Picks have an extra unintended use (maybe other tools too)

Post any bugs that you find *in the mod* here. This place is NOT for posting installation errors or bugs with vanilla Minecraft, or add-on mods.
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Gunnerman21
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Picks have an extra unintended use (maybe other tools too)

Post by Gunnerman21 »

When I was playing on my server with a friend, we found that wooden and stone picks have an unintended extra use. As in, a wooden pick would be able to mine 2 blocks instead of only one and the stone 7 and not 6. This happens every time we use a pick: the tool starts to disappear on the final use but then "gives" a second pick with one use left.
http://imgur.com/d0kdW4y&98wO7bG&xWYOskb#0 (image order second, third, first)
You can see the use bar below the pick saying it was used

We are both using 1.5.1 MC and 4.7 BTW
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FlowerChild
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Re: Picks have an extra unintended use (maybe other tools to

Post by FlowerChild »

Well, this doesn't happen, because I specifically modified the tool code to make sure it didn't, and I've tested it extensively. You can also see from the videos people have made with 4.7 that this obviously isn't happening to other people.

What other mods are you using that overwrote my changes?
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Gunnerman21
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Re: Picks have an extra unintended use (maybe other tools to

Post by Gunnerman21 »

We are only using better than wolves, no other mods. I also have no idea whats causing this.
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FlowerChild
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Re: Picks have an extra unintended use (maybe other tools to

Post by FlowerChild »

My bad, and my apologies.

Just tested this on the official server and it appears to be an SMP specific issue. I must have mucked up duplicating the changes in the server code.

Will fix.
casinodoug
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Re: Picks have an extra unintended use (maybe other tools to

Post by casinodoug »

it is a smp only bug it is also happening on my server.
<FlowerChild> if I wasn't serious, I would have just fucked you and left :)
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FlowerChild
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Re: Picks have an extra unintended use (maybe other tools to

Post by FlowerChild »

Yup, I neglected to copy paste the related change into the server code. Fixed for next release, and again, my apologies for assuming this wasn't a legit issue at the start.
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