Mr_Hosed wrote:
Combine the 9x hit to iron and stone picks now only lasting barely long enough to gather resources for another tool; yeah, lots of tedious rebuilding of tools. I think that's what people are most hit by; The shear minimal usage you get from stone and how long you have to keep using it.
In my experience with it: rushing is what gets you killed.
Trying to push down towards a branch mine as quickly as possible is (hopefully) no longer an effective strategy. Spend some time at the surface. Caves are everywhere. Coal is everywhere. When I descended into the depths in my own game, coal was not at all an issue. I lit up everywhere I went, never recollected my torches, and always had plenty on hand. When I spent enough time collecting iron near the surface to make myself a pick, it lasted me plenty long enough to collect more for another, plus a surplus to expand into other tools.
If you try to play the way you used to, then the speculum will spread wide. If you take your time, allow yourself to enjoy the different stages of the game, diversify your activities, working on farms, expanding your base, and stockpiling food between descents, it's entirely manageable, and very enjoyable.
However, don't expect it to play like vanilla. If you try to force it to, you will likely end up dead, and not having a very good time.
And worth noting: using words like "tedious" in a release thread is not a good way to make friends.