I noticed during reworking my automated minecart-station, that if you shoot your minecart up in the air, the detectorblock don't react to the minecart.
I tried around and found out, that the detector only react on falling down minecarts!
As you can see in the second pic, its at the moment when the minecart just flow by the detector, the two "eyes" (or better a half^^) are blue! --> no reaction!
This bug exist since MC 1.7xx, before it worked fine!
detector and (flying) minecarts
Re: detector and (flying) minecarts
What are those white blocks with the numbers? If it's from a mod, it might be replacing a base file that btw uses
Re: detector and (flying) minecarts
It would be helpful to flowerchild if you posted the names of the class files in the mod, i have the feeling its interfering with better than wolves
Re: detector and (flying) minecarts
Because it's not the only mod I use I looked it up by my self...
it's the jq.class which matches with the jq.class file from the piston-patch from Hippoplatimus....
EDIT:
Because the piston patch isn't essential for me I deleted it, but the bug still exists. I looked up all other mods I use and there is absolutly no .class file with the same name!
Just to verify myself (hopefully not), it could also be, that another mod change a .class which usually BTW-mod just use and by this reason this .class file doesn't contain the BTW-folder.
it's the jq.class which matches with the jq.class file from the piston-patch from Hippoplatimus....
EDIT:
Because the piston patch isn't essential for me I deleted it, but the bug still exists. I looked up all other mods I use and there is absolutly no .class file with the same name!
Just to verify myself (hopefully not), it could also be, that another mod change a .class which usually BTW-mod just use and by this reason this .class file doesn't contain the BTW-folder.
- FlowerChild
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Re: detector and (flying) minecarts
Should be fixed in the latest release (2.71).
Closing thread.
Closing thread.