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Re: BTW Deco Add-on (pre-release v0.4.5 - updated 6/11)

Posted: Wed Aug 22, 2012 6:02 pm
by logorouge
@kaos78414

I'll miss this superb addon, but it's good to hear you'll still be dropping by from times to times.
Many thanks to you for all the work you've done.

Re: BTW Deco Add-on (pre-release v0.4.5 - updated 6/11)

Posted: Fri Aug 24, 2012 1:51 am
by TheAnarchitect
I just want to add, since this add-on is going away, a few closing thoughts for other add-on authors.

Kaos' add-on was great not just because of the features he added, but because he paid attention to how he fit them into the game. Each feature built off BTW's tech tree, and off previous features. Real thought and consideration went into the recipes, with an eye towards making things possible to automate. He really took the time and effort to follow FC's example of how to add features. I feel it's important for any add-on to BTW not just to use BTW specific blocks in their recipes, but to really emulate the spirit of BTW. Kaos did an excellent job of this, and I hope further add-on authors can follow his example.

Kaos, you set the bar high.

Re: BTW Deco Add-on (pre-release v0.4.5 - updated 6/11)

Posted: Fri Aug 24, 2012 5:31 am
by kaos78414
Thanks everyone! It's cool to see such high praise for it even at its end.

As to releasing the source: I don't think I want to do that, if only because I want to leave open the option of returning to it. However, I wouldn't be upset if someone created their own BTW add-on that used some (or even all) of this one's features. You'd just have to code it yourself :P
TheAnarchitect wrote:-snip-
Well that's a pretty big compliment! Thank you! But I do think that your input helped hugely in that regard. :)

Re: BTW Deco Add-on (pre-release v0.4.5 - updated 6/11)

Posted: Fri Aug 24, 2012 9:49 pm
by weldaSB
Kaos, I respect your decision to not release the source code, but I am planning on continuing your amazing work, so how would you feel about people using your textures?

Re: BTW Deco Add-on (pre-release v0.4.5 - updated 6/11)

Posted: Thu Sep 13, 2012 8:02 am
by sky_demon
Long time no updates from you :/ i know the state of everything but like every two or three weeks you would make update (like not addon but at least when you would be able to get your hands on it) because it would be really awesome to see this addon working on 1.3.2 :))

Re: BTW Deco Add-on (pre-release v0.4.5 - updated 6/11)

Posted: Thu Sep 13, 2012 8:31 am
by Eriottosan
Dude. A bit of a necro, and read the thread. He said he's not going to update it.

Re: BTW Deco Add-on (pre-release v0.4.5 - updated 6/11)

Posted: Fri Sep 21, 2012 8:04 pm
by Skwirral
I have a question! Shocking, I know, but it is kind of a moot point since I'm installing this anyway regardless of the answer. The question is this: will animals that eat wheat be able to eat from the hay bales? I suppose that's a step towards "functional block" so probably not, but it would be kind of an interesting addition.

Re: BTW Deco Add-on (pre-release v0.4.5 - updated 6/11)

Posted: Fri Sep 21, 2012 8:10 pm
by walker_boh_65
Eriottosan (A.K.A post right above yours) wrote:Dude. A bit of a necro, and read the thread. He said he's not going to update it.
*cough* *cough*

Re: BTW Deco Add-on (pre-release v0.4.5 - updated 6/11)

Posted: Sat Sep 22, 2012 4:00 pm
by utakataJ6
kaos78414 wrote:Thanks everyone! It's cool to see such high praise for it even at its end.

As to releasing the source: I don't think I want to do that, if only because I want to leave open the option of returning to it. However, I wouldn't be upset if someone created their own BTW add-on that used some (or even all) of this one's features. You'd just have to code it yourself :P
TheAnarchitect wrote:-snip-
Well that's a pretty big compliment! Thank you! But I do think that your input helped hugely in that regard. :)
Hey, kaos, I think I might take you up on that offer. I've got the experience to handle most of what you've done, and I have followed a similar philosophy of not messing with currently installed worlds. In fact, I have nothing but respect for what you've done here.

With that in mind, if you still don't object, I may integrate some of the features of your mod once the extended ID's come out. There are some I'd planned already - sakura trees are in my image files, for example, but I never added them because you had already. We'll see what happens.

I should add, some of the features here are just so brillient...Playing through the entire BTW tech tree for the first time in months, I was surprised to remember bleach and wood stains are not native to BTW. I had gotten quite used to them in april/may/june :)