Re: Vanilla Minecraft News Discussion
Posted: Fri Jul 25, 2014 3:36 pm
Hey, the way I see it, at least maybe a vMC player will finally see a thunderstorm for once.
The official place for BTW discussion
https://forum.btwce.com/
So, totally unlike the public servers on any other game then?TheGreatIntelligence wrote:on a multiplayer server you'll be able to see dozens of random pricks running around
Errrrr...because using redstone torches to invert a signal is now considered too difficult for most players? :)TheGreatIntelligence wrote:right-clicking daylight sensors to make them night-time sensors
Yup.. It's seems that Mojang is too scared that your mentally retarded 2-year-old mind will get distracted Minecraft presents any form challenge or difficulty, so they're making everything as easy as possible so as to not lose any of their sixteen million players thus far.FlowerChild wrote:Errrrr...because using redstone torches to invert a signal is now considered too difficult for most players? :)TheGreatIntelligence wrote:right-clicking daylight sensors to make them night-time sensors
Which sadly results in a bunch of wasted potential. Think of how many people have learned basic logic by picking up Minecraft and fiddling with redstone. When Mojang says "we should make this more accessible", not only they're caving in to the lowest denominator (again), they're also neglecting the power that their game has to educate that same group of people.TheGreatIntelligence wrote:Yup.. It's seems that Mojang is too scared that your mentally retarded 2-year-old mind will get distracted Minecraft presents any form challenge or difficulty, so they're making everything as easy as possible so as to not lose any of their sixteen million players thus far.FlowerChild wrote:Errrrr...because using redstone torches to invert a signal is now considered too difficult for most players? :)TheGreatIntelligence wrote:right-clicking daylight sensors to make them night-time sensors
i like the night sensors thing. just place them over a redstone lamp and easy night lighting around the village. i'm just aesthetics so i like it a lot, but i play exclusively BTW.TheGreatIntelligence wrote:New snapshot... Only things of interest are Rabbit sounds, right-clicking daylight sensors to make them night-time sensors and axes are now effective on melons instead of swords.
Oh man, reminds me of the time my friend convinced some of the not so bright kids in our class that the moon actually radiates darkness and coldness.... This was in high-schoolTheGreatIntelligence wrote:New snapshot... Only things of interest are Rabbit sounds, right-clicking daylight sensors to make them night-time sensors and axes are now effective on melons instead of swords.
Well, in all fairness, that theory doesn't explain gloom ;)Xeo wrote: An amazing thing when people can't realize that night is just absence of day...
The only real benefit I can see to the sensor changes over inverting with a RS torch is that it will still give varied signal strength, rather than just a binary output. Still, that has very little use afaik.FlowerChild wrote:Errrrr...because using redstone torches to invert a signal is now considered too difficult for most players? :)TheGreatIntelligence wrote:right-clicking daylight sensors to make them night-time sensors
I am not too familiar with how variable signal strength works in stock given I never embraced analog redstone, but can't you get the same effect by using a comparator to measure signal strength, *then* invert the signal?BinoAl wrote: The only real benefit I can see to the sensor changes over inverting with a RS torch is that it will still give varied signal strength, rather than just a binary output. Still, that has very little use afaik.
Yes: if you set a comparator to subtraction mode, feed the daylight sensor into its side input, and put a redstone torch next to the rear input, you should get an inverted signal at the correct strength.FlowerChild wrote:I am not too familiar with how variable signal strength works in stock given I never embraced analog redstone, but can't you get the same effect by using a comparator to measure signal strength, *then* invert the signal?
Ahh, I didn't realize this was possible. Of course, I've hardly use comparators, I still don't honestly 100% understand them. I've used analog for a few things, but nothing big or complicated.GreenComet wrote:Yes: if you set a comparator to subtraction mode, feed the daylight sensor into its side input, and put a redstone torch next to the rear input, you should get an inverted signal at the correct strength.FlowerChild wrote:I am not too familiar with how variable signal strength works in stock given I never embraced analog redstone, but can't you get the same effect by using a comparator to measure signal strength, *then* invert the signal?
if they had been actual comparators, it would've been easy to understand them. Unfortunately, Mojang crammed some other stuff in there too so it's no longer a simple "redstone torch goes off with power" kind of thingBinoAl wrote: Ahh, I didn't realize this was possible. Of course, I've hardly use comparators, I still don't honestly 100% understand them. I've used analog for a few things, but nothing big or complicated.
Whenever I hear people mention the Mod API like this I imagine them as a dying man in a desert crying upwards to the gods for rain.Gunnerman21 wrote:I think the best thing they can do for minecraft right now is metagame stuff, like the MOD API!!! ... :(
Help us notch! We need you back!
I wouldn't go hating on them for putting something in the game that already exists in mods. If there is something which they think would fit well and be a good addition to the game it doesn't make sense for them to avoid adding it just because there is a mod for it (whether or not this is a good addition is another matter though, of course). With regards to stealing ideas from modders, the fact that there are a half-dozen mods for it as you said just goes to show that this wasn't exactly a unique or non-obvious idea.TheGreatIntelligence wrote:Of course this render's moot the half dozen or so armor stand mods that have already been created, but what can you do.