Splee999's Multiplayer Skyblock Sever: Shutting Down

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Splee999
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Splee999 »

Thanks for the speedy response, Warr! With this new information, I think I'll revise my second chest to include 4 Wheat seeds, 16 redstone, two villager eggs, and one blaze dust and maybe a chicken spawn egg, depending on my next question.
Warr1024 wrote:
Splee999 wrote:Second chest (desert island): 4 Wheat seeds, 10 obsidian, 16 redstone, 2 cow eggs, 2 wolf eggs, 2 villager eggs, one blaze dust.
If you want to go totally hardcore: You can cross-breed the wheat, cows, and wolves. You can make the redstone and blaze dust once you've reached the nether. The obsidian is not necessary (you can use villagers to get to the nether). RenewaBlock gives you only the 2 villagers, and you're expected to make the rest.
So, does this mean that two villagers can sometimes give birth to an extremely confused pig? Or do I need a few "animal" mobs to get people going on the cross breeding system?

Additionally, as far as I can tell, you still need one free unit of blaze dust before you can renew it. As far as I know, the chain to renewing blaze dust is: Nether Sludge + Potash = Netherbrick. Netherbrick platform = blaze spawns. Blaze spawns = blaze rods = blaze dust. However, potash requires the use of a stoked cauldron, which you can't obtain without at least one hibbachi, which you can't obtain without blaze spawns. Anyone got a solution for this that doesn't involve free blaze rods?

Actually, it appears the latest version of BWR allows for blaze construction and... breeding? Though, the changelog is very vague - Will I need any additional resources for my players to build blazes? (I.e- Is this the normal iron golem in the nether, or something else?) Also, I'd appreciate at least a hint towards the diamond recipe...
Last edited by Splee999 on Thu Jan 10, 2013 5:51 pm, edited 1 time in total.
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Warr1024
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Warr1024 »

Splee999 wrote:So, does this mean that two villagers can sometimes give birth to an extremely confused pig? Or do I need a few "animal" mobs to get people going on the cross breeding system?
From the readme:
Animals in the Desert:
A couple of species animals can now spawn, very rarely, on tall grass, in full sunlight, if food is left out for them. Combined with animal cross-breeding, this makes desert-only superflat maps playable.
Desert biome is no longer an actual requirement for this, and it will work fine in a skyblock. Tall grass, sunlight, and a few xb'd plants will get you enough animals for animal XB. The evolutionary relationship between Villagers and Animals has not yet been decided...
Splee999 wrote:Additionally, as far as I can tell, you still need one free unit of blaze dust before you can renew it. As far as I know, the chain to renewing blaze dust is: Nether Sludge + Potash = Netherbrick. Netherbrick platform = blaze spawns. Blaze spawns = blaze rods = blaze dust. However, potash requires the use of a stoked cauldron, which you can't obtain without at least one hibbachi, which you can't obtain without blaze spawns. Anyone got a solution for this that doesn't involve free blaze rods?
In BWR, there is a golem recipe for blazes, and in the nether, they can be domesticated, bred, and farmed, all pre-hibachi.

I was not aware of blazes spawning on free-standing nether brick; I though this was only in the vicinity of where nether fortresses would normally be generated according to the map seed. Can you verify that arbitrarily-placed Nether Brick can spontaneously create blazes? If this is the case, I may need to make significant modifications to the BWR blaze logic...
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Splee999
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Splee999 »

Warr1024 wrote:I was not aware of blazes spawning on free-standing nether brick; I though this was only in the vicinity of where nether fortresses would normally be generated according to the map seed. Can you verify that arbitrarily-placed Nether Brick can spontaneously create blazes? If this is the case, I may need to make significant modifications to the BWR blaze logic...
On second thought, I think arbitrary blaze spawning was something FC *discussed*, but the more I think about it, I don't think the change ever got implemented. Thanks for the help Warr!
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Pfilson »

Yeah this was why I had asked about the biome we are in.. you can get passive mob spawns on grass blocks with enough light.. I had chickens spawn on my island without really intending it.. In theory if your in a forest or tiga you could get natural wolf spawns along with everything else and then XB your heart out for the ones you don't get.

Other biomeish questions.. Do we have a slime chunk? (if you have any control over that) I'm curious if any one knows if a Witch spawn is able to be created by a player or is it all based on seed?

Lastly for plants I think having to bonemeal/ hoe or way to seeds isn't a bad idea.. maybe some tall grass on the island to start with and it sounds like you can get all the plants starting with what you can get from bonemeal on grass. Although, I like the look/feel of the original skyblock with a actual tree more than the renew-a-block style.. I like having the high water fountain so that I won't be reliant on a bunch of screw pumps to get water into mob farms and such, but i understand that would make it a lot more HC.
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Dale
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Dale »

Pfilson wrote:Yeah this was why I had asked about the biome we are in.. you can get passive mob spawns on grass blocks with enough light.. I had chickens spawn on my island without really intending it.. In theory if your in a forest or tiga you could get natural wolf spawns along with everything else and then XB your heart out for the ones you don't get.

Other biomeish questions.. Do we have a slime chunk? (if you have any control over that) I'm curious if any one knows if a Witch spawn is able to be created by a player or is it all based on seed?

Lastly for plants I think having to bonemeal/ hoe or way to seeds isn't a bad idea.. maybe some tall grass on the island to start with and it sounds like you can get all the plants starting with what you can get from bonemeal on grass. Although, I like the look/feel of the original skyblock with a actual tree more than the renew-a-block style.. I like having the high water fountain so that I won't be reliant on a bunch of screw pumps to get water into mob farms and such, but i understand that would make it a lot more HC.
I for one second the idea of having water as high as possible. Even for aesthetics.
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Pfilson
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Pfilson »

Warr1024 wrote: Netherrack is made from netherwart, cobble, and souls (dust or urns). This more-or-less requires you to have hellfire, which isn't renewable until you have soulsand, which requires redstone to make. RenewaBlock gives players 64 Netherrack upon reaching the nether, which I believe is exactly how much they need to be able to create a sustainable nether, with no margin of error (you need 64 souls to make a Bloodwood tree for a renewable soul source). Glowstone, which is in casino's renewablock, is not provided as you can make it from redstone much later in the tech tree.
So I was thinking about this while planning out my steps.. Are you sure 64 would be enough? 64 'rack would make the 8 soul urns, but you need a hibachi before you can make pottery so you would need an extra 24 'rack wouldn't you?
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Shinxy »

Pfilson wrote:So I was thinking about this while planning out my steps.. Are you sure 64 would be enough? 64 'rack would make the 8 soul urns, but you need a hibachi before you can make pottery so you would need an extra 24 'rack wouldn't you?
While you do need to use some rack to refine for hibachi use, the plan is to use those 64 souls to make exactingly 8 soul urns, to make a blood sapling, then additional souls. It should be mentioned, however, that you can filter ground rack into hellfire dust without a hopper, simply by grinding the ground rack and a sawdust in a mill. That gives you the hellfire dust and one soul dust, preserving the soul for later use.

Hope this helps.
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Dale »

Shinxy wrote:
Pfilson wrote:So I was thinking about this while planning out my steps.. Are you sure 64 would be enough? 64 'rack would make the 8 soul urns, but you need a hibachi before you can make pottery so you would need an extra 24 'rack wouldn't you?
While you do need to use some rack to refine for hibachi use, the plan is to use those 64 souls to make exactingly 8 soul urns, to make a blood sapling, then additional souls. It should be mentioned, however, that you can filter ground rack into hellfire dust without a hopper, simply by grinding the ground rack and a sawdust in a mill. That gives you the hellfire dust and one soul dust, preserving the soul for later use.

Hope this helps.
Where is everyone getting this information??? That helps a LOT.
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Pfilson »

Shinxy wrote:
It should be mentioned, however, that you can filter ground rack into hellfire dust without a hopper, simply by grinding the ground rack and a sawdust in a mill. That gives you the hellfire dust and one soul dust, preserving the soul for later use.

Hope this helps.

ahh I was not aware of this BWR function (I assume it'a a BWR function at least) so basically its soul transference, that's good to know.

Also Splee I've lit my portal, may be a moot point right now since it's looking like a reset is coming, but I plan on playing around and seeing how things work on the existing map while I can. http://pfilson.tumblr.com/post/40249591 ... be-getting
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Dale »

Pfilson wrote:
Shinxy wrote:
It should be mentioned, however, that you can filter ground rack into hellfire dust without a hopper, simply by grinding the ground rack and a sawdust in a mill. That gives you the hellfire dust and one soul dust, preserving the soul for later use.

Hope this helps.

ahh I was not aware of this BWR function (I assume it'a a BWR function at least) so basically its soul transference, that's good to know.

Also Splee I've lit my portal, may be a moot point right now since it's looking like a reset is coming, but I plan on playing around and seeing how things work on the existing map while I can. http://pfilson.tumblr.com/post/40249591 ... be-getting
Looks like this is far away from lava. How'd it light?
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Benanov »

Dale wrote:Where is everyone getting this information??? That helps a LOT.
The other thing that may help is that if you use Uristqwerty's Craftguide (I don't have a link but you can find it via the search function), the newest version (1.6.5 or whatever) will correctly detect if your BTW client install is connecting to a BWR server (0.24 or higher), and show you recipes that BWR added to the game.

It won't show you the 3D builds, just the cauldron/millstone/etc recipes, but it's helpful nonetheless.
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Dale
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Dale »

So Splee999, any Idea on when you will be ready to launch? I figure it will take a while yes but I am just curious.

A note on spawn: There is no consequence for dying. In fact killing yourself is almost encouraged. As you start back with full health / hunger / and saturation.
Was wondering if you could make the command block that brings us back home leave us with zero saturation? This is the only thing I could think that we could do to discourage any suicides. I don't like exploiting loopholes like that :)~
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Warr1024
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Warr1024 »

Dale wrote:There is no consequence for dying.
It's the same way on most SkyBlock worlds, unless you play with hardcore deathban... which would necessitate the map creator making food sources easy, which for BWR, would get you a big jump-start on at least one of the cross-breeding trees. Adding a consequence could be tricky.

One thing you could try is to force the players to drop down a long-ish shaft from spawn to the skyblock teleporters. The healing from the fall damage would eat into the player's hunger bar, creating an incentive to maintain a stable food supply on the other side, since you can't just throw yourself off the edge to refill your handcrank juice.
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Shinxy »

Warr1024 wrote:
Dale wrote:There is no consequence for dying.
It's the same way on most SkyBlock worlds, unless you play with hardcore deathban... which would necessitate the map creator making food sources easy, which for BWR, would get you a big jump-start on at least one of the cross-breeding trees. Adding a consequence could be tricky.
On the deathban thing, you could have time being a consequence. Say, a 30min temp. ban per death. Because really, even if saturation was missing upon returning to your skyblock, if you got back pretty much instantly, it'd only be a slight deterrence from killing ones self for crank power.

If I may suggest an ingame way to implement this that racked around in my head:
Spoiler
Show
On player death, they spawn on a pressure plate that activates a command block. This would (1) change game mode to Adventure and (2) teleport them into a small room. The only way out? Either a tunnel full or a shaft made of cobwebs. At the end is another command block that when activated changes their gamemode to survival and teleports them to a central "Spawn Room", where they can go on their merry way to their island. This way, boredom, not saturation, is the deterrent from falling off the world constantly.
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Dale »

As someone who will be playing this a lot.. I do not want a temp ban for 30 minutes. That is ridiculous, 30 seconds however maybe... but not 30 minutes. I like the idea of falling into the spawn area, thus eating away at the hunger but it isnt enough and still makes suicide easier than eating.

My suggestion to to discourage players from suicide:

*Have a long fall to spawn to eat at hunger. Preferably leaving one half heart damage.

*Have the command blocks for transporting back to said sky-block about 30 seconds away from spawn. (Takes 30 seconds while sprinting)

We could always resort to drastic measures by making spawn a dangerous parkour arena full of redstone piston traps and lava... :D
DaveYanakov "Animals spawn in tall grass because pokemans"...
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Rianaru »

You could make it so that there is a chance when using the teleportation command block that they will be instead teleported to a bedrock cell. After a certain amount of time (ten minutes maybe, none of which they could skip, because redstone timers only work when the chunk is loaded) a piston will retract and a button is revealed which will teleport you back to spawn. Personally I think it would be a happy medium in between a temp ban and no death punishment where players are more afraid of a chance of something happening, even though it probably wouldn't happen unless you die a lot. It would require some basic redstone knowledge, but I'd be willing to help with that if no one else can do it.
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Dale
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Dale »

I made a demonstration of the holding cell tactic. Youtube style.

Click for the video: http://youtu.be/afKbX95rK70

Please note I just now made the video. So It will be done processing later today!

PS I am sorry about the long processing time, I film and upload in HD.
DaveYanakov "Animals spawn in tall grass because pokemans"...
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Pfilson »

Dale wrote:Looks like this is far away from lava. How'd it light?
lava trough from the sourceblock.. it's only about 12 blocks away from spawn. ill include spawn in my next pic.
Dale wrote:Where is everyone getting this information??? That helps a LOT.
I'm using craft guide, but it doesn't pick up all of the recipes from what I've seen.. I know it doesn't have the clay recipe or glowstone. Some information I have found in the mod forum or the mod testing forum (Inhospitable Wastelands server)
Dale wrote:There is no consequence for dying.
I would probably just make us have to jump up a ways from spawn (and use a command block to set an absolute spawn) to waste sat and hunger, although there would have to be a way to not have players go through it on their first play (can /setspawn be given coordinates?).

Most of my deaths have been due to lag (not all), but I don't suicide for hunger.. It just feels cheaty and that's not why I'm playing the map.. Either I was replacing a block near the lava, and the lava updated on the server before it was told that I had replaced the block, or fighting a golem it didn't record that I had hit and knocked it back until after it had hit me server side (I've had more golem related deaths than anything else).. I really need to finish setting up my desktop so i'm not wireless any more.
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Dale »

Dale wrote:
Click for the video: http://youtu.be/afKbX95rK70
It is finished. Pretty simple really.
DaveYanakov "Animals spawn in tall grass because pokemans"...
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Splee999
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Splee999 »

Hey sorry to disappear for a few days there - I've been pretty busy lately. I'm going to do what I can to get the server updated to the latest BTW/BWR tomorrow. Also, I'm going to be working on getting the map rebuilt and reset sometime tomorrow.

As for the penalty for dying, I like the long fall idea best. I don't like the idea of obligatory boredom just for dying. If I wanted to slow you down after dying, I think I would just make the server auto-ban you for a while, instead of waiting in a cell of some sort for a while.

Oh, and tommorow I will also slightly deviate from the BTW config by turning hardcore spawn off. I think it would be really cool if you got dropped on a fresh block after dying, but there is no way to stop you from landing on someone else's block. Oh, and with the reset, I'm changing the server rules slightly: Once you reach the nether, your base is fair game for everyone else as long as your portal remains open. This also means that killing or trapping anyone trespassing on your skyblock is now permitted.
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Pfilson »

Splee999 wrote:Hey sorry to disappear for a few days there - I've been pretty busy lately. I'm going to do what I can to get the server updated to the latest BTW/BWR tomorrow. Also, I'm going to be working on getting the map rebuilt and reset sometime tomorrow.
No worries! We all get busy. May need to wait a few days for BWR to catch up to 4.42? I haven't seen news of an update there yet.

I had another thought.. If you do give us seeds, then maybe don't give us grass blocks? They are pretty easily obtainable from the cross breeding system.. or grass but no seeds, I dunno. Just an added layer of difficulty.
Splee999 wrote:As for the penalty for dying, I like the long fall idea best. I don't like the idea of obligatory boredom just for dying. If I wanted to slow you down after dying, I think I would just make the server auto-ban you for a while, instead of waiting in a cell of some sort for a while.
Would this long fall be at spawn or at the island? My only thought being that at the island could be negated by building up a structure. And at spawn then even new players would have to do it unless you can use the setspawn command to move the spawn in the air?
Splee999 wrote:Oh, and tommorow I will also slightly deviate from the BTW config by turning hardcore spawn off. I think it would be really cool if you got dropped on a fresh block after dying, but there is no way to stop you from landing on someone else's block. Oh, and with the reset, I'm changing the server rules slightly: Once you reach the nether, your base is fair game for everyone else as long as your portal remains open. This also means that killing or trapping anyone trespassing on your skyblock is now permitted.
Are you re-implementing the iron doors as well? If you could use the setspawn command to set a spawn point with coordinates then you could tie that into the transportation rooms to lock the doors and set the spawn point higher up for the drop.. I should probably do some testing with these blocks at some point heh.
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Dale »

Splee999 wrote:...killing or trapping anyone trespassing on your skyblock is now permitted.
That means that no one should be able to enter anyone else's block via spawn, and also... YES!!!! <3
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Splee999
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Splee999 »

Pfilson wrote: May need to wait a few days for BWR to catch up to 4.42? I haven't seen news of an update there yet.
Yup, it's updated. As far as I understand, they have BWR coded to require minimal effort to update BTW versions. (Which is really good, given FC's breakneck development speed...)
Pfilson wrote:I had another thought.. If you do give us seeds, then maybe don't give us grass blocks? They are pretty easily obtainable from the cross breeding system.. or grass but no seeds, I dunno. Just an added layer of difficulty.
Nah, I like the grass blocks for aesthetics - solid dirt block = blegh. As for the seeds, I'm hesitant to base your future agriculture entirely on random tall grass drops (I'm trying to set up the server to require as little admin magic as possible)
Pfilson wrote:Would this long fall be at spawn or at the island? My only thought being that at the island could be negated by building up a structure. And at spawn then even new players would have to do it unless you can use the setspawn command to move the spawn in the air?
It will be at the original spawn for sure. The glass spawning platform will be significantly higher than it was, and will have a tube leading down to the spawn room area.
Pfilson wrote:Are you re-implementing the iron doors as well? If you could use the setspawn command to set a spawn point with coordinates then you could tie that into the transportation rooms to lock the doors and set the spawn point higher up for the drop.. I should probably do some testing with these blocks at some point heh.
The doors probably won't be coming back. There's no way to make a player-specific lock. The old doors I had were actually Block Dispensers with a piece of bedrock. They placed the bedrock, but could never remove it. Therefore, you could only enter the room once. Any other door could eventually be destroyed. I'm a little confused by the last half of this sentence, but no, I will not be adjusting command blocks to drop you from a distance onto your block. It would be a pain to continually be moving the teleport coordinates to avoid dropping you onto a catcher platform.
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Pfilson »

Splee999 wrote: Nah, I like the grass blocks for aesthetics - solid dirt block = blegh. As for the seeds, I'm hesitant to base your future agriculture entirely on random tall grass drops (I'm trying to set up the server to require as little admin magic as possible)
Well my thoughts were if your first batch of grass didn't get you any seeds, you could bone meal or hoe the grass for more chances.. You wouldn't be SoL just because you didn't get them in the first batch. but I agree with the grass just looking better. With BWR you aren't even SoL if your tree doesn't drop a sapling as you can apparently cross breed for saplings.
Splee999 wrote:The doors probably won't be coming back. There's no way to make a player-specific lock. The old doors I had were actually Block Dispensers with a piece of bedrock. They placed the bedrock, but could never remove it. Therefore, you could only enter the room once. Any other door could eventually be destroyed. I'm a little confused by the last half of this sentence, but no, I will not be adjusting command blocks to drop you from a distance onto your block. It would be a pain to continually be moving the teleport coordinates to avoid dropping you onto a catcher platform.
I was saying to do "/spawnpoint @p coords" on a command block that would be activated when the player hits the button to close the door, but testing on my own server it looks like /spawnpoint commands are ignored with BTW. Im guessing from HC beds. So that wouldn't work.
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Dale »

Cant wait for the reset / update. Was wondering if blaze spawn on player placed netherbrick? Cause if sooo........
DaveYanakov "Animals spawn in tall grass because pokemans"...
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