Stoked fire error

If you're having problems with your installation of Better Than Wolves, or if you've woken up in the future and are beginning to doubt the nature of reality, here's the place to post about it.
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CommisarCain
Posts: 19
Joined: Thu Aug 11, 2011 1:17 pm

Stoked fire error

Post by CommisarCain »

Hey guys. Awesome mod flowerchild. Love how it fits in the world. A nice change and noted :). Had trouble on using the bellows. It crashes my game when it checks or does something involving the stoked fire. I tried to see what was up on my own but im just a beginner. Any help is appreciated.

Code: Select all

Mods loaded: 13
ModLoader Beta 1.7.3
mod_airship Airships 1.7.2
mod_AS_BattleTowers Battle Towers for Minecraft 1.7.3 - AtomicStryker's recode
mod_mocreatures v2.12.1 (MC 1.7_3)
mod_WeaponMod 1.7.3 v6.1.0
mod_TooManyItems 1.7.2 2011-07-01
mod_SpawnerGUI Beta 1.7.3
mod_FCBetterThanWolves 2.91
mod_IDResolver 1.7.2 - Update 1
mod_InvTweaks 1.22 (1.7.3)
mod_AutoForest 1.1.0.2
mod_WoolToString 1.0
mod_TF2Teleporter 1.7.3

      Minecraft has crashed!      
      ----------------------      

Minecraft has stopped running because it encountered a problem.

If you wish to report this, please copy this entire text and email it to support@mojang.com.
Please include a description of what you did when the error occured.



--- BEGIN ERROR REPORT f189e17 --------
Generated 8/11/11 12:14 PM

Minecraft: Minecraft Beta 1.7.3
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5700 Series version 4.1.10428 Compatibility Profile Context, ATI Technologies Inc.

java.lang.IllegalAccessError: tried to access method yq.a(Lfd;IIIILjava/util/Random;I)V from class FCBlockStokedFire
	at FCBlockStokedFire.a(FCBlockStokedFire.java:64)
	at fd.n(World.java:2291)
	at fd.l(World.java:2091)
	at net.minecraft.client.Minecraft.k(SourceFile:1498)
	at net.minecraft.client.Minecraft.run(SourceFile:754)
	at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT e5675d29 ----------

User avatar
walker_boh_65
Posts: 2304
Joined: Mon Jul 04, 2011 9:40 pm
Location: New Jersey

Re: Stoked fire error

Post by walker_boh_65 »

have you installed forge?
CommisarCain
Posts: 19
Joined: Thu Aug 11, 2011 1:17 pm

Re: Stoked fire error

Post by CommisarCain »

Yes i did. I just noticed its not showing up. I am not sure why. hmm.
CommisarCain
Posts: 19
Joined: Thu Aug 11, 2011 1:17 pm

Re: Stoked fire error

Post by CommisarCain »

Hey thanks for the beggining of helping me :). Found this thread viewtopic.php?f=9&t=635&hilit=Stoked+fire+errors And it seems to have been the yc.class file conflict with NO.
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walker_boh_65
Posts: 2304
Joined: Mon Jul 04, 2011 9:40 pm
Location: New Jersey

Re: Stoked fire error

Post by walker_boh_65 »

but you do have the right version showing up, that last guy did not. Try installing BTW again to override and bass class conflicts you might have

and just to let you know, you dont need that wool to sting mod, it can be done in a mill with BTW
CommisarCain
Posts: 19
Joined: Thu Aug 11, 2011 1:17 pm

Re: Stoked fire error

Post by CommisarCain »

walker_boh_65 wrote:but you do have the right version showing up, that last guy did not. Try installing BTW again to override and bass class conflicts you might have

and just to let you know, you dont need that wool to sting mod, it can be done in a mill with BTW
The only thing about re installing is then Ill ave to fix Balkonsweapon mod conflicts again too. I really wish one of the 2 authors would patch that issue :(.

I totally did not know that I could do that in a mill. Thank you. <3.
User avatar
darahalian
Posts: 578
Joined: Mon Jul 04, 2011 9:57 pm

Re: Stoked fire error

Post by darahalian »

Does Balkon's weapon mod modify fire, or more specifically, does it modify yq.class (BlockFire.class)?
FlowerChild wrote:Remain ever vigilant against the groth menace my friends. Early detection is crucial in avoiding a full-blown groth epidemic.
Xecaquan
Posts: 92
Joined: Tue Jul 05, 2011 3:47 pm

Re: Stoked fire error

Post by Xecaquan »

No belkons modify's the entity class file (ls.class), for the push effect on the weapons. If you overwrite the BTW with the Belkons then you are fine, you just can't climb ropes. It has nothing to do with fire.

If you are using Nature's Overhaul, install it before BTW and don't enable infinite fire and you will be just fine.

So installation order is key with the conflicts: NO -> BTW -> Belkon's. If that is all the mods you are using.
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