New Release! (BTW V3.60)
Posted: Thu Apr 19, 2012 1:57 am
Version 3.60 of Better Than Wolves is ready for download!
Download Link
This is a very special release of Better Than Wolves in appreciation of the many of you within the community that made donations over the past week. I decided to take a little break from working on the "Anniversary Release" as I figured this was the best way I could say thank you to all of you. Much appreciation and gratitude all round :)
This release contains the following changes:
-Added the ability to "tip" Stewing Pots and Crucibles by applying mechanical power to them.
-Added ability for the Bellows to blow light items that are in front of it.
-Added ability to have villagers follow you if you're holding a diamond.
-Added ability for cows to mutate into moosrooms with time if they are standing on mycelium. This should largely remove
the annoyance of transporting mooshrooms over long distances once you find a mushroom biome.
-Added ability for mushrooms planted on mycilium to grow into giant mushrooms with time. This opens the door to the
creation of giant mushroom farms.
-Added recipe to convert 4 Nether Sludge into a clay block. Note that this applies to "clumping" with the Block
Dispenser as well. I'll be adding a separate Nether Sludge block once the extended block IDs become available, but in
the meantime this will allow players to make Pottery out of Nether Sludge without consuming an additional block ID.
-Added a new type of Planter made with grass. Flowers and Tall Grass will naturally sprout from these planters with
time, and Planters filled with dirt will no longer sprout flowers in this manner (to help with various automation
systems involving Planters). Also, grass in these Planters will spread to neighboring dirt blocks with time, so these
new Planters serve as a convenient method of transporting grass from location to location without relying on a silk touch
enchantment or Block Dispenser.
-Changed the Detector Block so that it won't "see" blocks lifted by platforms while they are in motion. This actually
has some extremely handy uses, and in practice, feels more natural as well (since rails and redstone are very thin
vertically).
-Changed the particle effect produced by the Bellows so that the particles blow in the direction the Bellows is facing.
-Changed Rope so that it can only be climbed by the player (not monsters or animals, except for spiders obviously). This
is both because it makes sense and gives a unique purpose to using Ropes in base construction, but also because it
removes the need for the mod to modify EntityLiving.class, which increases compatibility with Optifine.
-Changed the texture for Foul Food so that it is more visually distinct.
-Changed rendering of Platforms and their associated blocks (anchors, ropes, lifted blocks, etc.) while in motion so that
there is less of a visible transition between the moving and non-moving states due to lighting.
-Changed the lighting on the Wind Mill so that it looks better relative to the environment, and doesn't appear so dark at
night.
-Changed the visuals on the Stewing Pot to more closely resemble the Crucible. Looks cooler overall :)
-Changed the way the Mill Stone ejects items, so that they'll always fly outwards from the Mill Stone. No more items
landing on top and other weirdness :)
-Fixed problem with Block Dispenser picking up a dry shrub when attempting to pick up tall grass.
Enjoy! :)
-------------
If you'd like to say thanks (or thanks for thanks in this case ;) ) for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
Download Link
This is a very special release of Better Than Wolves in appreciation of the many of you within the community that made donations over the past week. I decided to take a little break from working on the "Anniversary Release" as I figured this was the best way I could say thank you to all of you. Much appreciation and gratitude all round :)
This release contains the following changes:
-Added the ability to "tip" Stewing Pots and Crucibles by applying mechanical power to them.
-Added ability for the Bellows to blow light items that are in front of it.
-Added ability to have villagers follow you if you're holding a diamond.
-Added ability for cows to mutate into moosrooms with time if they are standing on mycelium. This should largely remove
the annoyance of transporting mooshrooms over long distances once you find a mushroom biome.
-Added ability for mushrooms planted on mycilium to grow into giant mushrooms with time. This opens the door to the
creation of giant mushroom farms.
-Added recipe to convert 4 Nether Sludge into a clay block. Note that this applies to "clumping" with the Block
Dispenser as well. I'll be adding a separate Nether Sludge block once the extended block IDs become available, but in
the meantime this will allow players to make Pottery out of Nether Sludge without consuming an additional block ID.
-Added a new type of Planter made with grass. Flowers and Tall Grass will naturally sprout from these planters with
time, and Planters filled with dirt will no longer sprout flowers in this manner (to help with various automation
systems involving Planters). Also, grass in these Planters will spread to neighboring dirt blocks with time, so these
new Planters serve as a convenient method of transporting grass from location to location without relying on a silk touch
enchantment or Block Dispenser.
-Changed the Detector Block so that it won't "see" blocks lifted by platforms while they are in motion. This actually
has some extremely handy uses, and in practice, feels more natural as well (since rails and redstone are very thin
vertically).
-Changed the particle effect produced by the Bellows so that the particles blow in the direction the Bellows is facing.
-Changed Rope so that it can only be climbed by the player (not monsters or animals, except for spiders obviously). This
is both because it makes sense and gives a unique purpose to using Ropes in base construction, but also because it
removes the need for the mod to modify EntityLiving.class, which increases compatibility with Optifine.
-Changed the texture for Foul Food so that it is more visually distinct.
-Changed rendering of Platforms and their associated blocks (anchors, ropes, lifted blocks, etc.) while in motion so that
there is less of a visible transition between the moving and non-moving states due to lighting.
-Changed the lighting on the Wind Mill so that it looks better relative to the environment, and doesn't appear so dark at
night.
-Changed the visuals on the Stewing Pot to more closely resemble the Crucible. Looks cooler overall :)
-Changed the way the Mill Stone ejects items, so that they'll always fly outwards from the Mill Stone. No more items
landing on top and other weirdness :)
-Fixed problem with Block Dispenser picking up a dry shrub when attempting to pick up tall grass.
Enjoy! :)
-------------
If you'd like to say thanks (or thanks for thanks in this case ;) ) for this release and help contribute to the further development of Better Than Wolves, please consider making a donation: