As always, rules for this thread:
-DO NOT post suggestions.
-DO NOT critique unreleased features. Wait until you've had a chance to try them before passing judgement.
Let's kick things off with the obligatory screenshot from my main world:
As most of you are probably aware, I spent the last couple of months away from BTW, working on my new Kerbal Space Program mod, which can be found here:
BTSM Thread Link
However, having gotten that mod to a place where I am happy leaving it for a bit, today marks my triumphant return to the BTW code-base! Huzah! :)
Given that, I thought it also a good time for a dev diary to outline roughly what I am working on, and where BTW will be going over the next few releases.
At present, I am working on a small release to get me back in the swing of things and tie up a few loose ends. Nothing major here obviously, just a few refinements that have come up on these forums in the past couple of months, and a few small ideas I've also had during that time. Shouldn't take me more than a couple of days to get that out.
After that, HC Villagers. I'm quite excited and eager about this one now. In the past I mentioned that I was having difficulty trimming down the design for it to a point where I thought I'd be able to get it done in a reasonable amount of time, and where it wouldn't practically become an entire mod in its own right. Well, I guess the break did me some real good, as when I returned to BTW today, the solution to those problems hit me like a freight train when it had been constantly eluding me in the past. Suffice it to say, I know exactly how I'm going to work them now, and it's just a matter of coding it up.
And finally, the long awaited "end game". Again, with this one I have exact plans for it. I've actually had this planned out for many months now, and have been waiting on HC Villagers to come together to finally implement it.
Anyways, guess that's all for now. Just wanted to let everyone here know I'm still alive and kicking, and that new BTW releases are on their way ;)