Splee999's Multiplayer Skyblock Sever: Shutting Down

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Splee999
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Splee999 »

DaveYanakov - As far as I've been able to figure out, if you can get a free unit of blaze powder (which I included in one of the starter chests) to build your first hibachi, you can make netherbrick later on. (It really depends on the way you generate netherack in BWR, I haven't been able to figure that one out yet.)

And as for the spawn problems, I'll try bumping the original spawn point up a few blocks (Yes, I can do this thanks to the magic of MCedit). Looking at the MC wiki, it also seems that /kill should be available to any user connected to the server. Did that get disabled by BTW?
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Dale
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Dale »

Edit: If you get stuck, use a torch at your feet. This is a temporary fix.
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dawnraider
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by dawnraider »

You should put more torches (higher density). All the ones near me landed far away. Also, I think the issue is the spawn is already too far up and should be moved down.
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Dale
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Dale »

http://imgur.com/mrYtz

Progress Report in the link~

EDIT: -snip- < have had no issues. :) Cept ghasts... :((
Last edited by Dale on Mon Jan 07, 2013 4:45 pm, edited 1 time in total.
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Rianaru
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Rianaru »

I hopped on the server this morning and grabbed skyblock #2. I'll put pics up once I actually have something worth showing off :P
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Dale
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Dale »

Ok where to start.. The nether portals are still not linked correctly. When I go through I go to Euph's. Walking to mine vai 1x1 cobble with ghasts is not fun. Nice spawn fix, Love the look and functionality. I miss my private nether. Note for future visitors.. Once I get my nether portal linked back like it should be, I will have signs. If you fail to read them and fail to follow their advice do not be surprised if I kill you. You have been warned future visitors! :)
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Dale
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Dale »

Progress Report :) Almost done with the grinding of hemp. Damn being to tired for manual labor... and being to troubled to sleep... wait wut?... Anyways link! -

http://imgur.com/lZIgE
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Pfilson
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Pfilson »

Looking good Dale are you using SphaxBD with your own updates to the BTW textures or did they finally get updated? You've made it a lot further than I have! I've still be running off my laptop and it's been a bit laggy so I'm extra cautious..

I've been posting images to my tumblr, would people like me to provide links to the posts here as well?
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Dale
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Dale »

Pfilson wrote:Looking good Dale are you using SphaxBD with your own updates to the BTW textures or did they finally get updated? You've made it a lot further than I have! I've still be running off my laptop and it's been a bit laggy so I'm extra cautious..

I've been posting images to my tumblr, would people like me to provide links to the posts here as well?
Yes please! I have been wanting to see others progress for a while now. My next process will be a dirt farm. <- Never done that before... :D

EDIT: Oh yeah Gainspipr is the one who updates the BTW version of Sphax. Go to the Sphax website under mod tab to find it. Just remember to put the patch into the texture packs .jar file and not minecrafts .jar :)

EDIT #2: Problem. We need a way to obtain sand. I do not want to see any spoilers here but sand is used... for clay. If this amount is really all we're getting it kinda makes me sad.
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Warr1024
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Warr1024 »

Pfilson wrote:We need a way to obtain sand.
Renewable sand is already a feature in standard BTW. BWR just makes all of the ingredients renewable.

RenewaBlock starts out with 50 sand. This is probably way too much; you should be able to build a sand factory well before you've consumed that much.
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Pfilson
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Pfilson »

I think we are still fighting with the vanilla spawn issue.. I spwaned in glass and had to break it to get out. So you'll have to fix a couple of holes in the glass.

What about using another command block with the /spawnpoint command? you could even put it in the rooms so that the doors could go back on..

Also I was wondering what people thought about an observation room? basically another set if command blocks that would port the person to a glass room high above each island. Sometimes you just want to take a little break between deaths lol..

Finally, here is my most recent update: http://pfilson.tumblr.com/post/39995949 ... -of-work-i
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Rianaru »

Dale wrote:Ok where to start.. The nether portals are still not linked correctly. When I go through I go to Euph's. Walking to mine vai 1x1 cobble with ghasts is not fun. Nice spawn fix, Love the look and functionality. I miss my private nether. Note for future visitors.. Once I get my nether portal linked back like it should be, I will have signs. If you fail to read them and fail to follow their advice do not be surprised if I kill you. You have been warned future visitors! :)
Do you want a covered tunnel/walkway connecting the portals? I wouldn't mind building it if people in the area end up trading a bit.
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tyr116
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by tyr116 »

Hey, I'd like to be whitelisted, and if you look at one of my other posts: viewtopic.php?f=13&t=6122&start=75 at the bottom of the page, will explain why I don't have many posts. If you do accept, my IGN is tyr116, if you don't well, thanks for your time! Please respond if you don't accept, I would appreciate that atleast.
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Splee999
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Splee999 »

Whitelisted try116. Also, we just went a whole day without any complaints of anything blowing up! Yeah!

Also -Dale- is your portal *currently* broken, or did you post that before I fixed stuff?

Oh, and Pfilson -The glass ceiling is designed to be broken. People kept getting stuck in the bedrock spawn pad, and couldn't punch their way out. So I added a new spawn pad that wouldn't encourage anyone to break it and bring it to their skyblock.
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Pfilson
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Pfilson »

I kinda figured that was why you did it, just thought I would suggest the /spawnpoint command after I read up on the command blocks.
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Dale
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Dale »

EDIT:

I have been going over the details of BWR and Skyblock and have come to the conclusion that we need a server wide reset. Why so drastic? Because with BWR it is possible to obtain most materials. Yet we started off with 2 of each animal, 1 of each plant. I have been chatting with Benenov over on Mibit and will post later with a list of the items that we actually NEED. :) Not saying this is a good idea... but a better one for the long run. I am already working on a soul press... On my 4th day of skyblock with BWR, IMO it should take longer than 4 days to get to that point.. But anyways.. doubt its going to happen..
Last edited by Dale on Wed Jan 09, 2013 11:54 am, edited 1 time in total.
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Rianaru
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Rianaru »

Dale wrote:I ended up fixing the portals. Since this was my first Skyblock I didn't end up doing any video. But maybe I will get lucky and well have to reset or something ;). I have a problem though, I keep my gearbox not aligned so that it wont break when it rains. Yet every time I come to my mill the gearbox is gone. Sadness. Anyhoot. Progressing well!.
Thats a vMC chunk loading issue. Happens to me more often than I care for too. I've found that the best solution is to remove an axle between your windmill and gearbox when you log off.
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Pfilson
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Pfilson »

Dale wrote:EDIT:

I have been going over the details of BWR and Skyblock and have come to the conclusion that we need a server wide reset. Why so drastic? Because with BWR it is possible to obtain most materials. Yet we started off with 2 of each animal, 1 of each plant. I have been chatting with Benenov over on Mibit and will post later with a list of the items that we actually NEED. :) Not saying this is a good idea... but a better one for the long run. I am already working on a soul press... On my 4th day of skyblock with BWR, IMO it should take longer than 4 days to get to that point.. But anyways.. doubt its going to happen..

I'm not opposed to this either.. I mean the challenge is still there as is the enjoyment, but it would have been interesting to have to cross breed to get crops and animals.. I would also say that we probably dont need the starting cauldron or turntable, while it does make it easier I think we could get to them with what we start with as long as we have villager eggs..

I'm not sure what can and can't be cross bred from starting with wheat and hemp, but I think the island starting with some tall grass initially would be fair, the rest of the seeds you would have to grow from that or grind bones to get more grass. (we may be dining on zombie flesh for a while..)

If we did do a restart I'd also like to see the water source moved up some more, as it would allow for taller builds. And I'm curious are there specific biomes around us? or is the entire map one biome? Not sure if some of the cross breeds are biome specific, not to mention it gives the ability to make a passive mob spawn area.

Even more of a challenge: no eggs and you have to cure zombie villagers to get villagers! Although not sure how you would get the blaze rod needed to make the potion.. (assuming mushrooms and sugar cane are possible with cross breeding)
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Rianaru »

I agree, the server needs a reset in order to take full advantage of BWR. But maybe we should have admins oversee the lighting of a nether portal to make sure that it doesn't get all fucked up. We've been having some problems with that lately lol.
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Pfilson
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Pfilson »

Rianaru wrote:I agree, the server needs a reset in order to take full advantage of BWR. But maybe we should have admins oversee the lighting of a nether portal to make sure that it doesn't get all fucked up. We've been having some problems with that lately lol.

I'm wondering if this could be solved (also dependent on a restart) by making sure that all of the players starting islands are 1536 blocks away from each other? Nether portal search range being 1024 + half that for a buffer.. This is probably overkill but it looks like we are 1000 blocks away from each other now and since we are having issues more space wouldn't hurt.
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Pfilson
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Pfilson »

Today's update http://pfilson.tumblr.com/post/40171358 ... farm-first

it's not quite done, but it's enough to get the babby makin' started, next time to break out the hoe and plantin' some seed.. Probably try to cross breed some carrots and potatoes too.

Off topic:
Spoiler
Show
For some reason the idea of mechanical power from pigs just popped into my head.. Breeding harness on a pig, attach them to a wheel, much like this Image then apply carrot on a stick.. or maybe the breeding harness and carrot on a stick would be used to craft the wheel... Whichever, I think it would suit the little pigs to put in a reals days work...
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Splee999
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Splee999 »

Ok - Sounds like a server restart has become a pretty popular idea around here. So - I'm thinking that we could restart it, but lose pretty much all of the spawn eggs except for cow, wolf and villager eggs, all of the later tech tree stuff I gave you (except for a few pieces of redstone), and all of the seeds except for maybe 4 or 5 wheat seeds and the cactus. I would also move the skyblocks farther apart (an even 2000 blocks apart, perhaps). It will take a little while to do, so I want anyone who opposes a restart to speak up now or forever hold your peace.

So in conclusion: Landmasses would be the same, and here's the chest contents I'm thinking about:

First chest: lava and water

Second chest (desert island): 4 Wheat seeds, 10 obsidian, 16 redstone, 2 cow eggs, 2 wolf eggs, 2 villager eggs, one blaze dust.

One more thing: It would really help me if someone told me how netherack is created in BWR. I've figured pretty much everything else, but I don't really like my "Welcome to the Nether, here's your netherack" solution, and I'd like to avoid it if possible.
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Warr1024
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Warr1024 »

Splee999 wrote:Second chest (desert island): 4 Wheat seeds, 10 obsidian, 16 redstone, 2 cow eggs, 2 wolf eggs, 2 villager eggs, one blaze dust.
If you want to go totally hardcore: You can cross-breed the wheat, cows, and wolves. You can make the redstone and blaze dust once you've reached the nether. The obsidian is not necessary (you can use villagers to get to the nether). RenewaBlock gives you only the 2 villagers, and you're expected to make the rest.
Splee999 wrote:One more thing: It would really help me if someone told me how netherack is created in BWR. I've figured pretty much everything else, but I don't really like my "Welcome to the Nether, here's your netherack" solution, and I'd like to avoid it if possible.
Netherrack is made from netherwart, cobble, and souls (dust or urns). This more-or-less requires you to have hellfire, which isn't renewable until you have soulsand, which requires redstone to make. RenewaBlock gives players 64 Netherrack upon reaching the nether, which I believe is exactly how much they need to be able to create a sustainable nether, with no margin of error (you need 64 souls to make a Bloodwood tree for a renewable soul source). Glowstone, which is in casino's renewablock, is not provided as you can make it from redstone much later in the tech tree.

Edit: Speling and/or gramer.
Last edited by Warr1024 on Thu Jan 10, 2013 5:15 pm, edited 1 time in total.
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Dale
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Dale »

Boy am I glad everyone is on board with the hard reset, pun intended. Lot of work for Spleee though. So The island should have grass and dirt and 26 logs. Water flowing from high up with a chest like before with two villager eggs inside, and 32 redstone like before is not a game breaker. If we have grass blocks, and wood... that enables all other plants to be obtained. We would need one lava source as well. Preferably IMHO in a chest so I can decide where to put it. As far as animals
go we should start with a pig on the sand island (the same island as before with cacti only this time fenced in) and a chicken egg (spawn egg) in the starter chest. This limits us enough to provide a truly hardcore experience. Nether portal issue could be resolved with the reset so +1 there. Id also like to propose the rate of exchange for Diamond be one Emerald block per Diamond? Considering the efforts to successfully get to the point of trading with villagers 9 times that would take a good amount of resources. If not then I am anxious to hear your ideas. Personally I would like that the nether portals not be so close. Euph and I found each others portal the first time we started branching out in the nether. ( Also another reason why a reset is a good idea, not to mention it would fix the error of synchronization of the portals themselves....) So all in all, IF this happens we will be the most hardcore BTW players yet!... That is of course unless someone opens the same server and makes it PvP... O_O

EDIT: Ahh I see 64 redstone. Consult the post above ^ :)
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Warr1024
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Re: Splee999's Multiplayer Skyblock Sever (BTW 4.41 / BWR 0.

Post by Warr1024 »

If you're interested in RenewaBlock, you can download the latest version at https://gitorious.org/bwr/renewablock/a ... all/master. It's MIT-Licensed, so you can freely make modifications, create your own derivative map, and redistribute your derivative if you wish.

The full inventory of it as it is right now is in the screenshot album: http://imgur.com/a/ANGtn

Note that the blaze spawner in the nether is no longer needed, and can be changed into something useless like a Bat spawner (the spawner is needed, but the blazes are not). Also, an End Portal is missing, so you may want to add one, or place the blocks for it in a chest somewhere... It might be interesting to give each block only one of the 12 End Portal blocks needed, so they all have to collaborate and reach a development goal before the End will be accessible.

RenewaBlock thread, for reference: http://sargunster.com/btwforum/viewtopi ... =12&t=6594
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