Can we please not turn add-on development into an issue?
Posted: Sat Jul 27, 2013 11:52 am
Ok, unfortunately add-on development seems to be becoming a problem, and if at all possible, I want to nip that in the bud.
I'd like to remind people of something: BTW is a mod (/total conversion). It is not a mod development platform. It is not an API. I am not an API developer, nor do I want to be one. I am a game designer, a guy who likes to make content, and a guy that provides that to people free of charge.
I thought it was cool that people wanted to add little things into the mod to tailor their gameplay experience, so I decided to lend a hand with that and provide the simplest of tools where possible to facilitate that.
I get the impression though, that some have misinterpreted that as BTW being some kind of mod development platform, and beyond there being something slightly off about that to begin with IMO, it's starting to become an issue.
I get PMs on MCF from people wanting me to integrate their hook code straight into the mod. I show up in IRC last night to find out someone is bitching about the mod's copyright when it comes to restricting them in distribution of the source code for their add-on.
This is not cool, and is really not what I signed up for in providing fans of the mod that want to take things a bit further with some hooks to help them in making their add-ons. I really do not need the extra hassles involved with dealing with this kind of thing.
So, I'd like to ask members of the community, especially existing add-on authors, if we could please not turn this into "a thing". I'd frankly appreciate it if the BTW specific add-on channel were shut down so that it not be taken as some kind of open invitation for people to make add-ons. I get the feeling that may have been the crucial step in this turning from just a nice little bonus for people that wanted to do this kind of thing, into people viewing it as some kind of "thing to do".
I'd like to be able to continue supporting fans of the mod that want to take things up a notch and add a few extra things in. I really would, and I think the efforts I've made along the way to help people out, despite me hating to focus on anything other than pure gameplay, bear testament to that. However, if this continues to become more and more of an issue, and continues to distract me from my work on the actual mod, I will ultimately shut down the ability to make add-ons for the mod entirely for the sake of my own peace of mind.
So please guys: keep it cool. Work on your add-on if that's what you enjoy. Ask me for hooks if you need them, but in terms of there being some kind of "BTW Add-On Developer Community" can we please just shut that shit down? If someone really wants to make an add-on, and they know what they're doing to begin with, they can figure it out for themselves. That's largely the principle these things operated on in the past, and it went on for a very long time without these problems cropping up.
I'd like to remind people of something: BTW is a mod (/total conversion). It is not a mod development platform. It is not an API. I am not an API developer, nor do I want to be one. I am a game designer, a guy who likes to make content, and a guy that provides that to people free of charge.
I thought it was cool that people wanted to add little things into the mod to tailor their gameplay experience, so I decided to lend a hand with that and provide the simplest of tools where possible to facilitate that.
I get the impression though, that some have misinterpreted that as BTW being some kind of mod development platform, and beyond there being something slightly off about that to begin with IMO, it's starting to become an issue.
I get PMs on MCF from people wanting me to integrate their hook code straight into the mod. I show up in IRC last night to find out someone is bitching about the mod's copyright when it comes to restricting them in distribution of the source code for their add-on.
This is not cool, and is really not what I signed up for in providing fans of the mod that want to take things a bit further with some hooks to help them in making their add-ons. I really do not need the extra hassles involved with dealing with this kind of thing.
So, I'd like to ask members of the community, especially existing add-on authors, if we could please not turn this into "a thing". I'd frankly appreciate it if the BTW specific add-on channel were shut down so that it not be taken as some kind of open invitation for people to make add-ons. I get the feeling that may have been the crucial step in this turning from just a nice little bonus for people that wanted to do this kind of thing, into people viewing it as some kind of "thing to do".
I'd like to be able to continue supporting fans of the mod that want to take things up a notch and add a few extra things in. I really would, and I think the efforts I've made along the way to help people out, despite me hating to focus on anything other than pure gameplay, bear testament to that. However, if this continues to become more and more of an issue, and continues to distract me from my work on the actual mod, I will ultimately shut down the ability to make add-ons for the mod entirely for the sake of my own peace of mind.
So please guys: keep it cool. Work on your add-on if that's what you enjoy. Ask me for hooks if you need them, but in terms of there being some kind of "BTW Add-On Developer Community" can we please just shut that shit down? If someone really wants to make an add-on, and they know what they're doing to begin with, they can figure it out for themselves. That's largely the principle these things operated on in the past, and it went on for a very long time without these problems cropping up.