Temporary projectile light - cave exploration

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SterlingRed
Posts: 1466
Joined: Tue Jul 05, 2011 11:02 am

Temporary projectile light - cave exploration

Post by SterlingRed »

With pillaring gone, a new focus on caving, and darker stones the deeper we go, I'm finding myself wishing in game for a way to illuminate ceilings or other corners of ravines or crevices at a distance to check for more hidden cave branches or ores hiding in the black ceiling.
Of course the illumination could last a second or less, just long enough to get a glimpse to see if creating a staircase up to ceilings is worth the effort.
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FlowerChild
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Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

Re: Temporary projectile light - cave exploration

Post by FlowerChild »

Yeah...no. Search the forums. Mobile illumination has been suggested many times, and this is just a variation on that idea.
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