Block ID and Metadata List: A Reference for CTM, etc.

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RezDev
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Block ID and Metadata List: A Reference for CTM, etc.

Post by RezDev »

I have spent some time figuring out the proper Block ID:Metadata for most of the BTW blocks for use in CTM, Custom Colors, and the other texture utility features in MCPatcher.

This list is incomplete at the moment, but will be updated as time allows. If there are others who know the missing info, just comment below and I'll add it to the OP.

Stone
Spoiler
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Siding: 185
Moulding: 214
Corner: 185

Pedestal (lower): 214:13
Pedestal (upper): 214:14
Column: 214:12

Table: 214:15
Bench: 185:12
Fence: 185:14
Stone Brick
Spoiler
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Siding: 202
Moulding: 203
Corner: 202

Pedestal (lower): 203:13
Pedestal (upper): 203:14
Column: 203:12

Table: 203:15
Bench: 202:12
Fence: 202:14
Red Brick
Spoiler
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Siding: 186
Moulding: 187
Corner: 186

Pedestal (lower): 187:13
Pedestal (upper): 187:14
Column: 187:12

Table: 187:15
Bench: 186:12
Fence: 186:14
Nether Brick
Spoiler
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Siding: 188
Moulding: 189
Corner: 188

Pedestal (lower): 189:13
Pedestal (upper): 189:14
Column: 189:12

Table: 189:15
Bench: 188:12
Fence: 188:14
Sand Stone
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Siding: 182
Moulding: 183
Corner: 182

Pedestal (lower): 183:13
Pedestal (upper): 183:14
Column: 183:12

Table: 183:15
Bench: 182:12
Fence: 182:14
White Stone
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Block: 215:9
Stairs: 190

Siding: 191
Moulding: 192
Corner: 191

Pedestal (lower): 192:13
Pedestal (upper): 192:14
Column: 192:12

Table: 192:15
Bench: 191:12
Fence: 191:14
White Cobble
Spoiler
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Block: 215:10
Slab: 216:10, 216:11
Oak Wood
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Siding: 196:0
Moulding: 197:0
Corner: 198:0

Pedestal (lower): 199:4
Pedestal (upper): ?
Column: 199:0

Table: 199:8
Bench: 200:0
Fence: 200:4
Spruce Wood
Spoiler
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Siding: 196:1
Moulding: 197:1
Corner: 198:1

Pedestal (lower): 199:5
Pedestal (upper): ?
Column: 199:1

Table: 199:9
Bench: 200:1
Fence: 200:5
Birch Wood
Spoiler
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Siding: 196:2
Moulding: 197:2
Corner: 198:2

Pedestal (lower): 199:6
Pedestal (upper): ?
Column: 199:2

Table: 199:10
Bench: 200:2
Fence: 200:6
Jungle Wood
Spoiler
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Siding: 196:3
Moulding: 197:3
Corner: 198:3

Pedestal (lower): 199:7
Pedestal (upper): ?
Column: 199:3

Table: 199:11
Bench: 200:3
Fence: 200:7
Misc.
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205 Wool Slab
220 Wool Slab

230 Obsidian Pressure Plate
Block ID 180
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180:0 Blight Stage 1
180:1 Blight Stage 2
180:2 Blight Stage 3
180:3 Blight Stage 3 Layer 2
180:4 Blight Stage 4
180:5 Blight Stage 4 Layer 2
180:6 Packed Earth Block
180:7 Dung Block
Block ID 206
Spoiler
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206:0 Dirt Slab
206:1 Grass Slab
206:2 Mycelium Slab
206:3 Packed Earth Slab
Block ID 213
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213:0 Vine Trap
213:1 Vine Trap
213:2 Bloodwood Sapling
213:3 Bloodwood Leaves
213:4 Vine Trap
213:5 Vine Trap
Block ID 215
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215:0 Wicker Block
215:1 Old Dung
215:2 SFS Block
215:3 Concentrated Hellfire Block
215:4 Padding Block
215:5 Soap Block
215:6 Coil of Rope
215:7 Flint Block
215:8 Netherrack with Groth
215:9 White Stone
215:10 White Cobble
215:11 Barrel
215:12 Chopping Block
215:13 Chopping Block Clean
Block ID 216
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216:0 Urn (block)
216:1 Old Stone Column
216:2 Old Stone Pedestal (lower)
216:3 Old Stone Pedestal (upper)
216:4 Old Oak Table
216:5 Wicker Slab
216:6 Grate Pane
216:7 Wicker Pane
216:8 Slats Pane
216:9 Wicker Slab
216:10 White Cobble Slab
216:11 White Cobble Slab
216:12 Lightning Rod
Last edited by RezDev on Thu May 16, 2013 12:51 pm, edited 1 time in total.
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Gilberreke
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by Gilberreke »

Thanks for this man, really appreciated :)
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Tekei
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by Tekei »

Great work. Thanks a lot! :)
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Panda
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by Panda »

Is there a way to make pullies use a different texture when powered and cauld cruc when heated?
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TheGatesofLogic
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by TheGatesofLogic »

Sorry panda, since they don't have separate texture calls for different states there is no way to do that. Nothing you can do about it until FC decides to add those
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Panda
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by Panda »

I thought it had a different metadata value when its on?
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Gilberreke
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by Gilberreke »

Panda wrote:I thought it had a different metadata value when its on?
While that may be, different metadata doesn't necessarily result in a different texture too. I think we would all love a way to add textures to metadata that currently don't have them, but it'd probably be a hassle for FC :/
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jecowa
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by jecowa »

Panda wrote:Is there a way to make pullies use a different texture when powered and cauld cruc when heated?
I asked FC about this before on the Minecraft Forum. This is how it went:
Minecraft Forum conversation
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FlowerChild wrote:
jecowa wrote: Im kind of curious as to what FC plans on adding to take advantage of the new texture features in MC v1.5. With animation now feasible, perhaps the ropes on the elevators could be animated to look like they are actually being extended/retracted from the pulley block.
Animations were already feasible. Take a look at stoked fire. I held off on doing any more though as I knew changes were coming to the system and it'd amount to wasted effort.

The changes Mojang made to animated textures were primarily of use to texture pack artists, as you could already do that from within code.

I've always planned on animating the textures on axles. Ropes on pulleys are a different story as it would necessitate each individual rope block becoming aware that it is being extended or retracted which would likely result in a performance hit, new system or no.

Individual axles only need to check up to 3 blocks away for a gear box to see if they are powered. Ropes can extend up to 128 blocks long (maybe 256...I don't recall). That's the relevant figure if I were to animate things strictly client side, in the same way that redstone and mechanical power currently work. I'd basically have to trace each rope block back to its pulley to determine what's going on.

If I were to flag the ropes as needing to be animated server side when they are powered, that would flood communication bandwidth as all those block state changes would need to be sent to the client.
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ion
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by ion »

Gilberreke wrote:
Panda wrote:I thought it had a different metadata value when its on?
While that may be, different metadata doesn't necessarily result in a different texture too. I think we would all love a way to add textures to metadata that currently don't have them, but it'd probably be a hassle for FC :/
you are wrong here, at every metadata you can assign a new texture. that's how i'm able to use the stone brick pedestals to look good and behave properly. also in vanilla you can use an unused metadata and add textures to it through a properties file. check and download conquest texture pack and see what he did with vanilla metadata.
panda if you can provide the metadata for the cauldron when it's stoken, unused and heated i can help with that.
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FlowerChild
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by FlowerChild »

Even if that's the case, not all that data is always in metadata.

In the case of stuff like the Cauldron, I believe I use metadata for orientation when tipping. Not sure if the cooking state resides in the metadata or in the associated tile entity (since the cauldron has an inventory I basically have as much additional data space as I want for it).

Anyways, it's possible you can do what you want, but I just wanted to mention that it's not a given depending on how a particular block works.

And just as a reminder...please do not request additional states for additional custom textures in your packs. I really have too much on my plate to start dealing with that kind of stuff.
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ion
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by ion »

for strata metadata FlowerChild used the vanilla blocks ids and used metadata 1 and metadata 2 for strata 1 textures and strata 2 textures.
for actual vanilla blocks ids use this site: http://www.minecraftinfo.com/IDList.htm
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Gilberreke
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by Gilberreke »

ion wrote:you are wrong here, at every metadata you can assign a new texture. that's how i'm able to use the stone brick pedestals to look good and behave properly. also in vanilla you can use an unused metadata and add textures to it through a properties file. check and download conquest texture pack and see what he did with vanilla metadata.
panda if you can provide the metadata for the cauldron when it's stoken, unused and heated i can help with that.
Ah sorry, my bad. Seems like we can do most of what we need already then, except for a few edge cases. I guess that's good enough.

I assume that the millstone is animatable then?
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Pfilson
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by Pfilson »

Block ID 206
206:0 Dirt Slab
206:1 Grass Slab
206:2 Mycelium Slab
206:3 Packed Earth Slab
this one seems to have changed..

206:0 Bottom Dirt Slab
206:1 Top Dirt Slab
206:2 Bottom Grass Slab
206:3 Top Grass Slab (creative wankery only or pre floating dirt fix)

Not sure what 4 and 5 are as Mycelium and blight don't spread to dirt slabs.

206:6 Bottom Packed Dirt Slab
206:7 Top Packed Dirt Slab
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FlowerChild
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by FlowerChild »

Pfilson wrote:Not sure what 4 and 5 are as Mycelium and blight don't spread to dirt slabs.
Not yet... ;)
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Anbaric
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by Anbaric »

Posting here so I can find this list again. Every time I try I have to wade through search results from looking up Block ID's...
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Rob
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by Rob »

Anbaric wrote:Posting here so I can find this list again. Every time I try I have to wade through search results from looking up Block ID's...
Browsers have this awesome feature called Bookmarks. It's totally new tech, so I understand why you might not know about it, yet. ;P
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FlowerChild
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by FlowerChild »

Seriously? Bump/necro to save yourself trouble by getting a ton of other people (myself included) to read your placeholder post?

Man, rule #1 warning is the absolute least I can do.
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ion
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by ion »

made some progress when texturing
SoulforgedPressureplate
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230:0 SoulforgedPressureplate OFF
230:1 SoulforgedPressureplate ON
Vase
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255:0 White
255:1 Orange
255:2 Magenta
255:3 LightBlue
255:4 Yellow
255:5 LimeGreen
255:6 Pink
255:7 DarkGrey
255:8 LightGrey
255:9 Cyan
255:10 Purple
255:11 Blue
255:12 Brown
255:13 Green
255:14 Red
255:15 Black
UncookedPottery
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252:0 Crucible
252:1 Planter
252:2 Vase
252:3 Urn
252:4 Mould
252:5-6 Brick
252:7-8 Nether Brick
252:9 Cake
252:10-11 Cookies
252:12 Pie
252:13-14 Bread
Mesh
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by Mesh »

I've been having a short discussion about a problem I was having with tinted colours over on this thread in Tech Support. It turns out, the mouldings/sidings/corners and FC's different wood and stone fences have different ID's and metadatas to what it reports in game, which explains why some people (myself included) have had trouble using CTM with those fences. Anyway, Magikeh was awesome enough to make a list using MCEdit somehow and it really helped me out.

I've tested these updated IDs and Metadatas on the Jungle Wood fence so far but it worked fine so I see no reason why they won't work on the rest of the fences.

Anyway here's the list, with thanks to Magikeh:
Spoiler
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Code: Select all

Block Type   | Siding | Moulding | Corner | Pedestal | Column | Fence  | Table  | Bench  |
-------------|--------|----------|--------|----------|--------|--------|--------|--------|
Oak Wood     | 184:*  | 231:*    | 184:*  | 231:*    | 231:12 |  85:0  | 231:15 | 184:12 |
Spruce Wood  | 196:*  | 197:*    | 196:*  | 197:*    | 197:12 | 196:14 | 197:15 | 196:12 |
Birch Wood   | 198:*  | 199:*    | 198:*  | 199:*    | 199:12 | 198:14 | 199:15 | 198:12 |
Jungle Wood  | 200:*  | 201:*    | 200:*  | 201:*    | 201:12 | 200:14 | 201:15 | 200:12 |
Black Stone  | 178:*  | 179:*    | 178:*  | 179:*    | 179:12 | 178:14 | 179:15 | 178:12 |
Sandstone    | 182:*  | 183:*    | 182:*  | 183:*    | 183:12 | 182:14 | 183:15 | 182:12 |
Brick        | 186:*  | 187:*    | 186:*  | 187:*    | 187:12 | 186:14 | 187:15 | 186:12 |
Nether Brick | 188:*  | 189:*    | 188:*  | 189:*    | 189:12 | 113:0  | 189:15 | 188:12 |
White Stone  | 191:*  | 192:*    | 191:*  | 192:*    | 192:12 | 191:14 | 192:15 | 191:12 |
Stone Brick  | 202:*  | 203:*    | 202:*  | 203:*    | 203:12 | 202:14 | 203:15 | 202:12 |
Stone        | 185:*  | 214:*    | 185:*  | 214:*    | 214:12 | 185:14 | 214:15 | 185:12 |

-Siding Block Metadata as follows:
   00 : Top Side
   01 :
   02 : Bottom Side
   03 :
   04 : South Side
   05 :
   06 : North Side
   07 :
   08 : East Side
   09 :
   10 : West Side


-Moulding Block Metadata as follows:
   00 : Bottom North Edge
   01 : Bottom East Edge
   02 : Bottom South Edge
   03 : Bottom West Edge
   04 : North West Edge
   05 : North East Edge
   06 : South East Edge
   07 : South West Edge
   08 : Top North Edge
   09 : Top  East Edge
   10 : Top South Edge
   11 : Top West Edge


-Corner Block Metadata as follows:
   00 :
   01 : Bottom North West Corner
   02 :
   03 : Bottom South East Corner
   04 :
   05 : Top North West Corner
   06 :
   07 : Top South West Corner
   08 :
   09 : Bottom North East Corner
   10 :
   11 : Bottom South East Corner
   12 :
   13 : Top North East Corner
   14 :
   15 : Top South East Cornerd


-Pedestal Block Metadata as follows:
   13 : Bottom
   14 : Top
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magikeh
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by magikeh »

Yay teamwork! Glad we got that all sorted.
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by Mesh »

Thanks again Magikeh.

Just to confirm, the IDs work perfectly. Managed to get some CTM done for fences and Decorative Stone :)
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DiamondArms
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by DiamondArms »

Hi folks.

So Mesh has recently introduced me to Custom Enchant Textures for swords and the like. I've decided I really like the effect and want to branch it further for several other tools, as well as Soulsteel and maybe bows/composites(if I figure out how CIT works for bows and their substates).

I'm looking for the data values for Soulsteel tools and the composite bow so I can create property files for their Enchant textures. (are there any other tools in BTW that I've missed?)
Data values for the various armors in BTW would also be useful should anyone want to take up CET for them. I'm not quite ready for that myself.
Also nice would be values for Arcane scrolls so I can make them more obvious in purpose using CIT.

Please and Thank you, DA.
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magikeh
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by magikeh »

DiamondArms wrote: I'm looking for the data values for Soulsteel tools and the composite bow so I can create property files for their Enchant textures. (are there any other tools in BTW that I've missed?)
Data values for the various armors in BTW would also be useful should anyone want to take up CET for them. I'm not quite ready for that myself.
Also nice would be values for Arcane scrolls so I can make them more obvious in purpose using CIT.

Please and Thank you, DA.
Again, what I am about to post is quite gamey information, please don't open spoilers unless you want to potentially ruin your game experience.
SFS Tools IDs
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You might also want to have a look at the Ancient Manuscript as it has the enchanted look going on as well. I think you have all the tools.
403:0 : Ancient Manuscript

507:0 : Refined Pickaxe
508:0 : Refined Shovel
509:0 : Refined Hoe
510:0 : Battle Axe
511:0 : Refined Sword

516:0 : Plate Helm
517:0 : Breastplate
518:0 : Plate Leggings
519:0 : Plate Boots

520:0 : Composite Bow

A while back I compiled a complete list of the BTW item IDs.
IIRC the data values for scrolls are directly tied to the enchant IDs, so unless things have changed it should be as follows:
(I'll test these when I get home tonight, or if someone else can confirm the correctness of my information that would be nice.)
Gamey Information
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Protection | 22479:0
Fire Protection | 22479:1
Feather Falling | 22479:2
Blast Protection | 22479:3
Projectile Protection | 22479:4
Resperation | 22479:5
Aqua Affinity | 22479:6
Thorns | 22479:7

Sharpness | 22479:16
Smite | 22479:17
Bane Of Arthropods | 22479:18
Knockback | 22479:19
Fire Aspect (For Swords) | 22479:20
Looting | 22479:21

Efficiency | 22479:32
Silk Touch | 22479:33
Unbreaking | 22479:34
Fortune | 22479:35

Power | 22479:48
Punch | 22479:49
Flame (For Bows) | 22479:50
Infinity | 22479:51
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DiamondArms
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by DiamondArms »

Thanks Magikeh. I can get the Soulsteel tools done now.

Are the Arcane scrolls considered enchanted with their respective enchantment? I think I'll try using CIT's enchant method on them first to test, since I haven't really figured out how to metadata with CIT yet (is it damage value? I'm slightly new at this).

Not too sure what to do with ancient manuscripts though. If this were vanilla I'd consider doing the same thing I'm trying with arcane scrolls to make things more obvious, but manuscripts don't really have a lot of use in BTW, aside from amusing reading material or glue. Maybe I'll do it just for some variety in manuscripts later on.

Many thanks, DA
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magikeh
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Re: Block ID and Metadata List: A Reference for CTM, etc.

Post by magikeh »

DiamondArms wrote:Are the Arcane scrolls considered enchanted with their respective enchantment? I think I'll try using CIT's enchant method on them first to test, since I haven't really figured out how to metadata with CIT yet (is it damage value? I'm slightly new at this).
As far as I can tell no, the scrolls are not enchanted with their respective enchantment, rather they have a meta value of some sort (but wait, don't meta values only go 0-15?), you can test yourself by popping into a creative world then attempting to use the give command on the scroll with varying data values.

Eg: /give DiamondArms 22479 1 [data]

Also could you pass along a link to this CIT? I'd be interested in reading on what's what. A quick google didn't yield much for me >.>

Edit: Yepp you guessed correctly, the scrolls are identified by using the damage value and not the meta value. So you can access the individual scroll types by getting the damage of the scroll.
Last edited by magikeh on Mon Jan 11, 2016 12:11 pm, edited 1 time in total.
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