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Re: [V1.2] The Deco Add-On. Now with lanterns!

Posted: Mon Nov 14, 2016 4:07 pm
by Yhetti
I moved from community college to 4 year college, and I just have a dickton of time right now. It's because I live on my own and don't need a job when school is in session. Been playing an hour or two every day ;)

Re: [V1.2] The Deco Add-On. Now with lanterns!

Posted: Mon Nov 14, 2016 6:33 pm
by Marasambala
Yes! Just balance lamps so they're more expensive.

Re: [V1.2] The Deco Add-On. Now with lanterns!

Posted: Mon Nov 14, 2016 8:25 pm
by Yhetti
Marasambala wrote:Yes! Just balance lamps so they're more expensive.
Yeah, I was thinking about doing that before I released it. I was thinking candles instead of hemp oil, since at that point it doesn't effect balance at all. There's also a third lantern that is available when you reach steel now, but that one is pretty balanced considering it takes 4 iron bars.

Re: [V2.0] The Deco Add-On. Now separated into multiple piec

Posted: Mon Nov 14, 2016 10:54 pm
by Yhetti
Bump for new version. Yaaay!

Make sure you read the description for whatever addons you're going to install BEFORE you install them.

Re: [V2.0] The Deco Add-On. Now separated into multiple piec

Posted: Tue Nov 15, 2016 1:21 am
by DiamondArms
You have my undying gratitude. *proceeds to spasm in unmentionable ways*

Re: [V2.0] The Deco Add-On. Now separated into multiple piec

Posted: Tue Nov 15, 2016 2:39 am
by DiamondArms
Rifling through the mod textures, I've found several textures belonging to features not listed in the OP or found within the creative mode menu.
Such as:
ginger_ingot_copper.png
ginger_ingot_end.png
ginger_tomahawk.png
ginger_seed_corn.png
ginger_flag_0a.png

was wondering if these are unlisted features, or redundant textures (like the vanilla ruby textures)

would like to know, as I'm updating my personal texturepack for the new content and would like to know if these are necessary.

thanks again for the deco!

p.s. trying to load my main creative testworld crashes the game. another testworld has no issues, and my main BTW world doesn't either (thankfully)
Crash error
Show
java.lang.ArrayIndexOutOfBoundsException: -1
at aaq.h(ChunkCache.java:245)
at FCBlockSidingAndCornerAndDecorative.a(FCBlockSidingAndCornerAndDecorative.java:67)
at Addon_Walls$FCBlockSidingAndCornerAndDecorative_Wall.a(Addon_Walls.java:37)
at apa.RenderBlock(Block.java:1962)
at FCBlockSidingAndCornerAndDecorative.RenderBlock(FCBlockSidingAndCornerAndDecorative.java:630)
at Addon_Walls$FCBlockSidingAndCornerAndDecorative_Wall.RenderBlock(Addon_Walls.java:30)
at bgf.b(RenderBlocks.java:9358)
at bfm.a(SourceFile:160)
at bfy.a(RenderGlobal.java:1477)
at bfq.a(EntityRenderer.java:1137)
at bfq.b(EntityRenderer.java:998)
at net.minecraft.client.Minecraft.K(Minecraft.java:866)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)

Re: [V2.0] The Deco Add-On. Now separated into multiple piec

Posted: Tue Nov 15, 2016 8:15 am
by jackatthekilns
I installed this with McPatcher and the only thing I have noticed so far is that the craftguide plugin does not seem to work. I haven't looked into it enough to know if the two are related.

Re: [V2.0] The Deco Add-On. Now separated into multiple piec

Posted: Tue Nov 15, 2016 2:32 pm
by Yhetti
DiamondArms wrote:Rifling through the mod textures, I've found several textures belonging to features not listed in the OP or found within the creative mode menu.
...
Some of those are planned features. ;) Some of them have been in that folder forever though so don't get super excited.

Thanks very much for the crash report. I was able to trace where the mistake was made. I'll have Addon_Walls fixed and re-uploaded as soon as I can. Addon_Walls is the only addon that doesn't add any content, you can easily disable it until it's fixed. If you disable it or leave it enabled, either way it won't harm your world as it is right now. It could do some weird ass shit though because the mistake in the code is a really really silly mistake. (basically instead of passing args "X, Y, Z" I passed "X, Y, Y", for rendering some shit)


jackatthekilns wrote:I installed this with McPatcher and the only thing I have noticed so far is that the craftguide plugin does not seem to work. I haven't looked into it enough to know if the two are related.
Give me one of the following:

A link to the craftguide mod you are using.
or
Show me dat stack trace(what diamondarms has above)

Re: [V2.0] The Deco Add-On. Now separated into multiple piec

Posted: Tue Nov 15, 2016 2:40 pm
by Yhetti
DiamondArms

When you get a chance, can you try using these class files to see if your world loads correctly?

Just download the two class files(they are very small) and drop them in your jar.

I don't know exactly which sub-block is causing the problem. But this should fix it. I wanna make sure it works for you before I post for everyone.

Re: [V2.0] The Deco Add-On. Now separated into multiple piec

Posted: Tue Nov 15, 2016 2:48 pm
by jackatthekilns
I was using this craftguide link

http://adf.ly/SYVuD

I installed all mods using the latest mcpatcher and I also installed the connected maps mod. I do not get any kind of error, craftguide just does not come up. otherwise the game runs fine

Re: [V2.0] The Deco Add-On. Now separated into multiple piec

Posted: Tue Nov 15, 2016 2:58 pm
by Yhetti
It looks the the craftguide you are using requires some sort of modloader, I'm not sure. I know I have used a craftguide with BTW+Deco before but I am not sure which one it is. I don't see any class files in the download that you gave me which would be loaded by better than wolves but I could be wrong. I see a class file called ForgeStuff.class though. To me it seems like it's just not starting your craftguide mod at all.

Re: [V2.0] The Deco Add-On. Now separated into multiple piec

Posted: Tue Nov 15, 2016 3:12 pm
by jackatthekilns
I think I see what I did wrong. I went with the blank one, versus the one that said noloader. I'll try that, I imagine it will work

Edit: That was indeed my mistake, the noloader version works fine

Re: [V2.0] The Deco Add-On. Now separated into multiple piec

Posted: Tue Nov 15, 2016 9:40 pm
by DiamondArms
patch works. I can load up the world without issues. Thanks Yhetti!

Re: [V2.0b] The Deco Add-On. Now separated into multiple pie

Posted: Tue Nov 15, 2016 11:15 pm
by Yhetti
Alright, thanks, I put the patch out for everyone.

Re: [V2.0b] The Deco Add-On. Now separated into multiple pie

Posted: Wed Nov 16, 2016 4:55 am
by DiamondArms
Interesting thing to note: fertilizer doesn't work in the nether. there goes my plans for a little garden in hell.

Re: [V2.0b] The Deco Add-On. Now separated into multiple pie

Posted: Wed Nov 16, 2016 11:04 am
by jackatthekilns
Yhetti, How much more work are you looking to do with this? I ask because as I'm playing, little requests are popping into my mind and I don't want to push you past your tie or desire. Are you looking for requests/suggestions or would you prefer to go along your own path?

Re: [V2.0b] The Deco Add-On. Now separated into multiple pie

Posted: Wed Nov 16, 2016 2:04 pm
by Yhetti
Little suggestions are fine.

Re: [V2.0b] The Deco Add-On. Now separated into multiple pie

Posted: Wed Nov 16, 2016 2:35 pm
by jackatthekilns
OK, the main one is sub blocks(stairs, slabs, ets) of things like hardened clay and the hay bales. I would like to make what would essentially be thatched or tile roofs. Also, carpets. other than that I'll keep ideas to myself.

Re: [V2.0b] The Deco Add-On. Now separated into multiple pie

Posted: Wed Nov 16, 2016 3:50 pm
by Yhetti
I was actually thinking about doing the sub blocks for clay. It would not be hard at all. It would take up a lot of block IDs but I have, you know a few thousand that I enable with my addon ;)

Roof blocks are something I want to do, but I'm not sure how to do. I kind of think clay sub blocks would be a good enough solution to that actually.

Carpets I suppose wouldn't be too hard.

Re: [V2.0b] The Deco Add-On. Now separated into multiple pie

Posted: Sat Nov 19, 2016 4:41 pm
by hawk
Glad to see this back in production! Thank you for your work!!

Re: [V2.0b] The Deco Add-On. Now separated into multiple pie

Posted: Thu Nov 24, 2016 9:25 am
by DiamondArms
Just curious, but are you still planning on bringing banners to BTW? And will they function like paintings(static textures) rather than customisable(like vMC)?

Re: [V2.0b] The Deco Add-On. Now separated into multiple pie

Posted: Sat Nov 26, 2016 4:59 pm
by Sockthing
Welcome back Yhetti! I recently tried to fix this Add-on, but my knowledge of Java isnt really existent. I did manage to setup the whole oracle thing, but could fix the errors in the log.
Anyway, you're back, the add-on is back and I am slowly coming back too.
As always if you need any texture help, let me know! :D

@DiamondArms: Back when the first ideas of banners came up I made two textures, which were fixed ones. I dont know what Yhetti's plans are, but maybe they will get a revival? :D

Re: [V2.0b] The Deco Add-On. Now separated into multiple pie

Posted: Mon Nov 28, 2016 2:16 pm
by Yhetti
Actually the flags/banners are mostly ready. I just need to pretty them up some more I think. I also need more flag textures. The only one I have right now is the "Better Than Wolves" flag. I forget what the minecraft flags look like, but I'm almost certain that mine have more detail, but I haven't looked into it in almost a year. They stand up on their own and have little wooden sticks holding them up, they are two blocks tall, and they have a front and back I think(from the back you can see the frame).

One of the big leaps I had to get over was getting the mod to recompile and run on linux properly. (I started using linux a few years back, and recently it's become the only thing I use). I tried a few times but always had problems with external libraries. Then one day I sat down for a few hours and really fucked with it and made sure all the libraries were correct and I got it working, it only took me a day to finish up the rest of the addon after that.

Re: [V2.0b] The Deco Add-On. Now separated into multiple pie

Posted: Mon Nov 28, 2016 5:14 pm
by Sockthing
Just working on the texture pack support for John Smith and thought of something:
Can Haybales get the properties of logs, so you can lie haybales down?
That'd be cool!

Re: [V2.0b] The Deco Add-On. Now separated into multiple pie

Posted: Mon Nov 28, 2016 9:24 pm
by Yhetti
ill add that to my list.