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New Release! (BTW V4.57)

Posted: Fri Feb 22, 2013 10:15 pm
by FlowerChild
Version 4.57 of Better Than Wolves is ready for download!

Download Link

This release contains the following changes:

-Added Packed Earth as a new block type. It is created by placing two dirt blocks one on top of the other in the crafting grid (they may be converted back to regular dirt in the crafting grid as well, allowing them to be used for bulk storage), and provides a means of creating dirt paths to be used in conjunction with Hardcore Movement. This block provides the same movement bonuses as other "man made" blocks, and vegetation will not grow onto it, thus providing additional aesthetic options for road design.

-Added Packed Earth slabs that may be created by placing two Packed Earth blocks side by side in the crafting grid, to provide further refinement in creating dirt paths.

-Added sources for all the remaining Arcane Scrolls that were missing from the mod. Happy hunting :)

-Added a new common drop to witches: "Witch Wart". This item replaces redstone in potion brewing recipes in order to extend the duration of various potions, which gives specific value to finding and farming witches without the balance destroying effects of their previous vanilla drops. This also serves to make potion brewing more challenging and rewarding.

-Added a new common drop to silverfish to make farming them much more worthwhile.

-Added the ability to use hoes on the block that shall not be named.

-Changed snow so that it can accumulate on any block with a solid top surface, such as upside down slabs and Tables, since snow is now a more significant factor in the construction of roads with the addition of Hardcore Movement to the mod.

-Changed skeletons so that if they're carrying a magical bow, it will drop on death with a much greater frequency than regular bows. Thus, if you see one holding a magic bow, it's much more worthwhile to kill them to try and get it.

-Changed skeletons in the nether so that they fire infinite arrows, and will not drop Rotted Arrows upon death.

-Changed the Arcane Scrolls drop on Ghasts, and removed the drop from iron golems and villagers.

-Changed (reduced) the rate of spread of silverfish.

-Changed compasses and clocks on the stats page so that they can't be used as a means to get a compass heading or time without actually making the items in question.

-Changed Bloodwood Saplings to apply the movement penalty associated with other vegetation under Hardcore Movement.

-Changed librarian villagers to buy book shelves rather than sell them.

-Fixed problem with fire not rendering properly on top of some mod sub-blocks, like Tables.

-Fixed problem with Night Vision Beacon effect displaying "Night Vision II", even though there's no second level to that effect.

-Fixed problem with Composite Bows producing 2 string when broken down in a Cauldron, even though they are made with just 1.

-Fixed problem with Mouldings sometimes auto-connecting to aesthetic blocks of the same material type (e.g. Columns).

-Fixed problem with wood fences made out of anything other than oak not cutting into Corners with the Saw.

-Fixed problem with not being able to place pressure plates on mod fences.

-Fixed problem with some Arcane Scrolls dropping in creative mode (they aren't supposed to).

-Removed sound associated with entities moving through vine traps as it was resulting in excessive bandwidth consumption in SMP.

-Removed enchanted books from villager trades since they aren't used in the mod.

-Removed particle effects originating from beacon powers as they provided little in the way of information, and got really annoying in bases with beacons in place. Particles from actual potions will still be displayed.

Enjoy! :)

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If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

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Re: New Release! (BTW V4.57)

Posted: Fri Feb 22, 2013 10:16 pm
by BlackCat
I think my brain just exploded from the amazingness.

Re: New Release! (BTW V4.57)

Posted: Fri Feb 22, 2013 10:16 pm
by Mikko_blu
Sweet release!
I guess i'll go hide all the incoherent responses on mcf then ;)
Also - Installing nao!

Re: New Release! (BTW V4.57)

Posted: Fri Feb 22, 2013 10:21 pm
by Ulfengaard
FlowerChild wrote:-Added Packed Earth as a new block type.

-Changed snow so that it can accumulate on any block with a solid top surface, such as upside down slabs and Tables, since snow is now a more significant factor in the construction of roads with the addition of Hardcore Movement to the mod.
I've been wanting these two features from a mod for so long, man. Seriously. Awesome.

Re: New Release! (BTW V4.57)

Posted: Fri Feb 22, 2013 10:35 pm
by obl1terat1ion
You say this is "nothing super exciting", all of this is exciting! anyway great job as always :)

Re: New Release! (BTW V4.57)

Posted: Fri Feb 22, 2013 10:44 pm
by CumuloNimbus10
Thanks for this FC! It took awhile to read through that giant change log. The Packed Earth looks really cool as a type of pathway.

Re: New Release! (BTW V4.57)

Posted: Fri Feb 22, 2013 10:47 pm
by Katalliaan
Beautiful. The packed earth block is a nice way to have a dirt path through a garden, as it can give the impression of a path that's been worn down by people walking along it.

Re: New Release! (BTW V4.57)

Posted: Fri Feb 22, 2013 11:05 pm
by TheGatesofLogic
YAY!!!! I like the packed dirt idea, very simple yet very creative, I'm very curious about the slight change to "that block" what might a hoe do to it exactly? or am i thinking to much into it? Another great mod release FC :) cant wait to see what this is all about!
Edit:
FlowerChild wrote:-Added sources for all the remaining Arcane Scrolls that were missing from the mod. Happy hunting :)
My GOD!!! almost missed this!!! Good job FlowerChild! :)

Re: New Release! (BTW V4.57)

Posted: Fri Feb 22, 2013 11:14 pm
by wirer
wargh*insert frustration sounds here*

the new update sounds awesome, but i can't install yet.

laptop died. using family computer. BTW is too-awesome-expansive to play for such a short new world, while i get my lappy fixed.

woohoo dirt paths! and witches! now i actually have to find witches!

great to see a new update since HC silverfish. still havent figured out that one.

edit: woo scrolls for all! ENCHANT ALL THE STEEL TOOLS!

Re: New Release! (BTW V4.57)

Posted: Fri Feb 22, 2013 11:16 pm
by andreinawolf
So many new things to do as a result of this update! *violently explodes*

Re: New Release! (BTW V4.57)

Posted: Fri Feb 22, 2013 11:17 pm
by Ceunon
BlackCat wrote:think my brain just exploded from the amazingness.
Mine is already all over the wall. Yeesh. FC, I come from the shadows of lurking to say it once again: You're the man.
TheGatesofLogic wrote:I'm very curious about the slight change to "that block" what might a hoe do to it exactly? or am i thinking to much into it?
I think it might be:
Spoiler
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Blight. Haven't played much with it, but it would make sense. Maybe we can plant Witch Wart on it? Damnit, I'm going nuts already!
FlowerChild wrote:-Fixed problem with some Arcane Scrolls dropping in creative mode (they aren't supposed to).
This kind of thing makes me sad. You have to spend development time on a mode that isn't supported, simply because people would "exploit" it and spoil stuff that they could be finding out the legit way. If there was no Creative mode at all, you wouldn't have to deal with this kind of thing. Oh, well.

Anyways, awesome update again, FC. Thanks.

Re: New Release! (BTW V4.57)

Posted: Fri Feb 22, 2013 11:24 pm
by FlowerChild
Ceunon wrote:This kind of thing makes me sad. You have to spend development time on a mode that isn't supported, simply because people would "exploit" it and spoil stuff that they could be finding out the legit way. If there was no Creative mode at all, you wouldn't have to deal with this kind of thing. Oh, well.
True enough, but it was a very small thing this time.

You can be certain I shall correct that oversight on RTH though. I recently went on a twitter rant about optional modes and options in general, but yeah...that's definitely not the route I'll be going with my own project.

Re: New Release! (BTW V4.57)

Posted: Fri Feb 22, 2013 11:33 pm
by XboxAddict77
Thanks for the update FC, It looks great and I will download it tomorrow.

Code: Select all

-Added Packed Earth as a new block type.  It is created by placing two dirt blocks one on top of the other in the crafting grid (they may be converted back to regular dirt in the crafting grid as well, allowing them to be used for bulk storage), and provides a means of creating dirt paths to be used in conjunction with Hardcore Movement.  This block provides the same movement bonuses as other "man made" blocks, and vegetation will not grow onto it, thus providing additional aesthetic options for road design.  
This looks really cool can't wait to try this out.

Code: Select all

-Added a new common drop to witches: "Witch Wart".  This item replaces redstone in potion brewing recipes in order to extend the duration of various potions, which gives specific value to finding and farming witches without the balance destroying effects of their previous vanilla drops.  This also serves to make potion brewing more challenging and rewarding.
I think this is awesome now I can focus using my redstone for redstone and I can farm witches which was something I wanted to do untill to took the drops from them. Now that they have drops I will be searching for a swamp biome!

Code: Select all

-Added a new common drop to silverfish to make farming them much more worthwhile.
Too bad i'm no where near a farm for this I'll be paying close attention to the spoiler thread.

Code: Select all

-Changed librarian villagers to buy book shelves rather than sell them.
Will there be more changes to villagers? I'm excited for some more.

Re: New Release! (BTW V4.57)

Posted: Fri Feb 22, 2013 11:58 pm
by FlowerChild
XboxAddict77 wrote:Will there be more changes to villagers? I'm excited for some more.
Yup, there definitely will be. I was tempted to release a bunch of changes this time, but decided to hold off for the full revamp which should be coming next release.

Re: New Release! (BTW V4.57)

Posted: Sat Feb 23, 2013 12:35 am
by Gears
Cheers, mate. Looking forward to checking this stuff out.

Re: New Release! (BTW V4.57)

Posted: Sat Feb 23, 2013 12:40 am
by Battlecat
There is so much awesome in this update I'm not sure where to begin. Apparently I actually have to go find a witch hut location now. The packed earth is a simple, elegant and inspired idea. Thanks as always FC!

Re: New Release! (BTW V4.57)

Posted: Sat Feb 23, 2013 12:58 am
by Haikoo
great job, many change to expreriment for holiday :)

thx for giving us your time just for our pleasure

Re: New Release! (BTW V4.57)

Posted: Sat Feb 23, 2013 4:09 am
by Shengji
Flowerchild wrote:-Changed snow so that it can accumulate on any block with a solid top surface, such as upside down slabs and Tables, since snow is now a more significant factor in the construction of roads with the addition of Hardcore Movement to the mod.
Oooh, you devil! I have been exploiting the crap out of this and was about to come clean and muddy the waters of the suggestion subforum!

EDIT:

Good bye, lovely exploity clear roads, miss you!
Spoiler
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Re: New Release! (BTW V4.57)

Posted: Sat Feb 23, 2013 5:03 am
by xou816
Thank you for this update!

Re: New Release! (BTW V4.57)

Posted: Sat Feb 23, 2013 8:47 am
by BrainNoMore
I was just thinking yesterday how cool it would be to have dirt roads in BTW, and sure enough here it is xD Thanks for another well thought and amazing update FC :)

Re: New Release! (BTW V4.57)

Posted: Sat Feb 23, 2013 9:08 am
by Eriottosan
Great release, FC! Unfortunately I'm still unable to play MC due to computer issues - I need to find money to build a PC ...

You realise you have, quite literally, sent players on a witch hunt with this release, right? ;)

Great job, man. Cannot wait to play BTW again. I tried it briefly after HC Movement came out, but my temporary system doesn't allow for framerates greater than 10 fps with MC, so ...

Re: New Release! (BTW V4.57)

Posted: Sat Feb 23, 2013 10:41 am
by SterlingRed
These changes will definitely make the mod feel more rounded out and finished! I have some questions and other thoughts, but I'll keep them to myself until I actually play with them.

Looks like lots of fun and I'm very excited to have the ability to get all the arcane scrolls.

Re: New Release! (BTW V4.57)

Posted: Sat Feb 23, 2013 11:18 am
by RalphKastro
-Changed skeletons so that if they're carrying a magical bow, it will drop on death with a much greater frequency than regular bows. Thus, if you see one holding a magic bow, it's much more worthwhile to kill them to try and get it.
this one felt a little OP, as the little time my very slow Mob Trap was working, it got lot's of enchanted bows.
aside from that, great release.

Re: New Release! (BTW V4.57)

Posted: Sat Feb 23, 2013 11:51 am
by tom_savage
Thank you so much for this! Can't wait to go and find the stronghold now and find out what silverfish drop! And Packed Dirt? Genius! Love dirt roads!

Re: New Release! (BTW V4.57)

Posted: Sat Feb 23, 2013 11:57 am
by The great randomo
RalphKastro wrote:
-Changed skeletons so that if they're carrying a magical bow, it will drop on death with a much greater frequency than regular bows. Thus, if you see one holding a magic bow, it's much more worthwhile to kill them to try and get it.
this one felt a little OP, as the little time my very slow Mob Trap was working, it got lot's of enchanted bows.
aside from that, great release.
This.
I spent about an hour around my relatively slow mob farm, and got about 13 enchanted bows.
Love the silverfish drop btw. Absolutely makes sense :).