchild. It has also the Deco Add-On support.
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Version history
-biome dependent mobs ( zombies and skellies)
-new wither texture
-fixed the top and bottom textures for chop blocks to be height dependent as it was intended
-new textures for loose nether brick and loose stone brick
-textures for gold and iron ore blocks
-CTM textures for carved pumpkin
-vertical CTM for burnt wood
-new textures for chewed wood
-new obsidian texture
-new CTM texture for chopping blocks bloody
-biome dependent textures for cobwebs: bananas, fish, white and black smoke, flowers, meats and icicles
-new grass textures for forest and jungle
v.1.19
-new CTM for loose bricks
-hamper textures
-new CTM millstone and moving parts
-piston shovel
-GUI for anvil
-lighting rod and iron spike
-oyster block
-rest of the blocks
v.1.18
-CTM for new snow blocks
-basket textures
-loose snow overlays
-deco addon glass icons
-removed the CIT for diamond shovel
v.1.17
- all burned logs
- cured meats
v1.16
- CTM for broken stone
- fixed Deco clay columns
- added some CIT textures for battleaxe and diamond shovel
- added the missing furnace textures ( maybe)
- CTM for mycelium slabs
v.1.12
-new CTM textures for soap
-new CTM textures for block of padding
-dirty peasant textures
-fixed the double top blood slabs to use the proper rules
-vertical textures for double blood wood planks
-new CTM textures for double stone brick slabs
-new textures for mushroom blocks available with silk touch
-new trading GUI ( thanks Mesh for that)
-new Dormant soulforge textures (again thanks to Mesh)
-removed some properties files that were useless
v.1.11
-all blood wood planks with CTM and double slabs
-different textures for zombie villagers, high level priest and butcher (testing and WIP)
-CIT for shears
-some cleaning of textures here and there
-CTM rules for dirt slabs
-swapped the textures for runed skulls and infused skulls
-added glaring eyes to infused skulls
v.1.10
-half bone slabs
-half flesh slabs
-ctm textures for stone stairs
-Deco clay had new tiles texture
v1.08
-new stump textures from Xaedblade
-cit textures for arrows
-vertical CTM for millstone
-new texture for ender block
-new chicken textures
-new chainmail, platemail and padded armour textures
-platform texture WIP
-fixed the hand crank texture
-new padded earth texture ( look like a mix of gravel and earth)
-new vase textures
-full CTM for stone subblocks from BTW
-new under textures for jungle and spuce planks
-new jungle fence textures
-new vertical CTM and horizontal textures for dispenser different for jungle biomes
-new vertical CTM for crafting table
-new crossbow texture for composite bow
DECO
-wrought iron lamp texture
-vertical CTM for wallpaper
1.4
-fixed the dispenser look in certain biome. thanks pommes for finding this out
-reverted to the old grass colour
-added some textures to double wood slabs for better building options
- fixed the dragon glass CTM rules
-removed the candle redstone torches and repeater look as is was way too laggy when used in game
-hungry wolves textures
-wet sand textures in river and ocean biomes
-mud textures for soul sand in swamps
-fixed the dispenser look in certain biome. thanks pommes for finding this out
-melon stems for melons, connected ones are the same like the pumpkin :(
-removed the DecoAddOn textures as there is no one maintaining it yet
-i don't remember the rest :)
1.3
-new vertical and horizontal rules for jungle chiseled stone bricks
-cobblestone fixed textures.
-newer white cobble textures with lot's of eye candy. it's the smooth granite from Conquest
-more cobwebs textures as seen above
-new double jungle slabs textures ( clams)
-upper part of a reed is random finally
-more that i don't remember.
1.2
-newer grass textures top and sides to grass and grass slabs blocks from latest Conquest.
-fixed and added some random textures to sides of half snowed dirt. WIP
-added few more vase textures WIP
-added charcoal texture to be separate from coal
-added more textures to cobblestone stairs. they look different NSEW. lack of matchTile rule makes me cry
-fixed the bottom texture for barrel and added newer one to top. also different top weights depending on the biome.
-fixed BTW rock blocks to have the proper biome tint. (RezDev, i finally did it)
-fixed glass CTM on top and bottom to have a different texture from sides as it looked ugly.
-changed wicker textures again. i'm happy. still can't add randomness to the panel, appreciate any help here.
-added newer darker white stone bricks textures to the Deco Add-On from latest Conquest
-few more textures to the top of workbench
-added new textures to the birch fence.
-added overworld dependent textures to the bloodwood.
-deleted the unused textures from the TP
1.1
-map textures to upper part of bookshelves.
-On-Off soulforged steel pressure plate
-added random textures to the top and bottom birch wood, also added CTM to BTW birch wood
-packed earth slab texture fixed
-packed earth texture in swamp is changed to the path texture from Conquest
-added new textures to vases. still WIP
-uncooked pastries and bread have different textures
-wicker block and slab new texture. if someone knows how to add CTM to the panel let me know. still WIP
-new textures for spruce column
-gold and obsidian have the animated textures from newer Conquest
-added new textures to vines in jungle biomes.
-Deco-Add-On -changed the iron fence
-added random flowers textures from Conquest to some flowers
1.0