[32x] My Texture mix (Update 2.07 - Final BTW Version)

This sub-forum is dedicated to add-ons and texture packs for Better Than Wolves.
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Elevatator
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Re: My texture pack mix (32x) (Update 1.3 - 3.96b)

Post by Elevatator »

Read the OP.
(Note that I "cheated" the pumpkin texture, to use the top and bottom in the floor/ceilling (looks like stone bricks), and the sides to make glowing tree (looks like dark wood).
You can switch to the regular pumpkin texture by using the terrain-alt, just delete the terrain.png and rename the alt .png file)
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FoShizzle
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Re: My texture pack mix (32x) (Update 1.3 - 3.96b)

Post by FoShizzle »

Elevatator wrote:Read the OP.
(Note that I "cheated" the pumpkin texture, to use the top and bottom in the floor/ceilling (looks like stone bricks), and the sides to make glowing tree (looks like dark wood).
You can switch to the regular pumpkin texture by using the terrain-alt, just delete the terrain.png and rename the alt .png file)
oh right, i forgot about that. i was being impatient not having the time to read. My apology
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Battosay
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Re: My texture pack mix (32x) (Update 1.3 - 4.01)

Post by Battosay »

Bump for 4.01 :)
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DxPanxD
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Re: My texture pack mix (32x) (Update 1.2 - 3.91b) (BTW 3.91

Post by DxPanxD »

Battosay wrote:Ok, updated with the high-res version of the paintings :)
Image

Fell free to use and share it in your TP if you want, I took a good amount of time to run some custom filters to make them look better :)
Old post, but I wanna say thanks for this. Btw pack I use changed the pictures, glad there was a 32x floating around ^^
Apparently I'm Capitain Overcomplicate.
wallofchaos
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Re: My texture pack mix (32x) (Update 1.3 - 4.01)

Post by wallofchaos »

Rotted arrow texture needs to be implemented. I am not sure where it goes or I would do it myself. :)
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SterlingRed
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Re: My texture pack mix (32x) (Update 1.3 - 4.01)

Post by SterlingRed »

wallofchaos wrote:Rotted arrow texture needs to be implemented. I am not sure where it goes or I would do it myself. :)
Look at the version number, of course textures are missing.
This may be considered update pestering.
jecowa
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Re: My texture pack mix (32x) (Update 1.3 - 4.01)

Post by jecowa »

wallofchaos wrote:Rotted arrow texture needs to be implemented. I am not sure where it goes or I would do it myself. :)
Here's a fix for you until Battosay does it the way he likes.

Download link Battosay mix for BTW 1.3-4.13:
No -Flower

Change log:
  • added screw water pump block textures
  • added scew item icon
  • added rotted arrow item icon
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morvelaira
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Re: My texture pack mix (32x) (Update 1.3 - 4.01)

Post by morvelaira »

Please, please, please do not distribute other people's work without permission. That is a massive no-no.
She-who-bears the right of Prima Squee-ti
I make BTW videos! http://www.youtube.com/user/morvelaira
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jecowa
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Re: My texture pack mix (32x) (Update 1.3 - 4.01)

Post by jecowa »

wallofchaos wrote:Rotted arrow texture needs to be implemented. I am not sure where it goes or I would do it myself. :)
The rotted arrow icon goes in "btwmodtex/btwitems01.png" of the texture pack zip in the 14th column of the 5th row of the texture file.
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Battosay
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Re: My texture pack mix (32x) (Update 1.3 - 4.13)

Post by Battosay »

Don't worry, this is still a thing ;)
bmanfoley
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Re: My texture pack mix (32x) (Update 1.3 - 4.13)

Post by bmanfoley »

Battosay wrote:Don't worry, this is still a thing ;)
Yaaaaay! Thank you Batto <3!
wallofchaos
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Re: My texture pack mix (32x) (Update 1.3 - 4.01)

Post by wallofchaos »

jecowa wrote:
wallofchaos wrote:Rotted arrow texture needs to be implemented. I am not sure where it goes or I would do it myself. :)
The rotted arrow icon goes in "btwmodtex/btwitems01.png" of the texture pack zip in the 14th column of the 5th row of the texture file.
Thank you SO much . now i can fix it myself. Thanks.

well. i cant seem to update it. anytime I do the textures go default :( looks like ill have to wait for someone else to fix it. Im using gimp and saving the file right. not sure why this happens.
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Battosay
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Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by Battosay »

Updated ;)
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embirrim
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Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by embirrim »

Battosay wrote:Updated ;)
THanks! Great job. Were you able to get the new fire texture working?
Ozziie
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Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by Ozziie »

Battosay wrote:Updated ;)
Cheers Batto!

I've been using your pack since I saw your LP's and videos on MCF. While my blocks look the same as yours the buildings certainly don't :(

Keep up the good work :)
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Battosay
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Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by Battosay »

Thanks ! :)
embirrim wrote:
Battosay wrote:Updated ;)
THanks! Great job. Were you able to get the new fire texture working?
The what ?
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embirrim
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Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by embirrim »

Battosay wrote: The what ?
Spoiler
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Image
The new stoked fire texture, is there anything texture pack artists can do about it or do we have to disable HD fire textures in the MCpatcher options, when we apply the HD patch?
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Katalliaan
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Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by Katalliaan »

embirrim, supposedly Panda found a way to have custom stoked fire by putting her stoked fire texture in custom_terrain_26.png. I haven't tried her pack, though, so I don't know whether it actually works.
Open in case of fire
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Not now stupid - in case of fire
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Gormador
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Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by Gormador »

Thanks for the update Batto ;-)
You've been far away from us lately : we miss you !
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Battosay
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Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by Battosay »

embirrim wrote:
Battosay wrote: The what ?
Spoiler
Show
Image
The new stoked fire texture, is there anything texture pack artists can do about it or do we have to disable HD fire textures in the MCpatcher options, when we apply the HD patch?
Since when is it like that ? I never noticed this before.
Niyu
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Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by Niyu »

Since BTW 4.12
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Battosay
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Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by Battosay »

lol ^^
That's what happen when you always hide your redstone : I haven't seen a Stocked fire in months :p
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embirrim
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Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by embirrim »

Battosay wrote:lol ^^
That's what happen when you always hide your redstone : I haven't seen a Stocked fire in months :p
I had a feeling that was the issue =D it's been like that for quite a while! I'd also heard some rumours that Panda had fixed it, so you may want to look into that and customize it for yourself (and us ;) )
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Coexist
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Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by Coexist »

Hey Battosay. I noticed an issue with your book and quill. I don't know if anyone else has noticed or has told you but it's a little out of place when you open it to write. The arrows to switch pages are also missing.Hope this picture helps.
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Battosay
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Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by Battosay »

I didn't even remember it was in the game :p
I'll look into it for the next release :)
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