FlowerChild wrote:DaveYanakov wrote:I just feel like having a reason to build a larger ship to ferry your small craft efficiently between sites and provide a recharging station would add a lot to the sense of progression
Hmmm...true that. Might be cool if small reactors didn't even exist and small ships were entirely dependent on large for recharging.
That would necessitate not having all the same tools on both small and large vessels to have meaning though ;)
I do feel that solars can have some interesting gameplay, but right now it's almost non-existent. A battery would go a LONG way towards better solar gameplay, though i feel that with the extreme power of Small Reactors and the ease of finding and refining uranium and the copious amounts of uranium on cargo ships, it's just never going to be interesting.
A big reactor on a small ship (iirc that's possible, right?) as the only solution would be one improvement. That way, there's a significant increase in cost for atomic power. Mind you, the big reactor would have an equivalent output to a small reactor.
That way, actual recharging (the new connector block helps a lot here) would be a feasible thing. WIth connectors, putting solars on and off your mining ship would go a long way towards making solar an acceptable means of power.