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New Release! (BTW V4.21)

Posted: Tue Oct 09, 2012 11:38 pm
by FlowerChild
Version 4.21 of Better Than Wolves is ready for download!

Download Link

This release contains the following changes:

-Added "Hardcore Spawn" as new optional game mode (off by default). This mode is largely intended for anarchy servers where it prevents such problems as spawn-camping, players immediately returning to cause problems after they are killed, and idiocy like intentional suicides to get back to original spawn. It thus makes traps and general base defense much more effective. Despite being primarily intended for anarchy play, it can also make for an interesting single-player experience for the more hardcore amongst us as it gives much more impact to player death and encourages player construction and exploration over a wider area. Note that with Hardcore Spawn enabled, spawn build protection is automatically disabled, as it becomes irrelevant.

-Added "Hardcore Player Names" as a new SMP server option. This is largely intended for anarchy servers, where player names act as a rather unfair way of detecting a player's location without line of sight, and of immediately identifying friend or foe (which eliminates a lot of potential tension in encountering another player). It totally disables player names appearing above a player's avatar, but may be disabled in the mod's config file.

-Added new cheat/server-op command "/loc" that will display current co-ordinates within the world.

-Added new usage case for the "/time" cheat/server-op command. Entering it without parameters will return the current overworld time.

-Changed endermen from being lame and annoying, to being cool and sinister.

-Changed maps so that they won't display your location, or draw in new terrain, while you are underground or inside (you have to have open sky above you).

-Changed the Stake so that it is treated as a block when filtered by a Hopper.

-Changed Rotted Arrows so that only 4 are required to break them down in a stoked Stewing Pot, rather than 8.

-Changed the way Planters display to hopefully resolve some performance issues on lower end systems.

-Changed the way Unfired Pottery displays internally to avoid code duplication with the display of the various cooked pottery types.

-Removed option for reverse Gear Box placement as it had become redundant due to the ability to rotate Gear Boxes after placement. Also, it was no longer working properly with SMP and thus was becoming more trouble than it was worth.

Enjoy! :)

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If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

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Re: New Release! (BTW V4.21)

Posted: Tue Oct 09, 2012 11:53 pm
by Ulfengaard
Just a note to say thanks, FC. Very excited, as always.

Re: New Release! (BTW V4.21)

Posted: Tue Oct 09, 2012 11:54 pm
by jadedcat
Woohoo... you're amazing.. this will be great.

Re: New Release! (BTW V4.21)

Posted: Tue Oct 09, 2012 11:57 pm
by finite8
FlowerChild wrote: -Added "Hardcore Player Names" as a new SMP server option. This is largely intended for anarchy servers, where player names act as a rather unfair way of detecting a player's location without line of sight, and of immediately identifying friend or foe (which eliminates a lot of potential tension in encountering another player). It totally disables player names appearing above a player's avatar, but may be disabled in the mod's config file.
So, if we DO encounter someone, how do we communicate with them if we don't know their name other than using world chat? I do however welcome the removal of the horribly cheaty "seeing a person move through 3 Metres of solid rock" mechanic.
FlowerChild wrote: -Changed endermen from being lame and annoying, to being cool and sinister.

-Changed maps so that they won't display your location, or draw in new terrain, while you are underground or inside (you have to have open sky above you).
Hell yes! that's gonna be fun.

Love your work as always!

Re: New Release! (BTW V4.21)

Posted: Tue Oct 09, 2012 11:58 pm
by walker_boh_65
So this is the enderman change update, sweet!

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 12:02 am
by Ribky
Hardcore Player Names makes me really really fucking happy. In combination with the Hardcore Spawn, I won't feel as much of a need to go into 'stealth mode' with my pinky on the shift key near "original" spawn.

Looking forward to playing with the endermen. Thanks FC :)

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 12:06 am
by Ferrus.Manus
No more random holes/pips in terrain! Woohoo! Thanks you FlowerChild! Also small fixes and tweaks are always neat.

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 12:10 am
by The Phoenixian
FlowerChild wrote:-Added "Hardcore Player Names" as a new SMP server option. This is largely intended for anarchy servers, where player names act as a rather unfair way of detecting a player's location without line of sight, and of immediately identifying friend or foe (which eliminates a lot of potential tension in encountering another player). It totally disables player names appearing above a player's avatar, but may be disabled in the mod's config file.
Ooh, This one looks promising. I think you'd talked about/been suggested getting names set to display only when you can actually see the player but with it changed to working this way makes me excited to see how or whether we'll see players adapting to having their skins as the only method of recognition.

New disadvantage to SFS?

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 12:13 am
by HavokSCOUT
Wow, I'm glad I did what I needed today. Not being able to use a map.below ground would have been frustrating. I love the name change though. Didn't feel.right raiding someone when their name gave them away.

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 12:14 am
by Utterbob
... or draw in new terrain, while you are underground or inside (you have to have open sky above you).
This bit is good!
-Changed maps so that they won't display your location... while you are underground or inside
But this is sheer brilliance!!

Loving the implications of these changes latley - I love playing hardcore, especially when exploring but it so often feels like a waste of time if I'm doing the hard way 'just because'. Now I have reasons to track general direction in caves, where entrances come out etc... love it!! :D

Thanks for this update FC!

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 12:15 am
by Six
Ribky wrote:Hardcore Player Names makes me really really fucking happy. In combination with the Hardcore Spawn, I won't feel as much of a need to go into 'stealth mode' with my pinky on the shift key near "original" spawn.
Out of sheer paranoia I found myself hammering shift whenever I saw a player join and looked around me (especially if I was in someone else's base at the time...). This also lets me use a simple silent base-in-a-hill and feel a lot more safe too, which is nice.

Really looking forward to finding out these new Enderman changes too.

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 12:15 am
by darahalian
I am so freaking excited to try these changes out! See you guys later, I'm playing me some BTW!

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 12:56 am
by FlowerChild
HavokSCOUT wrote:Wow, I'm glad I did what I needed today. Not being able to use a map.below ground would have been frustrating. I love the name change though. Didn't feel.right raiding someone when their name gave them away.
And having an underground GPS did? Grow a pair man.

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 1:01 am
by Detritus
Unsure whether to turn hardcore spawn on on my server or not... If I had more info...
Spoiler thread, to the rescue!

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 1:05 am
by morvelaira
*squee!*

Just throwing that in before bed, will read patch notes closer with caffeine in the morning.

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 1:23 am
by Sarudak
Exciting! Can't wait to see what the endermen are like now. With the hardcore player names how are we supposed to identify people at all?

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 1:37 am
by TheAnarchitect
Dudes, try thinking about ways around this before you say "OH noes." I've only been thinking about it for a minute and already I've come up with:

Plopping a sign in front of you with your IGN on it for the other player to read. They can then /tell to that IGN with a code phrase, and you have to write it on your next sign. Then they do the the same. Hell, only one of you needs a sign. Of course, you have to not kill each other long enough to do this.

Trade signed books. Make the books on the spot so you know the other guy's nick from the book. For other reasons I'll outline tomorrow, you're gonna want to start keeping signed books around anyway.

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 1:50 am
by finite8
TheAnarchitect wrote:Dudes, try thinking about ways around this before you say "OH noes." I've only been thinking about it for a minute and already I've come up with:

Plopping a sign in front of you with your IGN on it for the other player to read. They can then /tell to that IGN with a code phrase, and you have to write it on your next sign. Then they do the the same. Hell, only one of you needs a sign. Of course, you have to not kill each other long enough to do this.

Trade signed books. Make the books on the spot so you know the other guy's nick from the book. For other reasons I'll outline tomorrow, you're gonna want to start keeping signed books around anyway.
This is the first thing that came to mind


Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 4:42 am
by shifty
Another brilliant update, fixing those little things to improve the game tenfold.

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 4:45 am
by odranoel
yay! update time! as always nothing but the best from you, :)

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 9:48 am
by SterlingRed
I for one will probably give hc spawn a shot in SSP just so that I can get familiar with how it works and as another incentive to stay alive.

I'm very excited to check out the enderman. Thanks for the tweaks and new stuff!

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 10:19 am
by RezDev
Woo-hoo, update!

Thanks FC, totally appreciate the work you put in on this.

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 11:27 am
by OldMarriedDude
Sweet updates thanks FC!

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 11:33 am
by destineternel
Thanks Flowerchild for the update! :)

Re: New Release! (BTW V4.21)

Posted: Wed Oct 10, 2012 11:41 am
by Gormador
Thanks a lot for the update FC !
As always, I'm sure to enjoy this.