[32x]Conquest Texture Pack Deco Astrolabe BTW 4.ABCFEFE

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dawnraider
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Re: [32x]Conquest Texture Pack Deco BTW 4.AABABABA

Post by dawnraider »

Huh, good to know. I'll have to give that a shot, I'm not sure which java I'm running.
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ion
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Re: [32x]Conquest Texture Pack Deco BTW 4.AABABABA

Post by ion »

watching Dawnrider youtube i saw that the brick furnaces used the vanilla textures. updated with the proper ones and overlays. thanks to all that let me know about :(
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dawnraider
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Re: [32x]Conquest Texture Pack Deco BTW 4.AABABABA

Post by dawnraider »

I recorded all those episodes in one day (and a few more coming up) so it'll be a bit before the videos have the updated pack. Totally blanked on posting here though sorry.
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dawnraider
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Re: [32x]Conquest Texture Pack Deco BTW 4.AABABABA

Post by dawnraider »

I just noticed that knitting does not have textures for conquest (needles, the knitting item, or the wool knit).
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ion
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Re: [32x]Conquest Texture Pack Deco BTW 4.AABABABA

Post by ion »

dawnraider wrote:I just noticed that knitting does not have textures for conquest (needles, the knitting item, or the wool knit).
fixed now
http://www.mediafire.com/file/2erlosdq6 ... _v1.15.zip
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dawnraider
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Re: [32x]Conquest Texture Pack Deco BTW 4.AABABABA

Post by dawnraider »

Updating to the version with knitting textures no longer has the brick oven textures, they are back to vanilla.
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ion
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Re: [32x]Conquest Texture Pack Deco BTW 4.AABABABA

Post by ion »

been traveling for the last weeks. now i just updated most of the new textures for the BTW 4.AAHHHHHHhhhhhh
changes
v1.16
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- CTM for broken stone
- fixed Deco clay columns
- added some CIT textures for battleaxe and diamond shovel
- added the missing furnace textures ( maybe)
- CTM for mycelium slabs
http://www.mediafire.com/file/q23a72y0t ... _v1.16.zip
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dawnraider
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Post by dawnraider »

New rough stone textures look awesome! I'll definitely be using that in builds at some point. Though I will say the new clock is significantly less functional. Despite looking really cool it doesn't really fit its purpose as a functional item anymore. Ovens are fixed though, and look great, though there appears to be a few stray pixels in the top left of the fuel when the fuel is full. Also, the diamond axe occasionally has a few stray pixels in the top right corner of the sprite.
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ion
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Post by ion »

there are some pixels on tools, numbers and some items that weren't before. it may be a rendering issue and i have no clue what is causing it. i had it on my mattock tools and some others. for the clock i can leave a folder with the old textures for you to swap back
some pictures from my world with deco addon
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Mesh
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Post by Mesh »

ion wrote:there are some pixels on tools, numbers and some items that weren't before. it may be a rendering issue and i have no clue what is causing it. i had it on my mattock tools and some others.
It's caused by transparent pixels, MCPatcher 5 is much less forgiving with them than 4 was
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ion
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Post by ion »

i always used mcptcher 5.03. i saw most of the pixels once i've updated to ackk version of btw.
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Post by Mesh »

Hmmm well I'm not sure why it's only showing up with the recent versions of BTW. However, I didn't notice any problems myself when I had a quick look. Diamond axe looked perfectly fine to me, as did the furnace fuel.

I took a look at the textures in your pack that dawnraider mentioned and the brick furnace fuel does have transparent pixels. I know the furnace fuel overlay needs to be completely opaque, but with the overlay it shouldn't matter too much because it's overlayed onto another texture, so while the translucent textures are forced converted to opaque it shouldn't be too noticeable.

I did notice that your bone club has two translucent pixels at the end of the club, which is what is causing them to show as white in the game outside of the black outline. This is an example of what I meant by mcpatcher, though v4 probably would have shown these ones too, I remember having major problems with my pack when I converted to v5. I had to go through the whole pack and get rid of all the errant translucent pixels (and there were a lot!)
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ion
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Post by ion »

i know Mesh, just it may be the new launcher fault. i know that i never had lighting problems with Mcpatcher, now i need to lower the smooth lighting from maximum else i have some black border rendering around the block. i do know that some people mentioned this some time ago, but until few weeks ago when i decided to mess it up and update to the new launcher i never had pixel or lighting problems. but as you see dawnrider also has the problem at the same time.
i may need to test this and try to patch some old versions and see what's going on.
else i need to clean the textures :)

EDIT: i did test it and the lighting i can say is clearly my fault as i've updated to the new launcher. by doing so it changed something around so the smooth lighting doesn't work anymore. even if i use the old launcher the problem persists. went back with BTW version timing rodent.
Mesh
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Post by Mesh »

Ah I remember a friend of mine having a problem with smooth lighting. I think it came down to the version of Java he was using. I think he downgraded to java 7 64bit, but I don't remember. I use Java 7 because of various problems I've had with v8. Might want to try that? He isn't online at the mo otherwise I'd ask him exactly what he did to fix it. Though I'm not sure even he would remember!
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ion
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Post by ion »

v.1.17
- all burned logs
- cured meats
Image
download
http://www.mediafire.com/file/cy5z7aivn ... _v1.17.zip
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dawnraider
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Post by dawnraider »

The efficiency enchant CIT textures cause some weirdness with the inventory menu. If I have my efficiency shovel on my hotbar, the rows of the hotbar section of the inventory that include the efficiency texture get weird colored patterns that go away if the efficiency shovel is removed. I noticed Whuppee getting it too in his stream.
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Xaedblade
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Post by Xaedblade »

Joy!!! I'll have to update my tx pack :D Thanks for keeping this going!
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ion
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Post by ion »

new Conquest textures for BTW 4.ABCDEFPotato
v.1.18
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-CTM for new snow blocks
-basket textures
-loose snow overlays
-deco addon glass icons
-removed the CIT for diamond shovel
Image

download mediafire http://www.mediafire.com/file/xcbygpj92 ... _v1.18.zip
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Panda
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Re: [32x]Conquest Texture Pack Deco BTW 4.ABCDEFPotato

Post by Panda »

just a heads up and I don't know if everyone is experiencing this but there seems to be a few graphical glitches I'm noticing including Poached Eggs, axes and the bottom menu turning half into fire on the item selection. this could however be just my installation but your previous versions work fine without issue. if you need screenshots I would be more than happy to screenshot it for you and as always thanks for the constant updates the pack is great.
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ion
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Re: [32x]Conquest Texture Pack Deco BTW 4.ABCDEFPotato

Post by ion »

what kind of axes and the bottom menu. post pics if you can
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Pablo_Sky
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Re: [32x]Conquest Texture Pack Deco BTW 4.ABCDEFPotato

Post by Pablo_Sky »

Hi Ion, finally ive got a account on the forum, and i can tell you that some textures have lost pixels which are ugly.
I post some pics, i think there are more items with this error

https://ibb.co/gezKwo
https://ibb.co/eDLRbo
https://ibb.co/ibGM98
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ion
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Re: [32x]Conquest Texture Pack Deco BTW 4.ABCDEFPotato

Post by ion »

DOWNLOAD MEDIAFIRE
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v.1.19
-new CTM for loose bricks
-hamper textures
-new CTM millstone and moving parts
-piston shovel
-GUI for anvil
-lighting rod and iron spike
-oyster block
-rest of the blocks
Image
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ion
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Re: [32x]Conquest Texture Pack Deco BTW 4.4.ABCFAFAFA

Post by ion »

working on the new cobwebs. i'll let the cobweb be normal and the lower tier changed with fish smoke and flower pots depending on biomes
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ion
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Re: [32x]Conquest Texture Pack Deco Astrolabe BTW 4.ABCFEFE

Post by ion »

A new version out for latest BTW 4.ABCFEFE with Astrolabe and Deco support

DOWNLOAD MEDIAFIRE

Image

changes v.1.20
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-biome dependent mobs ( zombies and skellies)
-new wither texture
-fixed the top and bottom textures for chop blocks to be height dependent as it was intended
-new textures for loose nether brick and loose stone brick
-textures for gold and iron ore blocks
-CTM textures for carved pumpkin
-vertical CTM for burnt wood
-new textures for chewed wood
-new obsidian texture
-new CTM texture for chopping blocks bloody
-biome dependent textures for cobwebs: bananas, fish, white and black smoke, flowers, meats and icicles
-new grass textures for forest and jungle
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Panda
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Re: [32x]Conquest Texture Pack Deco Astrolabe BTW 4.ABCFEFE

Post by Panda »

how the heck do you get you white cobble texture to work?! i cannot figure out the CTM process for my life. some ctm files point to 77-83.png but they are blank files. When i try to load that texture into my mix half the textures are missing but its perfectly fine in your pack. please help...

Edit: Fuck me im an idiot its was a file path issue....
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