Villager Improvements
Posted: Sat Jan 14, 2023 4:00 am
Many people have mentioned how boring and grindy villagers and the whole trading system is. It is quite old and could use some improvements. I would like this thread to contain ideas, suggestions and discussions on potential updates to villagers in the future.
My main idea was to improve the housing(enslaving to be honest) of rescued villagers.
-First of all, refresh the trades table. Open to discussion and many changes in the future but the general idea to make their trades to feel more like a mix of quests and bare resource trades. Along with that, buff trades in general so the player can get unique and powerful items/resources instead of being forces to bring resources for gated progression (gating progression should still remain to some extent).
-Require some essential infrastructure in order to start trading. For example a bed and a work station (sort of like modern vanilla).
-Add a behind the scenes comfort meter of the villagers which would increase their levelling efficiency. This would be achieved by giving them more space and miscellaneous blocks like tables, chairs, vases, chests etc. This would allow for more player creativity and a more engaging process. So each villager would have their own room with things that they could interact with (not sure how hard it would be to make them open chests and sit in chairs occasionally). In general, players will come up with unique designs to speed up the levelling process in a fun way.
-Give villagers hunger. Just like all living things in BTW, villagers should eat food. Pretty simple feature and will again require some more infrastructure hopefully resulting in actual villages being built by the player rather than trading rooms.
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All of these changes would essentially spice up the villager stage of the game and encourage players to build actual villages and castles to house and protect villagers. Overall, improving and refreshing villagers in BTW as I think is quite overdue.
My main idea was to improve the housing(enslaving to be honest) of rescued villagers.
-First of all, refresh the trades table. Open to discussion and many changes in the future but the general idea to make their trades to feel more like a mix of quests and bare resource trades. Along with that, buff trades in general so the player can get unique and powerful items/resources instead of being forces to bring resources for gated progression (gating progression should still remain to some extent).
-Require some essential infrastructure in order to start trading. For example a bed and a work station (sort of like modern vanilla).
-Add a behind the scenes comfort meter of the villagers which would increase their levelling efficiency. This would be achieved by giving them more space and miscellaneous blocks like tables, chairs, vases, chests etc. This would allow for more player creativity and a more engaging process. So each villager would have their own room with things that they could interact with (not sure how hard it would be to make them open chests and sit in chairs occasionally). In general, players will come up with unique designs to speed up the levelling process in a fun way.
-Give villagers hunger. Just like all living things in BTW, villagers should eat food. Pretty simple feature and will again require some more infrastructure hopefully resulting in actual villages being built by the player rather than trading rooms.
------------------------------------------------------------------------------------------------------------
All of these changes would essentially spice up the villager stage of the game and encourage players to build actual villages and castles to house and protect villagers. Overall, improving and refreshing villagers in BTW as I think is quite overdue.