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New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 2:19 am
by FlowerChild
NOTE: For those of you new to these forums, please keep in mind that spoilers are not allowed in the release threads. If it isn't explicitly mentioned in the release notes, please do not discuss it here.

Version 4.8999999 of Better Than Wolves is ready for download!

Download Link

This release contains the following changes:

-Added a couple of little something somethings to non-looted jungle and desert temples to make exploration more fun in general. This was done particularly to make the search for villages more interesting as the player will now have secondary things to search for in different biomes as they travel about. What exactly is there and what it does is left to the player to discover, but suffice it to say these temples are now worth looking for and finding. Obviously, this will only affect newly generated temples.

-Added the ability to right click on a Stake that already has string attached in the direction you are facing in order to remove the string and drop it around you current location (that sounds complicated but it really isn't in practice). What this means is that you can place a succession of Stakes while trying to measure an exact distance without having to travel back to the original one to collect all the string each time you get it wrong. Along with the other changes to them in this release, this was done to make measuring distances using Stakes and string a little more convenient, as I don't get the impression they were seeing much use as is.

-Added the ability to place Stake String through blocks than can normally be replaced by others like grass and snow for convenience, and because it felt distinctly weird when such attempts were blocked in this way, more like it was a bug.

-Added some sound to the placing and removing of Stake String to provide a little more feedback on its use, and make it a little more satisfying to play around with.

-Changed enchanting tables to no longer be player craftable. Instead they must be found in the world similar to brewing stands with witch huts. Guess that gives you a pretty strong hint as to what one of the something somethings in the temples is :)

-Changed the recipe for the Infernal Enchanter to consist of a regular enchanting table surrounded by 5 Soulforged Steel ingots in a "U" pattern around its sides and bottom, with two black candles with a bone in the middle on top. In other words, it's now an "upgrade" to the regular enchanting table instead of being something the player creates from scratch.

-Changed the Hopper, Cauldron, and Crucible rendering to correct some minor visual glitches with texture alignment and lighting. This should be most noticeable with custom texture packs.

-Fixed a problem that was causing XP orbs to get visually jittery as they were passing over the top of Hoppers in a water flow.

Enjoy! :)

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If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

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Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 2:22 am
by emptychild
Super late night release. Awesome!

Also obligatory "First"

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 2:23 am
by Ribky
I knew I stayed awake for something!!! Thanks man!

I can definitely dig what I see in the update notes. To the... jun..gl..e.... I'm going to be seeing more of hardcore spawn in the near future!

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 2:28 am
by FlowerChild
Ribky wrote: I can definitely dig what I see in the update notes. To the... jun..gl..e.... I'm going to be seeing more of hardcore spawn in the near future!
Hehe...I'm always happy to provide players with more temptation to get themselves killed ;)

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 2:33 am
by ion
best that the visual bug for textures is fixed. is it safe to go and interact with villagers now or they are still to be finished?

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 2:53 am
by chaoticneutral
The changes in stakes' behavior are really nice, and I'm guessing we'll have more Fun with the other something somethings than the one hinted... specially in the jungle (jungle spiders hate me).

The game is becoming harder than Dwarf Fortress. And I'm loving it.

Thanks for this release!

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 3:08 am
by devak
Snip -Flower

*pulls out blade and runs off*

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 3:14 am
by Gormador
Yep, we're screwed. Well, even more screwed to be precise.

And just like above : I'm loving it!

Thanks again FC ;-)

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 3:58 am
by Dorugami
FlowerChild wrote:-Added the ability to right click on a Stake that already has string attached in the direction you are facing in order to remove the string and drop it around your current location
I've been using stakes and string in plotting out my village buildings, and this is a great boon. Very nice intuitive feature.

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 4:28 am
by erikdk321
Very nice release as always :)
I really like the new temples, they sound awesome. But does anyone think i should start a new world or should i wait to BTW is done?

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 4:37 am
by Gormador
erikdk321 wrote:Very nice release as always :)
I really like the new temples, they sound awesome. But does anyone think i should start a new world or should i wait to BTW is done?
You can start a new world right now and wait until the "new villagers" are here before searching for a village. Which leaves you with plenty of things to do :-)

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 5:55 am
by odemarken
FlowerChild wrote:
-Changed enchanting tables to no longer be player craftable. Instead they must be found in the world similar to brewing stands with witch huts.
That would be one of those changes that hurt (in a good way… ahem), if not for the fact that in recent releases enchanting tables required exploration anyway (for the ancient manuscript), only underground, which there already is plenty of incentive for. So that's brilliant design again.

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 7:18 am
by DerAlex
odemarken wrote: That would be one of those changes that hurt (in a good way… ahem), if not for the fact that in recent releases enchanting tables required exploration anyway (for the ancient manuscript), only underground, which there already is plenty of incentive for. So that's brilliant design again.
Except this makes the ancient manuscripts useless again. But I love this change nonetheless, I am searching for temples for a few hours now...

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 8:12 am
by Sockthing
FlowerChild wrote: -Changed the Hopper, Cauldron, and Crucible rendering to correct some minor visual glitches with texture alignment and lighting. This should be most noticeable with custom texture packs.
Thanks so much for this! Has been bugging me out for quit a while, but couldnt locate the reason.

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 2:55 pm
by FlowerChild
DerAlex wrote:Except this makes the ancient manuscripts useless again.
That was never their intended use. I just threw them into the recipe as a "since they're already in the game, and this works". The manuscripts have always been intended for the endgame content I'll be getting to soon.

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 5:12 pm
by FlowerChild
I just put out a small 'b' version of last night's release which corrects a small alignment issue with the contents of jungle temples if the temple is facing certain directions.

The link in the OP has been updated to point to it, so you can either grab it from there, or from the following link:

Download Link

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 5:57 pm
by odranoel
another release, another thank you!

thanks FC for your continued releases of this most fantastic of mods/TC's. :D

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 6:01 pm
by FlowerChild
And now the 'c' version with a reminder to myself why late night releases when I'm exhausted are a bad idea :)

Download Link

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 6:22 pm
by Rob
Bravo FC! Another update well done. Just when I think you can't make me love BTW any more. Bam! Another twist and added achievement gets. Great job!

EDIT: I don't know why. But this post needs more 9's.899999999999999999999

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 6:40 pm
by dawnraider
EDIT: whoops. accidental spoiler. Anyways, nice job!

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 6:48 pm
by Kalbuck
This looks great! I haven't made a new world since... oh jeez... pre-hardcore movement, pre-hardcore hunger, the iron/gold nerf, er, I mean 'enhancement' ;) ... I think it's time. Gotta find me some GD templez.

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 7:55 pm
by CreeperCannibal
So.. more nin9s are b9tt9r 9h? Ill try to us9 mor9 of th9m.

'scuse me while I go spam nines through the forums, to.. ya know make them better c:

Can't get enough of these updates.

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 9:13 pm
by FlowerChild
Didn't you know? More 9's makes everything better :)

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Wed Oct 16, 2013 10:10 pm
by caiman123
AAHHH9HHHH!!9!!!

I just thought this thread needed a little more AHH!...

And nin9s

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

Posted: Thu Oct 17, 2013 2:51 am
by OldMarriedDude
Really sweet update - just in time for me to start looking for wheat maybe ill find a temple on the way