Fake edit/ Noticed that FC commented that he noticed the suggestion and made note of it. So talking about the Advanced Workbench has just turned into mental masturbation but I wasted a good portion of my work day typing this up so I am going to post it anyway.
Lets see if we can flesh it out to a basic design/ idea behind Advanced workbench. I have combined all the suggestions (in spoilers at bottom) into what I envision the end product turning into, If you disagree with a part or have alternate suggestion voice your opinion with the pro / con of the original or alt. please try to keep your ideas concise avoiding block text and [ spoil] what you are quoting so we don’t have to scroll back to figure out what you are talking about.
Title: Advanced workbench / tool bench
Use: block set next to the workbench giving it an expanded work space and new capabilities. Works like double chests it would have unique interface with large work area 4x4 and active tool area that would display what type of advance work-area is active and a shelf to store other tools/items. The icon of item in the tool slot would show on-top or the side shelf and would not despawn or be collected when Steve walks by.
Recipe:
Code: Select all
[ i ][ i ][ p]
[ i ][ i ][ p]
[ i ][ i ][ p]
[ i ] represents iron block as you need a strong work surface for advanced builds and the [p] are wood panels(or stonepanel) that represents the shelving that would store the tools. panels requires saw level tech and the iron block means dedicating almost an entire stack of iron making this something you wouldn't build on a whim.
Interface:
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[ ][ ][ ][ ] { }
[ ][ ][ ][ ] ( )
[ ][ ][ ][ ] ( )
[ ][ ][ ][ ] ( )
the 4x4[ ] represents the work area the 1 { } is the active tool and the 3 ( ) show storage area for other tools / materials
Purpose: The advanced work bench gives us a large work area to build more complex recipes and custom tools(like saw/grinder/caldron) without taking up blockids for each item.
Advanced tools / features:
black smiths hammer : Metal work
Furnace : allow smelting additional metals
hand crank:
hibachi:
piston: crush / flatten
Saw: Creates panel & moulding without leaving build area
EDIT1:ADVANCED TOOLS WOULD REQUIRE MECHANICAL POWER IF BLOCK REQUIRES POWER.
Original posts about the Advanced workbench Thalmane , Darahalian, Agent paper, the fodder, Von
God
Thalmane wrote:
What if a system for certain recipes was implemented that in order for a recipe to be made a specific item would have to be carried in the players inventory? I guess a good example would a black smiths hammer. Instead of creating an anvil to make shaped metal why not just use the workbench plus the smiths hammer to create the shaped metal? If this is possible I believe this would be a wonderful alternative to having to make yet another block to create random things, thus saving on the ever so valuable block id
darahalian wrote:
be a more advanced workbench. My logic for this is the fact that the workbench already has tools like a saw and hammer hanging on its sides, which are presumably what Steve is using to craft the things he does.This way, certain recipes would only be able to be crafted on the more advanced workbench, since it would have more/advanced tools. And it doesn't necessarily have to be an actual workbench either, just something with a similar principle, but more advanced.
AgentPaper wrote:
Maybe, instead of new recipes just requiring the new workbench for no really explained reason, instead this "advanced workbench" would simply be larger? As in, it would have more slots to craft in, 4x3 or even 4x4. Then, all the advanced recipes just require that much space to craft in. This would basically serve to continue the progression from your basic 2x2 crafting to 3x3 crafting with a workbench to 4x3 or 4x4 crafting with an adv. workbench.
Looking at the progression of work areas so far we have the workbench, then the furnace (requires workbench), then the millstone and cauldron (both require furnace), and then finally the saw (requires millstone & cauldron). Following that logic, then the adv workbench should require something crafted with the saw. Honestly I'd say that you should be able to cut stone with the saw (just make it slow and require water for cooling or something), so it would make sense to me that the adv workbench be crafted out of stone moulding.
Fodder:
Combine the two ideas have the advanced toolbench get an area to add tools, depending on which tools are in the workbench it acts differently (use the idea behind shelf mod to show which items are on the advanced work bench). This way users can create multiple workstations or just reuse the same workbench and BTW is going through block IDs like they are going out of style.
VonGod:
Using the chest factor. Put a workbench next to another workbench to create a larger work area.
I'm unsure if the double chest has a separate block ID, or not, so that might work.
Even if it does have a separate ID, the two workbenches don't necessarily have to be fused together, the interface might just change once a workbench is next to the first. Thus implementing a new interface.
KriiEiter
I like The_Fodder's post about the advanced workbench, but I think if you have a piston or a saw as a tool inside the bench, that it then needs to be hooked up to mechanical power for those tools to work, other than that, great.
It's FC mod, he just lets us play it.