I'm creating this thread as a central repository for people to post and discuss their findings.
I don't mind if you have issues with the current balance, and please feel free to voice them. I would advise against being a dick about it though ;)
A couple of useful tips:
-If you're sprinting and jumping everywhere, yes, food is definitely going to be a BIG issue. Part of what HC Hunger is intended to do is encourage people to consider their own actions and the energy they are burning through them. So, if you're sprinting everywhere, and think HC Hunger is too hard as a result, I really don't want to hear it. Think about your actions and the impact they have on your overall health.
-Make sure your observations here are based on *actual game play*. If you're just looking at the change log and saying "Hurr durr...villages are too random", I really don't want to hear it. This goes for any other points you may want to make. If it isn't based on actual gameplay, you're just farting in the wind and wasting our time.
With that, have at it. I'll post a quote here of some of my own early playtesting observations that I made in another thread to get things started.
FlowerChild wrote:Yup, and I will also point out that it further emphasizes the need for building stairs and ramps within your base to reduce the amount of jumping around you're required to do.
I'm presently testing what play is like with "developed" HC Hunger, in that I'm basically playing at the Cauldron level of tech (which is top tech for food), and I'm not at all finding eating to be an excessive burden, even with rather meager farms. I'm mostly eating steak dinners at present, having just planted my first mushroom farm, and I'm busily expanding my cow, carrot, and potato farms to accommodate the increased demand.
I'm finding that I can get plenty of in game "work" done on my base without hunger becoming an issue, so right now, the late(r) game balance is looking pretty good.
I'll be testing the true early game later on, once I have my current base setup for HC Hunger.