Beds and Health System

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Coldrocker
Posts: 12
Joined: Fri Aug 31, 2012 4:42 am

Beds and Health System

Post by Coldrocker »

Well I thought I would give a stab at throwing out an idea for Beds and a corresponding health system which would make them useful/interesting tool.

Why BTW could use a new Health System?

Right now we have a great survival hunger system which slows you down and ultimately kills you. Its a system that can stand alone on that purpose alone. The current healing system is one of regeneration, the modern day FPS style (Halo, Cod, Gears of War). By severing the two it would open up new game options.

Bandages
No longer would you naturally regenerate, you would need to craft bandages that would work as a HoT (Heal over time). This would give another use to hemp, and wool, maybe even have spiders drop silk instead of string and there would be silk bandages. The player would work towards using different tiers of bandages for adventuring away from their base. The possibilities are endless, later tiers could even have antiseptic properties with a 'hops' crop required to distill to make alcohol. (Beer.. Yes!)

Beds
Beds could be slept in once a day (10 Mins Cooldown Debuff) which would heal the player to full health. This would give them a valid use, but again would not make them overpowered.

Thanks for taking the time to read.
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