- Tipping a cauldron/crucible will not empty the bottom row.
- If there is a block in front of the cauldron/crucible, it will not spill it's contents.
- Naturally, items on top of a cauldron/crucible will not fall in while it is tipped, but will fall in when it returns to it's upright position. Lots of sorting potential here.
- Items pour out to the side at a pretty fast rate (faster than hopper rate), and it looks really cool!
- One crank of the handcrank next to a cauldron/crucible will empty 6 full stacks of items.
New Release! (BTW V3.60)
- darahalian
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Re: New Release! (BTW V3.60)
Discoveries so far:
There are so many new possibilities!
Spoiler
Show
FlowerChild wrote:Remain ever vigilant against the groth menace my friends. Early detection is crucial in avoiding a full-blown groth epidemic.
- FlowerChild
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Re: New Release! (BTW V3.60)
You're welcome guys :)
You serious about that one? It's a bug if that's the case :)darahalian wrote: [*]Tipping a cauldron/crucible will not empty the bottom row.
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Re: New Release! (BTW V3.60)
Until its fixed, the cauldron and crucible become so hot that the items at the bottom often remain stuck, causing them to not fall out when it is tipped sideways.
Chris Martin wrote:The morning is for sleeping.
- darahalian
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Re: New Release! (BTW V3.60)
Yeah. Anything in the bottom row doesn't pour out.FlowerChild wrote:You're welcome guys :)
You serious about that one? It's a bug if that's the case :)darahalian wrote: [*]Tipping a cauldron/crucible will not empty the bottom row.
FlowerChild wrote:Remain ever vigilant against the groth menace my friends. Early detection is crucial in avoiding a full-blown groth epidemic.
- FlowerChild
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Re: New Release! (BTW V3.60)
Yeah, that one has been on my todo list forever. Have been planning it for a long time, but just never got to it before now :)darahalian wrote: I remember all the suggestions for tipping over the cauldron and crucible... hehe... This is definitely cheaper than using a BD
That was the task that took me a bit of extra time today actually. I totally brain-farted and didn't anticipate having to rotate the models or textures for that, and there's really no generic code for doing that kind of thing in MC. On the bright side, if I want to do something similar in the future, it'll be much quicker now :)
Either that or it's just not shaped to pour everything out if turned sideways.The great randomo wrote:Until its fixed, the cauldron and crucible become so hot that the items at the bottom often remain stuck, causing them to not fall out when it is tipped sideways.
It's kind of a cool bug, but it wasn't intended ;)
- FlowerChild
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Re: New Release! (BTW V3.60)
I'll take care of that one tomorrow. I have a bunch more stuff that I wanted to get into this release actually, but at a certain point I decided that there was enough there that I wanted to turn it over to you guys to play with.darahalian wrote:Yeah. Anything in the bottom row doesn't pour out.
I'll see if I can get a few more items on my todo list done along with it ;)
Re: New Release! (BTW V3.60)
Sweet, an update with tons of new stuff to play around with :D I must say I was a bit surprised that tipping cauldrons made it in, I'd written that one off as a suggestion made and rejected one too many times :)
I've got some papers to write but I'll have to look into it more in detail tonight!
I've got some papers to write but I'll have to look into it more in detail tonight!
FlowerChild: Ice in deserts is a good idea
- FlowerChild
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Re: New Release! (BTW V3.60)
Hehe...remember that there are a number of reasons I don't respond to suggestions, including if I'm already planning on doing something ;)Urian wrote:I'd written that one off as a suggestion made and rejected one too many times :)
- darahalian
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Re: New Release! (BTW V3.60)
Yeah, it seemed natural enough that it didn't occur to me that it might be a bug. It would have some interesting implications for automation, though.FlowerChild wrote:
Either that or it's just not shaped to pour everything out if turned sideways.
It's kind of a cool bug, but it wasn't intended ;)
FlowerChild wrote:Remain ever vigilant against the groth menace my friends. Early detection is crucial in avoiding a full-blown groth epidemic.
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Re: New Release! (BTW V3.60)
There's so much to I want to do with these - and I haven't even had time to test the bellows. I guess I've got my weekend plans!
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Re: New Release! (BTW V3.60)
*gets on train*
*sips energy drink*
*absentmindely checks BTW forums*
*spit-take*
LONGEST. TWO HOURS. EVER.
tipping cauldons, renewable clay, the bellows pushing items... eeeeEEEEE!!!
*sips energy drink*
*absentmindely checks BTW forums*
*spit-take*
LONGEST. TWO HOURS. EVER.
tipping cauldons, renewable clay, the bellows pushing items... eeeeEEEEE!!!
Re: New Release! (BTW V3.60)
The tipping..wow.. *brain explodes* didn't see that coming at all, now I have to rethink EVERYTHING ;]
About the bellows change, I think I covered that, <3 bellows :]
Finally a way to herd villagers without putting down tracks to move them a silly distance like 5 blocks..
About the cow and mycellium changes: It will definitely make battosay cry (and anyone else who took the time to transport a mooshroom thousands of water blocks :P), but their tears are shed so that ours will not :P And about the giant mushroom thing, hmm, it will be tricky to make giant mushroom farms, because of the mushroom shape and them being harvestable only by BDs
Changes in DB and platforms:
Wow, the sheer possibilities of this. Especially in multistory railsystems..
Renewable clay..(in practice, if not in theory) I love this, because the area around my base is 1.6.6 terrain, and had very little clay, and to get more I have to travel very far.
The changes to planters are extremely useful actually for me, as sometimes my farms get jammed up by a flower poping up in the planter. Plus, easier grass spreading <3
Oh man oh man. Ok at this point I'd like to point out that btw is Minecraft 2. The sheer quantity of content trancends even a full expansion pack. Which makes the big update(TM) downright scary.
Thanks once more man, you never fail to deliver anything sort of awesomeness :]
EDIT: so many new things.. and I've only started playing around with newer things like the lens only today.. I cannot keep up :]
About the bellows change, I think I covered that, <3 bellows :]
Finally a way to herd villagers without putting down tracks to move them a silly distance like 5 blocks..
About the cow and mycellium changes: It will definitely make battosay cry (and anyone else who took the time to transport a mooshroom thousands of water blocks :P), but their tears are shed so that ours will not :P And about the giant mushroom thing, hmm, it will be tricky to make giant mushroom farms, because of the mushroom shape and them being harvestable only by BDs
Changes in DB and platforms:
Wow, the sheer possibilities of this. Especially in multistory railsystems..
Renewable clay..(in practice, if not in theory) I love this, because the area around my base is 1.6.6 terrain, and had very little clay, and to get more I have to travel very far.
The changes to planters are extremely useful actually for me, as sometimes my farms get jammed up by a flower poping up in the planter. Plus, easier grass spreading <3
Oh man oh man. Ok at this point I'd like to point out that btw is Minecraft 2. The sheer quantity of content trancends even a full expansion pack. Which makes the big update(TM) downright scary.
Thanks once more man, you never fail to deliver anything sort of awesomeness :]
EDIT: so many new things.. and I've only started playing around with newer things like the lens only today.. I cannot keep up :]
War..
War never changes.
Remember what the dormouse said
War never changes.
Remember what the dormouse said
Re: New Release! (BTW V3.60)
Thanks For this! Soo Many new things to do again! :D
Love the new Bellow and Cauldron Features!
Love the new Bellow and Cauldron Features!
Want Better Than Wolves in SphaxPureBDCraft Style?
Check THIS Out!
Check THIS Out!
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Re: New Release! (BTW V3.60)
Awesome update as always! Lots of exciting stuff in here.
Also, just realised that it's now possible to have a soul urn production system that produces excess of clay for every soul urn made (with netherrack)
Which means that it would be possible to make a steel factory which produces steel with only netherrack as a cost. (if you farmed iron golems). Pretty awesome!
Edit: actually, looked up an iron golem farm on youtube. Very overpowered unless that's been fixed. Won't buid one of those, it'd take away from the challenge...
Also, just realised that it's now possible to have a soul urn production system that produces excess of clay for every soul urn made (with netherrack)
Which means that it would be possible to make a steel factory which produces steel with only netherrack as a cost. (if you farmed iron golems). Pretty awesome!
Edit: actually, looked up an iron golem farm on youtube. Very overpowered unless that's been fixed. Won't buid one of those, it'd take away from the challenge...
Last edited by Williamson on Thu Apr 19, 2012 5:41 am, edited 1 time in total.
Re: New Release! (BTW V3.60)
Pure awesomeness !
I remember you saying it was a matter of a few days... yesterday (well, 12 hours ago). You will always surprise us, no matter what !
Thanks a lot FC ! Once my paycheck makes his way in, be prepared !
I remember you saying it was a matter of a few days... yesterday (well, 12 hours ago). You will always surprise us, no matter what !
Thanks a lot FC ! Once my paycheck makes his way in, be prepared !
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
Re: New Release! (BTW V3.60)
Thanks man! Gonna enjoy this update a lot i think :D
Re: New Release! (BTW V3.60)
One amazing update and there is the 'big one' to come yet? Or are we getting a foretaste of whats to come =o Either way awesome things are ahead. I'd say thankyou, but I know you want to say thankyou, though if this is what happens when you cause a thankyou feedback loop and I really want to say thankyou... actually I value my (mental?) health (whats left). I'll just try create some sort of automated wolf death trap powered by sheep and a cat chicken sacrifice machine maybe.
edit; In my excitement I forgot to say my laptop is very thankful, your efforts to improve optifine compatability will very much improve its life expectancy and my enjoyment of BTW ;)
edit; In my excitement I forgot to say my laptop is very thankful, your efforts to improve optifine compatability will very much improve its life expectancy and my enjoyment of BTW ;)
Last edited by Hotshot on Thu Apr 19, 2012 6:10 am, edited 1 time in total.
FlowerChild wrote:By responding to this thread you have reserved your place in the next poll.
Your selflessness shall not be forgotten.
- Stormweaver
- Posts: 3230
- Joined: Wed Jul 06, 2011 7:06 pm
Re: New Release! (BTW V3.60)
Wow, this is amazing.
And we're getting more in a few days >.<
And we're getting more in a few days >.<
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
- FlowerChild
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Re: New Release! (BTW V3.60)
What? Where? Huh? Shouldn't someone inform me of these things? :)Stormweaver wrote: And we're getting more in a few days >.<
Re: New Release! (BTW V3.60)
Both of them are great!FlowerChild wrote: -Added the ability to "tip" Stewing Pots and Crucibles by applying mechanical power to them.
-Added ability for the Bellows to blow light items that are in front of it.
I think this is my favorite update. Bellow-sorting, cauldron tipping, villagers follow diamonds, and the other features are just amazing. Thank you.
You know what you should read? Worm. Here you go: https://parahumans.wordpress.com/catego ... tion/1-01/
Re: New Release! (BTW V3.60)
Great update as always.
Mycelium changes are very welcome, I'll be sure to run around nad find some now.
Also, the nether sludge, glad you went forward with that; total nether automation! Excluding iron, but that's something I can afford to bring with me.
Bellows item separation will be something very cool to experiment with. Does there have to be a block for the items to "sit" on or can they just be falling down?
Tipping over the cauldron and crucible are pretty awesome additions too!
Thanks for the release. Quite a surprise, I had just donated and came here to see a release in tribute to that =D
Mycelium changes are very welcome, I'll be sure to run around nad find some now.
Also, the nether sludge, glad you went forward with that; total nether automation! Excluding iron, but that's something I can afford to bring with me.
Bellows item separation will be something very cool to experiment with. Does there have to be a block for the items to "sit" on or can they just be falling down?
Tipping over the cauldron and crucible are pretty awesome additions too!
Thanks for the release. Quite a surprise, I had just donated and came here to see a release in tribute to that =D
Re: New Release! (BTW V3.60)
Without the need to be sitting on a block one could build a mass spectrometer like this:embirrim wrote:..Does there have to be a block for the items to "sit" on or can they just be falling down? ..
Code: Select all
Hopper
Bellows
Bellows
Bellows
Bellows
Bellows
Hopper | Hopper
(heavy) (light)
"We are not shooting for realism,.. we are shooting for awesome!"
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Re: New Release! (BTW V3.60)
AWESOME update! Thanks!
Re: New Release! (BTW V3.60)
GODDAMNIT. I'M ABOUT TO GO ON A WEEK LONG VACATION.
But thanks for the awesome release, FlowerChild! I'll have fun with it when I get back!
But thanks for the awesome release, FlowerChild! I'll have fun with it when I get back!
Always bear in mind that your own resolution to succeed is more important than any other.
-Abraham Lincoln
-Abraham Lincoln