(SPOILER) hardcore explosives (SPOILER)

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muggsbud
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(SPOILER) hardcore explosives (SPOILER)

Post by muggsbud »

so, guys... what are hardcore explosives and how do they work?

what i've found so far
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tnt no can no longer be crafted with the normal recipe
putting hemp fiber in a stewing pot with gunpowder makes fuse
creepers drop nitre

I half expected to make powder kegs by putting a barrel under a powered hopper then tossing gunpowder in... that doesn't work.
no noticeable change to mining charges or recipe for dynamite
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odranoel
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by odranoel »

well so far iv noticed all the tnt i have previously crafted is now a "powder keg". still looking for other clues tho.
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The Phoenixian
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by The Phoenixian »

Okay, I managed to craft a powder keg from scratch. The full process is as follows:

Creepers now drop not gunpowder but a white powder called "Niter".
Endstone may be refined in the kiln into white cobble and brimstone (Note that white cobble can be made into white smoothstone in the crucible)

Mixing Coal dust, Niter, and brimstone in an unstoked cauldron will produce gunpowder. (Two per reaction)

Mixing gunpowder with string in a cauldron will create a pair of fuses.

To craft a powder keg one must simply place a barrel in the center of the crafting grid, top it with a fuse, and surround it with seven gunpowder.


Other stuff: White Stone can be made into siding, moldings & corners in the anvil. This cannot be made back into white stone.
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casinodoug
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by casinodoug »

white stone can also be made into stairs and columns/pedestals also i believe you meant hemp fibers not string
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Ethazeriel
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by Ethazeriel »

Could someone else confirm for me that white stone drops white cobble, even when mined with a silk touch pick? It seems like a bug, but I want to make sure that I haven't borked my install first.
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The Phoenixian
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by The Phoenixian »

Casinodoug: I said string, and I meant string, because I used string. Please Test first and don't assume before making corrections. (And yes I was already aware that hemp fiber worked, it was in the OP after all.)
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xou816
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by xou816 »

I would have expected the dynamite recipe to change, but no.
Oh well, now to make TNT- I meant, Power Keg, we'll need to hunt down all those scary endermen. I'm scared. I don't want to leave house at night.
Anyway, those new features are really exciting!!

EDIT: It is also possible to produce gunpowder with the same ingredients in a crafting table/anvil as a shapeless recipe.

EDIT 2: You can't obtain smooth white stone by cooking white cobble in a furnace.

EDIT 3: You can make a table out of white stone.
Psion
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by Psion »

Lol, throwing in a bunch of random stuff in a cooking pot, i found out that 1 redstone dust, 1 hemp fiber (string won't work), and 1 blaze powder make one element.

Tried using a stoked crucible then stoked cooking pot first, but those didn't work. XD
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The Phoenixian
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by The Phoenixian »

Small note here: although Creepers now drop Nitre, Ghasts still drop funpowder.

Also, although it's a little off topic I'm not making a whole new spoiler thread to say that elements
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require blaze powder: Blazes are now a mod resource, HUZZAH!
Last edited by The Phoenixian on Sat Oct 20, 2012 3:37 am, edited 1 time in total.
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Charzy
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by Charzy »

So... the ender dragon shits sulfur?
And people can now build things out of refined ender shit?

Heh heh heh.
Six
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by Six »

I have to say it's a really nice touch that the process for creating creating brimstone also creates an aesthetic building material as a by-product. Really works to encourage prettying things up. And good job on adding brimstone and a marble-like material, all without touching world gen.
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xou816
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by xou816 »

(Off topic)
I'm a bit worried about the change to the hibachi recipe. I haven't found a nether fortress yet...
Psion
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by Psion »

Do blazes only spawn in nether fortresses, or do they simply have a chance to spawn on nether brick? if it's the latter, you could probably make a spawning area for them out of nether brick, using steve-made ones with nether sludge and potash.
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Itamarcu
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by Itamarcu »

Psion wrote:Do blazes only spawn in nether fortresses, or do they simply have a chance to spawn on nether brick? if it's the latter, you could probably make a spawning area for them out of nether brick, using steve-made ones with nether sludge and potash.

Blazes only spawn from Blaze Spawners (which are only found in fortresses), so they aren't farmable.
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jorgebonafe
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by jorgebonafe »

Is is necessary to make enderman farms now to get end stone? I mean, considering end stone is now a finite resource you can only find in that main island, though I have no idea how long would that actually last in a server with lots of players mining the stuff...
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finite8
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by finite8 »

Itamarcu wrote:Blazes only spawn from Blaze Spawners (which are only found in fortresses), so they aren't farmable.
Incorrect. They ARE farmable, you just need more than one person to make a farm.
1 to build trap.
others to kill the spawns while you build the trap.
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The Phoenixian
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by The Phoenixian »

Itamarcu wrote:Blazes only spawn from Blaze Spawners (which are only found in fortresses), so they aren't farmable.
This is false Itamarcu: Blazes do naturally spawn in fortresses apart from just in spawners.

It is simply that the mechanism for doing so is a mite broken as of the 1.3.2 release and fails to save with the chunks after the fortress is first generated.

As for Psion: My understanding is that blazes spawn on the hitbox of the fortress and not solely due to netherbrick.
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Mr_Hosed
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by Mr_Hosed »

finite8 wrote:
Itamarcu wrote:Blazes only spawn from Blaze Spawners (which are only found in fortresses), so they aren't farmable.
Incorrect. They ARE farmable, you just need more than one person to make a farm.
1 to build trap.
others to kill the spawns while you build the trap.

Actually, you just need to kill some lava slimes until you get some magma cream, then brew up some 8 minute fire resistance potions. That, or find some slimes, slay some Blazes, and make magma cream.

In the Nether, with FC's potion enhancements, there's zero reason to not have a stack of fire potions on ya at all times (other then forgetting them).
Mason11987
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by Mason11987 »

Mr_Hosed wrote:
finite8 wrote:
Itamarcu wrote:Blazes only spawn from Blaze Spawners (which are only found in fortresses), so they aren't farmable.
Incorrect. They ARE farmable, you just need more than one person to make a farm.
1 to build trap.
others to kill the spawns while you build the trap.

Actually, you just need to kill some lava slimes until you get some magma cream, then brew up some 8 minute fire resistance potions. That, or find some slimes, slay some Blazes, and make magma cream.

In the Nether, with FC's potion enhancements, there's zero reason to not have a stack of fire potions on ya at all times (other then forgetting them).
Blazes still do decent melee damage, but yeah that's the best way.
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maxsi
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by maxsi »

End-stone can be refined on a stoked Calderon as well
and yes smooth white-stone rely drop cobble white-stone
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Stormweaver
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by Stormweaver »

The Phoenixian wrote:
Itamarcu wrote:Blazes only spawn from Blaze Spawners (which are only found in fortresses), so they aren't farmable.
This is false Itamarcu: Blazes do naturally spawn in fortresses apart from just in spawners.

It is simply that the mechanism for doing so is a mite broken as of the 1.3.2 release and fails to save with the chunks after the fortress is first generated.

As for Psion: My understanding is that blazes spawn on the hitbox of the fortress and not solely due to netherbrick.
IIRC, FC made a comment regarding this when discussing wither skeletons, where he may just change it to 'they spawn on netherbrick'.

Spawning in an arbitrary area is bad sandbox game design imo.

I do like the idea of blazes becoming part of the tech tree though - normally I don't even search for them till I'm already at steel.
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Katalliaan
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by Katalliaan »

In Morv's livestream last night, FC said that refining endstone in a stoked cauldron was a debug recipe and wasn't intended to be in the release.
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CycloneSP
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by CycloneSP »

Interesting stuff.

Well, I managed to make 2 powder kegs with the gunpowder my mob farm accumulated before the update, and I will have to say, they look pretty cool. Has anyone tested their blast radius/dmg? Do they function just like a normal tnt block but with a different/more realistic recipe? Or is there some hidden property that we have yet to discover?

(I would light these babies to blow right now, but... I am too much of a pack-rat for my own good. :( )

Bah, scew it, I'll light one, and save the other.


EDIT: okay, just blew one powder keg, results: nothing new that I can tell.

I used a flint and steel to prime the charge, it had the same blast radius as the old tnt.

So my observations thus far are that it is an obvious nerf to what was once a far too easily obtainable weapon of mass destruction. (would that make it "mass weapons of mass destruction"?) and along for the ride came several wonderful aesthetic blocks. (the barrel looks like it could be used for some nice designs.)
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FlowerChild
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by FlowerChild »

Yeah, as mentioned being able to process Endstone in a Crucible is a bug, and represents and oversight on my part. That will be corrected in the next release, so it's worth noting that if you're setting up any kind of automatic production line, you'll want to base it around a Kiln instead.

There was actually a whole lot of different stuff that went into this release, and I tested out a variety of production methods before settling on this one, so something was bound to slip through the cracks somewhere :)

Also worth noting is that the recipe for Dynamite will also be undergoing a revamp very shortly. As it stood, as of last night I had already invested several days work into this release and there was already a ton of new content I wanted to get out to people. I was beginning to wind up on a slippery slope of adding "just one more thing" before releasing, so I finally decided to stop myself when I felt everything tied together well as is, before moving on to additional items.

As seems natural (since I planned it that way ;) ) fuses will of course be a component in making dynamite, but in order for me to get to that point, there are several other intermediate tasks I have to address first.

Anyways, I hope you guys enjoy the changes. Gunpowder has always been problematic for me design wise as its common availability always felt rather anachronistic, and given its power, it was exceedingly easy to get a hold of. This also did weird things to anarchy as you could easily go from beating each other with stone weapons to suddenly blowing someone's base sky-high in no time at all. Now, you really have to work for it, which should up the satisfaction of first making it significantly, but also from a design perspective it also means that it opens the door for me to really integrate it into the tech tree and start developing new features that depend upon it.

Endstone always bothered me as well, as despite it being in the position of being a "reward" for completing the game, it frankly looked like complete ass, and I always thought it would have been way cooler had you been given a new good looking building material as a bonus for completing the game, instead of something that made your base look like a fetid cheese :)
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Azdoine
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Re: (SPOILER) hardcore explosives (SPOILER)

Post by Azdoine »

Wait... endstone is marble infused with devil dust?
Awesome :)
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