New Release! (BTW V4.12)

A place to talk to other users about the mod.
User avatar
Ribky
Posts: 965
Joined: Thu Dec 01, 2011 12:08 am
Location: CONFIDENTIAL

Re: New Release! (BTW V4.12)

Post by Ribky »

Oh... awesome, I like waking up to updates. Thanks man, as always appreciated!
The spice must flow...

[03:28] <Detritus_> Weird, I'm still logged in her
User avatar
Elensaar
Posts: 308
Joined: Tue Jul 05, 2011 8:47 pm
Location: Oslo, Norway

Re: New Release! (BTW V4.12)

Post by Elensaar »

I have to chime in on the details thing, FC. Your attention to them is what sets this mod apart. This just goes to prove there's no such thing as a "small" BTW update. :) The ones without big flashy features always add a lot of detail to the experience that makes it that much grander.

Thanks for another great update!
Lots of planets have a north...!
User avatar
Xekrom337
Posts: 154
Joined: Fri Oct 28, 2011 7:59 am

Re: New Release! (BTW V4.12)

Post by Xekrom337 »

FlowerChild wrote: -Added a new animated texture for Stoked Fire.
Can we edit the texture?

I VANT BLUE FIRE MUWAHAHAHHAHA!!$!$!#$#!@%@!#$%#!$!


EDIT: Derp, should read the whole thread before asking.
User avatar
Jay42
Posts: 128
Joined: Sun Dec 04, 2011 5:24 am
Location: Walking behind you; Sleeping besides you; Talking around you.

Re: New Release! (BTW V4.12)

Post by Jay42 »

Thank you as always, I gotta say I really appreciate all those little fixes. Summed up, the add so very much to the game. Also, blue fire, weee!
Stormweaver wrote:BTW: where the line between morality and immorality is a mile wide and has loops in some places.
Backups. Backups! BACKUPS!!
User avatar
kazerima
Posts: 154
Joined: Fri Jul 06, 2012 1:39 pm
Location: Inside a Volcano

Re: New Release! (BTW V4.12)

Post by kazerima »

It may not look like much on paper, but few people realize how much the bigger updates rest on the shoulders of smaller ones like this one. Good to see a lot of old particle effects coming back and some new graphical (and performance) improvements as well.
FlowerChild wrote:BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.
User avatar
walker_boh_65
Posts: 2304
Joined: Mon Jul 04, 2011 9:40 pm
Location: New Jersey

Re: New Release! (BTW V4.12)

Post by walker_boh_65 »

Glad this update finally solved jaded's problem. That one has been there for a while, must have felt great to put a nice big "x" over it.
User avatar
razar51
Posts: 116
Joined: Thu Aug 18, 2011 7:35 pm
Location: United States

Re: New Release! (BTW V4.12)

Post by razar51 »

FlowerChild wrote:
-Changed (increased) the distance at which animals and villagers will continue to follow you if you're holding a tempting item. This is to help compensate for it being way more annoying to get them to follow you again in 1.3 if they lose interest, and to make transporting them long distances less annoying overall.
Thank you for this, I just swam backwards in the ocean for 800 blocks holding wheat to get cows and sheep to my islands, and it was incredibly annoying how easy it was for the animals to get too far away and lose interest.
Image
User avatar
MoRmEnGiL
Posts: 1728
Joined: Sat Oct 08, 2011 5:29 pm
Location: Bosom Higgs

Re: New Release! (BTW V4.12)

Post by MoRmEnGiL »

I may have been away from the community lately, but I have to say, a bugfix update is always an important and very welcome update. Not that btw needs it often, but if a certain other group of people we all know could get under this mentality...


But I digress. Bino, we need a placenta painting to be the emblem of the march of the particles :p
War..
War never changes.

Remember what the dormouse said
IowaGuy
Posts: 58
Joined: Wed Sep 12, 2012 12:16 pm

Re: New Release! (BTW V4.12)

Post by IowaGuy »

The tempting item increased range thing is great!

Now I can play that part of the game as intended. Before it was like...

Me: "Come on, cow."
Cow: "MOO?" - I dont speak cow but I think it said "I'm tired of walking or some such"
Me: : "Don't be scared, come ON cow"
Cow: "Moo."
Me: "We need to make the the slaughterhou---errr Pleasant Farms by nightfall!"
Cow: *runs away, down hill*
Me: *Chase after cow, smash its head in 15 times with a block of dirt*
Me: /gamemode 1 cembandit
The_Ender_lord
Posts: 50
Joined: Mon Sep 10, 2012 10:35 pm
Location: Behind that tree, Wearing a Herobrine skin

Re: New Release! (BTW V4.12)

Post by The_Ender_lord »

IowaGuy wrote:The tempting item increased range thing is great!

Now I can play that part of the game as intended. Before it was like...

Me: "Come on, cow."
Cow: "MOO?" - I dont speak cow but I think it said "I'm tired of walking or some such"
Me: : "Don't be scared, come ON cow"
Cow: "Moo."
Me: "We need to make the the slaughterhou---errr Pleasant Farms by nightfall!"
Cow: *runs away, down hill*
Me: *Chase after cow, smash its head in 15 times with a block of dirt*
Me: /gamemode 1 cembandit
Bit weird...

I agree, we do need a placenta painting...
Maybe a guy holding some wheat, shouting: FOR PLACENTA! Or something along those lines.
All you need is bacon and duct tape.
User avatar
utakataJ6
Posts: 200
Joined: Sun Mar 25, 2012 11:56 am
Location: District of Columbia

Re: New Release! (BTW V4.12)

Post by utakataJ6 »

Bit weird, yes, but very true. My experience is rather similar... I do believe this just became my favorite non-physical feature of BTW, exceeded only by the fixed teleporting wolves and ocelots glitch. Kudos.
morvelaira:
Not all Minecraft players have stamped down the knee-jerk, lawful-good Superman reaction yet. We do hold a rather high proportion of the enlightened on these forums ;)
flowerchild:
Not to mention a mod that trains the player to be rather morally ambivalent ;)
User avatar
Swans
Posts: 4
Joined: Wed Aug 22, 2012 9:07 am

Re: New Release! (BTW V4.12)

Post by Swans »

FlowerChild wrote:Enjoy! :)
Oh, we will ;) Thanks for the enthusiasm and effort you've put into BTW. /bounce
User avatar
timsheap
Posts: 12
Joined: Wed Aug 29, 2012 5:33 am

Re: New Release! (BTW V4.12)

Post by timsheap »

It feels like Christmas morning when i was five every time i see "new update"
.... End Transmission.
User avatar
logorouge
Posts: 290
Joined: Tue Jul 05, 2011 3:06 pm

Re: New Release! (BTW V4.12)

Post by logorouge »

FlowerChild wrote: -Changed (optimized) several mod blocks to consume less bandwidth in SMP. This applies to: Bellows, Nether Groth, Blood Wood, powered cake (you know you want to), Cement, Hopper, Soulforged Steel, Bloodwood Saplings, Mining Charge, Block Dispenser, Buddy Block, Detector Block, and the Turntable.
Massive update under the hood. Very, very nice. Plus the increased range of the "animal lure" will save me a lot of frustration. So, thank you!
Azdoine may have wrote:Well, we are harvesting souls [...] Sure, they get trapped in a piece of metal, but at least they get to see the world.
User avatar
SterlingRed
Posts: 1466
Joined: Tue Jul 05, 2011 11:02 am

Re: New Release! (BTW V4.12)

Post by SterlingRed »

Love the update! Great work! I appreciate the background stuff almost more than new features. The improved btw item performance will help keep my server running smoothly as players start hitting the upper tiers.
User avatar
RezDev
Posts: 139
Joined: Thu May 10, 2012 3:38 am
Location: Kyoto

Re: New Release! (BTW V4.12)

Post by RezDev »

A new update?
With performance optimization?

Excellent.
Thanks, FC, for paying attention to the little things that make playing the game smoother for us. These details are much appreciated.
schubeast
Posts: 12
Joined: Thu Sep 27, 2012 3:03 pm

Re: New Release! (BTW V4.12)

Post by schubeast »

hey, I maintain a texturepack for BTW, but I I can't find the new stoked flame texture in files. Any info would be helpful....

Edit: sorry about the unintentional necro. The way I read the thread all I saw was "the is no flame texture". I didn't know it was progmaticly generated.
Last edited by schubeast on Fri Oct 05, 2012 10:59 am, edited 1 time in total.
haphazardnuke wrote: "Quick and Easy" is incompatible with Better than Wolves. Try using the patch, "Sense of Accomplishment".
User avatar
Sarudak
Site Admin
Posts: 2786
Joined: Thu Nov 24, 2011 7:59 pm

Re: New Release! (BTW V4.12)

Post by Sarudak »

Epic necro man... Bad form.

In answer stoked flame is programmatically generated. There is no texture available.
Post Reply