Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]

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sargunv
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.72]

Post by sargunv »

StormBeforeDawn wrote:Yup, doesn't like terrain control.
I found the problem. Terrain Control overwrites a change that Modloader makes to the WorldType class. AFAIK, there's no way for me to work around it without directly modding base classes, so I sent the creator of Terrain Control a PM about it. It's an extremely minor change (one of the constructors needs to be changed from private to public).
Twololcats
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.72]

Post by Twololcats »

This is a great addon, I love it
The fruit/juice is well programmed and original
The color sensor is very useful as well as the chisel
An the new boats feature is just flat out awesome
Might I suggest the Steel boats also useable but maybe carry heavier things? Would be great for nether
That and/or a motor made of steel? EDIT: motor not really fitting btw theme, nvm
And 1 question, can hoppers put things in chest boats?
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sargunv
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.72]

Post by sargunv »

Twololcats wrote:And 1 question, can hoppers put things in chest boats?
Nope, I would need to edit the hopper code for that to work. Glad you like the mod though!
rusky
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.72]

Post by rusky »

Twololcats wrote:...
That and/or a motor made of steel? EDIT: motor not really fitting btw theme, nvm
And 1 question, can hoppers put things in chest boats?
Well it could work if you could fit a windmill on a big boat and somehow set up a propeller with mechanical power :D
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Elevatator
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.72]

Post by Elevatator »

Or driving with waterwheels. Or the things the waterwheel is made of (can't remember the name)
⠀⠀⠀⢀⣀⣠⣤⣤⣤⣶⣶⣶⣦⡀
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⣰⣿⣿⣿⡀⠀⢀⣴⣾⠿⣵⣦⠀⠀⣿⣿⣿⠇
⠙⢿⣿⣿⣇⠀⠈⠛⠁⠀⠈⠁⠀⣠⣿⣿⡏
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agentwiggles
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.72]

Post by agentwiggles »

I absolutely LOVE the boats, man. Such a simple little idea, but you executed it perfectly. I'm building docks and starting to look at my rivers and oceans in a new way - big resource gathering expeditions to distant biomes are now much more possible.

I haven't played with the other portions of the mod - I don't want to spoil myself with something I have to sacrifice later for block IDs, but great work on the boats, and I have to say the rest of the mod looks pretty cool as well.
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Gargantuan_Penguin
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.72]

Post by Gargantuan_Penguin »

Would planter boats be possible?
And HOW!
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sargunv
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.72]

Post by sargunv »

Could someone confirm that everything is working with BTW 3.80? I don't have enough time to test right now.
Gargantuan_Penguin wrote:Would planter boats be possible?
It should be possible, I'll keep in mind for the future. I probably won't add any more content until after the 1.3 update though.
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Ribky
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.72]

Post by Ribky »

It works just fine and dandy with 3.8 man
The spice must flow...

[03:28] <Detritus_> Weird, I'm still logged in her
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sargunv
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.72]

Post by sargunv »

Ribky wrote:It works just fine and dandy with 3.8 man
Thanks, updated the title of the thread.
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sky_demon
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.80]

Post by sky_demon »

Damn this is so awesome, epic, great, cool, and even more epic :D got to love that juice thing :) i like every addon that does something with food and drinks xD ill open juice bar in my world ;D
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agentwiggles
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.80]

Post by agentwiggles »

The sturdy boats at least work with 3.90
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xou816
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.80]

Post by xou816 »

Awesome mod, I really like farming in Minecraft, so, now I'm gonna make some juice I suppose!
Boats are really cool, and very useful too, now.
However, could you make them so that the "walls" between each boat is made invisible? To look more like one boat.
Great job!
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Azdoine
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.80]

Post by Azdoine »

Love your mod <3.
Feels very much like part of BTW. I think the color sensor is brilliant.
Is there any reason why you chose to use a green color sensor instead of yellow?
Psion
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.80]

Post by Psion »

Azdoine wrote:Love your mod <3.
Feels very much like part of BTW. I think the color sensor is brilliant.
Is there any reason why you chose to use a green color sensor instead of yellow?
I'm going to go with the fact that the 3 colors of light are red, green, and blue, which ties in more to sensors.

(the three main colors of pigment, or subtractive color mixing, are cyan, magenta, and yellow, along with black.)


Weird to think of it that way, i know, but if you take a couple flashlights and some tinted lenses or just make some with cellophane and dry erase markers, you can try it for yourself. where two different lights combine, they make a new color, and if you combine all 3, they make white light.
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Azdoine
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.80]

Post by Azdoine »

Psion wrote:
Azdoine wrote:Love your mod <3.
Feels very much like part of BTW. I think the color sensor is brilliant.
Is there any reason why you chose to use a green color sensor instead of yellow?
I'm going to go with the fact that the 3 colors of light are red, green, and blue, which ties in more to sensors.

(the three main colors of pigment, or subtractive color mixing, are cyan, magenta, and yellow, along with black.)


Weird to think of it that way, i know, but if you take a couple flashlights and some tinted lenses or just make some with cellophane and dry erase markers, you can try it for yourself. where two different lights combine, they make a new color, and if you combine all 3, they make white light.
I was aware of this, but Red, Blue, and Yellow are the 3 primary colors.
It just feels more intuitve for activating multiple sensors with the same color.
Guess I just think differently.
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FlowerChild
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.80]

Post by FlowerChild »

Azdoine wrote:I was aware of this, but Red, Blue, and Yellow are the 3 primary colors.
It just feels more intuitve for activating multiple sensors with the same color.
Guess I just think differently.
People used to doing computer graphics are usually more used to RGB.

I think the original reason for this was that green phosphor was cheaper than yellow when making CRTs, but I could be wrong there.
johnt
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.80]

Post by johnt »

Rgb is primary when mixing light. Ryb is primary when mixing paint.
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Azdoine
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.80]

Post by Azdoine »

johnt wrote:Rgb is primary when mixing light. Ryb is primary when mixing paint.
Good point. Seeing as we're using light sensors, I guess it's justified.

But then again, if the red color sensor has red glass (which should reflect light), how is it that only the red light passes through and activates the sensor?
Niyu
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.80]

Post by Niyu »

Azdoine wrote:
johnt wrote:Rgb is primary when mixing light. Ryb is primary when mixing paint.
Good point. Seeing as we're using light sensors, I guess it's justified.

But then again, if the red color sensor has red glass (which should reflect light), how is it that only the red light passes through and activates the sensor?
What do you mean with that it should reflect light? Red glass absorbs green and blue ligth. Red light cross through it as if it was transparent air. thats why you see it red.
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Azdoine
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.80]

Post by Azdoine »

Niyu wrote: What do you mean with that it should reflect light? Red glass absorbs green and blue ligth. Red light cross through it as if it was transparent air. thats why you see it red.
Most objects reflect a certain color, and that color hits the eyes, making you see that color.
I suppose that glass works differently.

I really need to study up on my optics.
Niyu
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.80]

Post by Niyu »

Azdoine wrote:
Most objects reflect a certain color, and that color hits the eyes, making you see that color.
I suppose that glass works differently.

I really need to study up on my optics.
The diference is that glass is transparent. It doesn't reflect ligth it lets the light go through it. If glass was opaque it would reflect light.
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.80]

Post by Ribky »

Sarg: It works just fine with 3.90 too, just fyi. ;)
The spice must flow...

[03:28] <Detritus_> Weird, I'm still logged in her
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sargunv
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.80]

Post by sargunv »

Ribky wrote:Sarg: It works just fine with 3.90 too, just fyi. ;)
Updated the title.

Only two more weeks until I can try out the new stuff in BTW!
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SgtChuckle
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Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.90]

Post by SgtChuckle »

Exactly how do the sails on Sturdy Boats work? Do they allow you to reach a higher speed, or are they required to help push the boat after a certain number of boats are stuck together? Aaand, finally, do you have any plans to add furnace boats or are you operating on logic that the furnace would burn the boat and so that wouldn't be possible? Loving the addon, btw. Automating a fruit farm was pretty tricky, but I managed to finally find a way to collect and sort fruits from wood and saplings. Still haven't found a way to perfectly sort out each type of fruit so that I can fully automate the juice process from tree to Juice container.
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