New Release! (BTW V4.12)
Re: New Release! (BTW V4.12)
Oh... awesome, I like waking up to updates. Thanks man, as always appreciated!
The spice must flow...
[03:28] <Detritus_> Weird, I'm still logged in her
[03:28] <Detritus_> Weird, I'm still logged in her
Re: New Release! (BTW V4.12)
I have to chime in on the details thing, FC. Your attention to them is what sets this mod apart. This just goes to prove there's no such thing as a "small" BTW update. :) The ones without big flashy features always add a lot of detail to the experience that makes it that much grander.
Thanks for another great update!
Thanks for another great update!
Lots of planets have a north...!
Re: New Release! (BTW V4.12)
Can we edit the texture?FlowerChild wrote: -Added a new animated texture for Stoked Fire.
I VANT BLUE FIRE MUWAHAHAHHAHA!!$!$!#$#!@%@!#$%#!$!
EDIT: Derp, should read the whole thread before asking.
- Jay42
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- Location: Walking behind you; Sleeping besides you; Talking around you.
Re: New Release! (BTW V4.12)
Thank you as always, I gotta say I really appreciate all those little fixes. Summed up, the add so very much to the game. Also, blue fire, weee!
Backups. Backups! BACKUPS!!Stormweaver wrote:BTW: where the line between morality and immorality is a mile wide and has loops in some places.
Re: New Release! (BTW V4.12)
It may not look like much on paper, but few people realize how much the bigger updates rest on the shoulders of smaller ones like this one. Good to see a lot of old particle effects coming back and some new graphical (and performance) improvements as well.
FlowerChild wrote:BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.
- walker_boh_65
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Re: New Release! (BTW V4.12)
Glad this update finally solved jaded's problem. That one has been there for a while, must have felt great to put a nice big "x" over it.
Re: New Release! (BTW V4.12)
Thank you for this, I just swam backwards in the ocean for 800 blocks holding wheat to get cows and sheep to my islands, and it was incredibly annoying how easy it was for the animals to get too far away and lose interest.FlowerChild wrote:
-Changed (increased) the distance at which animals and villagers will continue to follow you if you're holding a tempting item. This is to help compensate for it being way more annoying to get them to follow you again in 1.3 if they lose interest, and to make transporting them long distances less annoying overall.
Re: New Release! (BTW V4.12)
I may have been away from the community lately, but I have to say, a bugfix update is always an important and very welcome update. Not that btw needs it often, but if a certain other group of people we all know could get under this mentality...
But I digress. Bino, we need a placenta painting to be the emblem of the march of the particles :p
But I digress. Bino, we need a placenta painting to be the emblem of the march of the particles :p
War..
War never changes.
Remember what the dormouse said
War never changes.
Remember what the dormouse said
Re: New Release! (BTW V4.12)
The tempting item increased range thing is great!
Now I can play that part of the game as intended. Before it was like...
Me: "Come on, cow."
Cow: "MOO?" - I dont speak cow but I think it said "I'm tired of walking or some such"
Me: : "Don't be scared, come ON cow"
Cow: "Moo."
Me: "We need to make the the slaughterhou---errr Pleasant Farms by nightfall!"
Cow: *runs away, down hill*
Me: *Chase after cow, smash its head in 15 times with a block of dirt*
Me: /gamemode 1 cembandit
Now I can play that part of the game as intended. Before it was like...
Me: "Come on, cow."
Cow: "MOO?" - I dont speak cow but I think it said "I'm tired of walking or some such"
Me: : "Don't be scared, come ON cow"
Cow: "Moo."
Me: "We need to make the the slaughterhou---errr Pleasant Farms by nightfall!"
Cow: *runs away, down hill*
Me: *Chase after cow, smash its head in 15 times with a block of dirt*
Me: /gamemode 1 cembandit
-
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Re: New Release! (BTW V4.12)
Bit weird...IowaGuy wrote:The tempting item increased range thing is great!
Now I can play that part of the game as intended. Before it was like...
Me: "Come on, cow."
Cow: "MOO?" - I dont speak cow but I think it said "I'm tired of walking or some such"
Me: : "Don't be scared, come ON cow"
Cow: "Moo."
Me: "We need to make the the slaughterhou---errr Pleasant Farms by nightfall!"
Cow: *runs away, down hill*
Me: *Chase after cow, smash its head in 15 times with a block of dirt*
Me: /gamemode 1 cembandit
I agree, we do need a placenta painting...
Maybe a guy holding some wheat, shouting: FOR PLACENTA! Or something along those lines.
All you need is bacon and duct tape.
Re: New Release! (BTW V4.12)
Bit weird, yes, but very true. My experience is rather similar... I do believe this just became my favorite non-physical feature of BTW, exceeded only by the fixed teleporting wolves and ocelots glitch. Kudos.
morvelaira:
Not all Minecraft players have stamped down the knee-jerk, lawful-good Superman reaction yet. We do hold a rather high proportion of the enlightened on these forums
flowerchild:
Not to mention a mod that trains the player to be rather morally ambivalent
Not all Minecraft players have stamped down the knee-jerk, lawful-good Superman reaction yet. We do hold a rather high proportion of the enlightened on these forums
flowerchild:
Not to mention a mod that trains the player to be rather morally ambivalent
Re: New Release! (BTW V4.12)
Oh, we will ;) Thanks for the enthusiasm and effort you've put into BTW. /bounceFlowerChild wrote:Enjoy! :)
Re: New Release! (BTW V4.12)
It feels like Christmas morning when i was five every time i see "new update"
.... End Transmission.
Re: New Release! (BTW V4.12)
Massive update under the hood. Very, very nice. Plus the increased range of the "animal lure" will save me a lot of frustration. So, thank you!FlowerChild wrote: -Changed (optimized) several mod blocks to consume less bandwidth in SMP. This applies to: Bellows, Nether Groth, Blood Wood, powered cake (you know you want to), Cement, Hopper, Soulforged Steel, Bloodwood Saplings, Mining Charge, Block Dispenser, Buddy Block, Detector Block, and the Turntable.
Azdoine may have wrote:Well, we are harvesting souls [...] Sure, they get trapped in a piece of metal, but at least they get to see the world.
- SterlingRed
- Posts: 1466
- Joined: Tue Jul 05, 2011 11:02 am
Re: New Release! (BTW V4.12)
Love the update! Great work! I appreciate the background stuff almost more than new features. The improved btw item performance will help keep my server running smoothly as players start hitting the upper tiers.
Re: New Release! (BTW V4.12)
A new update?
With performance optimization?
Excellent.
Thanks, FC, for paying attention to the little things that make playing the game smoother for us. These details are much appreciated.
With performance optimization?
Excellent.
Thanks, FC, for paying attention to the little things that make playing the game smoother for us. These details are much appreciated.
Re: New Release! (BTW V4.12)
hey, I maintain a texturepack for BTW, but I I can't find the new stoked flame texture in files. Any info would be helpful....
Edit: sorry about the unintentional necro. The way I read the thread all I saw was "the is no flame texture". I didn't know it was progmaticly generated.
Edit: sorry about the unintentional necro. The way I read the thread all I saw was "the is no flame texture". I didn't know it was progmaticly generated.
Last edited by schubeast on Fri Oct 05, 2012 10:59 am, edited 1 time in total.
haphazardnuke wrote: "Quick and Easy" is incompatible with Better than Wolves. Try using the patch, "Sense of Accomplishment".
Re: New Release! (BTW V4.12)
Epic necro man... Bad form.
In answer stoked flame is programmatically generated. There is no texture available.
In answer stoked flame is programmatically generated. There is no texture available.