New Release! (BTW V4.89113)
Posted: Fri Aug 23, 2013 10:53 pm
Version 4.89113 of Better Than Wolves is ready for download!
Download Link
This release contains the following changes:
-Added ability to use Potash to bleach colored wool items in the Cauldron. It takes a lot of wool though (32 of them) due to the ratio with wool blocks.
-Changed (increased) the rate at which ghasts spawn as part of Hardcore Hell, as it was still a little weak.
-Changed (further reduced) the range of Rotted Arrows as there still wasn't enough incentive to upgrade to normal arrows.
-Changed the chances of mobs picking up items to be uniform across difficulty levels.
-Changed enchanted equipment that spawns on mobs so it has uniform strength across difficulty levels.
-Changed the chances of villagers turning into zombies when killed by zombies to be uniform across difficulty levels.
-Changed chance of flaming zombies setting things they attack on fire to be uniform across difficulty levels, since this could actually make things both harder or easier in BTW given it will both do more damage and cook animals for you.
-Fixed problem with lava buckets not retaining their cook time in furnaces on save/load. This should only be applicable with HC Buckets turned off.
-Fixed problem with fat levels not being properly communicated to other players in multiplayer.
-Fixed problem with the Block Dispenser sucking wool blocks off of sheep rather than wool items.
-Removed peaceful and easy difficulty levels as they were was no longer relevant to BTW given the large role mobs play in the mod overall, given BTW has not been balanced for them and thus they represented a fairly random play experience, and given these setting were just prone to exploiting. It should be noted that with the changes I have made in this and previous releases, game behavior should be entirely consistent between the remaining difficulty levels (normal and hard), with the one exception of the damage that mobs do to players when attacking (and related aspects like poison duration). This means that players should be able to make slight adjustments to the difficulty of combat to suit their tastes without worrying about it affecting other ambiguous aspects of the game such as the rate of output from mob traps, or the rate of fire spreading. It is also worth noting that I have always balanced and tested BTW on normal difficulty alone, so if you're interested in playing the mod as it was designed and intended, then normal is the way to go. I have left hard in for people that want to make things slightly more challenging, particularly in co-op play, but I make no guarantees as to its balance.
Enjoy! :)
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If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
Download Link
This release contains the following changes:
-Added ability to use Potash to bleach colored wool items in the Cauldron. It takes a lot of wool though (32 of them) due to the ratio with wool blocks.
-Changed (increased) the rate at which ghasts spawn as part of Hardcore Hell, as it was still a little weak.
-Changed (further reduced) the range of Rotted Arrows as there still wasn't enough incentive to upgrade to normal arrows.
-Changed the chances of mobs picking up items to be uniform across difficulty levels.
-Changed enchanted equipment that spawns on mobs so it has uniform strength across difficulty levels.
-Changed the chances of villagers turning into zombies when killed by zombies to be uniform across difficulty levels.
-Changed chance of flaming zombies setting things they attack on fire to be uniform across difficulty levels, since this could actually make things both harder or easier in BTW given it will both do more damage and cook animals for you.
-Fixed problem with lava buckets not retaining their cook time in furnaces on save/load. This should only be applicable with HC Buckets turned off.
-Fixed problem with fat levels not being properly communicated to other players in multiplayer.
-Fixed problem with the Block Dispenser sucking wool blocks off of sheep rather than wool items.
-Removed peaceful and easy difficulty levels as they were was no longer relevant to BTW given the large role mobs play in the mod overall, given BTW has not been balanced for them and thus they represented a fairly random play experience, and given these setting were just prone to exploiting. It should be noted that with the changes I have made in this and previous releases, game behavior should be entirely consistent between the remaining difficulty levels (normal and hard), with the one exception of the damage that mobs do to players when attacking (and related aspects like poison duration). This means that players should be able to make slight adjustments to the difficulty of combat to suit their tastes without worrying about it affecting other ambiguous aspects of the game such as the rate of output from mob traps, or the rate of fire spreading. It is also worth noting that I have always balanced and tested BTW on normal difficulty alone, so if you're interested in playing the mod as it was designed and intended, then normal is the way to go. I have left hard in for people that want to make things slightly more challenging, particularly in co-op play, but I make no guarantees as to its balance.
Enjoy! :)
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation: