[32x] My Texture mix (Update 2.07 - Final BTW Version)

This sub-forum is dedicated to add-ons and texture packs for Better Than Wolves.
User avatar
Coexist
Posts: 13
Joined: Sat Sep 22, 2012 10:55 pm

Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by Coexist »

Awesome thanks!
User avatar
Sarudak
Site Admin
Posts: 2786
Joined: Thu Nov 24, 2011 7:59 pm

Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by Sarudak »

The HD patcher link doesn't seem to be working.
User avatar
Gormador
Posts: 713
Joined: Mon Dec 26, 2011 1:09 pm
Location: France

Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by Gormador »

Sarudak wrote:The HD patcher link doesn't seem to be working.
Here you go :
http://www.minecraftforum.net/topic/149 ... 0mcpatcher

;-)
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
User avatar
Sarudak
Site Admin
Posts: 2786
Joined: Thu Nov 24, 2011 7:59 pm

Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by Sarudak »

Is there instructions for getting HDPatcher to work with better than wolves? I've never been able to get them to play nice... :(
User avatar
Gormador
Posts: 713
Joined: Mon Dec 26, 2011 1:09 pm
Location: France

Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by Gormador »

Sarudak wrote:Is there instructions for getting HDPatcher to work with better than wolves? I've never been able to get them to play nice... :(
Oh Sarudak, come one ! I thought you would know better ^^

Here you go :
http://sargunster.com/btwforum/viewtopic.php?f=9&t=2293
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
User avatar
Panda
Posts: 1472
Joined: Wed Nov 23, 2011 9:29 am
Location: Kanagawa

Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by Panda »

Umm did you figure out the stoked fire texture trick yet?

If so panda can helps you :D
Never say no to Panda.
User avatar
Battosay
Posts: 2043
Joined: Mon Jul 04, 2011 7:37 pm

Re: My texture pack mix (32x) (Update 1.3 - 4.20)

Post by Battosay »

- Updated to 4.21 :)
- One villager surprise (not tested actually, I hope it'll work)
- Added some more mobs textures for random mobs (namely, you guessed it, Panda's awesome mobs :p)
- Fixed the Book and Quill GUI (Used Panda's one)
- Fixed the Stocked fire (thanks again to Panda ^^)
- Fixed some others 1.3 vMC misc textures and GUI I forgot
User avatar
Coexist
Posts: 13
Joined: Sat Sep 22, 2012 10:55 pm

Re: My texture pack mix (32x) (Update 1.3 - 4.21)

Post by Coexist »

The mobs and book look great!
I never got around to seeing the stoked fire since mine is covered up.
But i did notice this.. :p
Spoiler
Show
Image

The villagers heads have missing spots and don't have a face anymore
User avatar
Gormador
Posts: 713
Joined: Mon Dec 26, 2011 1:09 pm
Location: France

Re: My texture pack mix (32x) (Update 1.3 - 4.21)

Post by Gormador »

Thanks for the update Battosay ! :-)
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
User avatar
Battosay
Posts: 2043
Joined: Mon Jul 04, 2011 7:37 pm

Re: My texture pack mix (32x)(Update 1.3 - 4.22) With white

Post by Battosay »

Yeah, I screwed up with the villager, didn't put the correct texture in the folder, and deleted the one I made -_-
Will work on it again later :p

In the meantime :
Updated to 4.22 :)
Added the new blocks and items obviously, and also fixed 3 misaligned items (hopefully the last ones ^^)

New thing : Texturing without seeing in game how it ends up :p
I don't have the needed materials to make most of the new items, and they're probably not in the creative menu, so you let me know if something is wrong :)
No idea what the last texture is for btw ^^
User avatar
Gormador
Posts: 713
Joined: Mon Dec 26, 2011 1:09 pm
Location: France

Re: My texture pack mix (32x)(Update 1.3 - 4.22) With white

Post by Gormador »

Thanks for the fast update Batto ! Will download, try and post any issues I encounter as soon as I can open MC ;-)
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
Ozziie
Posts: 128
Joined: Tue Sep 11, 2012 2:41 am

Re: My texture pack mix (32x)(Update 1.3 - 4.22) With white

Post by Ozziie »

Battosay wrote:New thing : Texturing without seeing in game how it ends up :p
Everything seems fine so far Batto.

Thanks for the fast update :)
User avatar
Battosay
Posts: 2043
Joined: Mon Jul 04, 2011 7:37 pm

Re: My texture pack mix (32x)(Update 1.3 - 4.22b) New marble

Post by Battosay »

Quick update :)
- New marble and white stone
- Fixed the Powder Keg and Barrel textures
User avatar
embirrim
Posts: 814
Joined: Sat Dec 03, 2011 2:09 pm
Location: Portugal

Re: My texture pack mix (32x)(Update 1.3 - 4.22b) New marble

Post by embirrim »

Was there something wrong with the powder keg and barrels? Haha.
Good job, as always.

Couple questions, did you make a new stoked fire texture or just fix the old one?

Also, I've been having problems with connected textures, every time I patch the game with them it messes up the area next to any glass panes. IS this a known problem or is it something on my end?
User avatar
Gormador
Posts: 713
Joined: Mon Dec 26, 2011 1:09 pm
Location: France

Re: My texture pack mix (32x)(Update 1.3 - 4.22b) New marble

Post by Gormador »

embirrim wrote: Also, I've been having problems with connected textures, every time I patch the game with them it messes up the area next to any glass panes. IS this a known problem or is it something on my end?
Try that (after the quote ) : http://sargunster.com/btwforum/viewtopi ... 250#p86646
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
User avatar
darahalian
Posts: 578
Joined: Mon Jul 04, 2011 9:57 pm

Re: My texture pack mix (32x)(Update 1.3 - 4.22b) New marble

Post by darahalian »

Gormador wrote:
embirrim wrote: Also, I've been having problems with connected textures, every time I patch the game with them it messes up the area next to any glass panes. IS this a known problem or is it something on my end?
Try that (after the quote ) : http://sargunster.com/btwforum/viewtopi ... 250#p86646
Yeah, try making sure you have the newest version of MCpatcher. I used to have the problem with the glass panes, but it went away with the newer version of CTM in mcpatcher 2.4.3, and glass panes seem to have connected textures as well.
FlowerChild wrote:Remain ever vigilant against the groth menace my friends. Early detection is crucial in avoiding a full-blown groth epidemic.
User avatar
embirrim
Posts: 814
Joined: Sat Dec 03, 2011 2:09 pm
Location: Portugal

Re: My texture pack mix (32x)(Update 1.3 - 4.22b) New marble

Post by embirrim »

darahalian wrote:
Gormador wrote: Try that (after the quote ) : http://sargunster.com/btwforum/viewtopi ... 250#p86646
Yeah, try making sure you have the newest version of MCpatcher. I used to have the problem with the glass panes, but it went away with the newer version of CTM in mcpatcher 2.4.3, and glass panes seem to have connected textures as well.
Thanks! Updating to 2.4.3 fixed it! I had redownloaded MCpatcher before, but since 2.4.3 had some snapshot compatability I thought it wouldn't work. Thanks for the help guys!
User avatar
Battosay
Posts: 2043
Joined: Mon Jul 04, 2011 7:37 pm

Re: My texture pack mix (32x)(Update 1.4 - 4.31)

Post by Battosay »

Updated ;)
User avatar
Gormador
Posts: 713
Joined: Mon Dec 26, 2011 1:09 pm
Location: France

Re: My texture pack mix (32x)(Update 1.4 - 4.31)

Post by Gormador »

Great ! Thanks a lot man ;-)
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
User avatar
Elevatator
Posts: 573
Joined: Tue Jan 03, 2012 6:32 pm

Re: My texture pack mix (32x)(Update 1.4 - 4.31)

Post by Elevatator »

Batto, you don´t use pulleys that much, or?
The Gui has still just 2 slots. ^^
⠀⠀⠀⢀⣀⣠⣤⣤⣤⣶⣶⣶⣦⡀
⠀⠀⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦
⠀⢀⣾⣿⣿⠟⠉⠀⠀⠀⠀⠈⠻⣿⣿⣷⣄
⠀⣼⣿⣿⠏⠀⠀⠀⠀⠀⠀⠀⠀⠘⣿⣿⣿⣧
⣰⣿⣿⣿⡀⠀⢀⣴⣾⠿⣵⣦⠀⠀⣿⣿⣿⠇
⠙⢿⣿⣿⣇⠀⠈⠛⠁⠀⠈⠁⠀⣠⣿⣿⡏
⠀⠀⠻⣿⣿⣷⣤⣀⣀⢀⣀⣠⣾⣿⣿⡿
⠀⠀⠀⠈⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡥⠤⠒⣢
⠀⠀⠀⠀⣀⣽⣿⣿⡿⠿⠿⠛⠉⠁⣀⣤⣶⠟⠁
⠀⠀⢴⣭⣥⣶⣾⣿⡇⠀⠀⠀⠀⢸⣿⣿⠁
⠀⠀⠀⠀⢀⣿⣿⣿⡷⠀⠀⠀⠀⢸⣿⣿⣧⡀
⠀⠀⠀⠀⢾⣿⣿⣿⣤⣤⣤⣤⣤⣼⣿⣿⣿⠇
⠀⠀⠀⠀⠀⠀⠉⠉⠉⠉⠉⠉⠉⠉⠉⠁
Adjudicator79
Posts: 119
Joined: Mon Jul 04, 2011 9:46 pm
Location: Washington, DC

Re: My texture pack mix (32x)(Update 1.4 - 4.31)

Post by Adjudicator79 »

Is it only me, or do all pumpkins show up severely disjointed? I get part cobble, part wood, and part plank sides on them. Is that intentional, Batto?
User avatar
HavokSCOUT
Posts: 514
Joined: Tue Jul 05, 2011 8:44 am
Location: Surrounded by creepers

Re: My texture pack mix (32x)(Update 1.4 - 4.31)

Post by HavokSCOUT »

Adjudicator79 wrote:Is it only me, or do all pumpkins show up severely disjointed? I get part cobble, part wood, and part plank sides on them. Is that intentional, Batto?
It's to have a source of lighting that blends into the surroundings.
Spoiler
Show
Brony, and proud of it
CheGiuAn wrote:ppl should have faith, not religion....
Katalliaan wrote:It's a tech shrub, more like
MagikEh wrote: D: THE SEEKRET OF SYRUPEY BEAVER NIPPLES HAS BEEN EXPOSED!!! ABORT~!~!
User avatar
TheGatesofLogic
Posts: 511
Joined: Tue Nov 06, 2012 5:35 pm

Re: My texture pack mix (32x)(Update 1.4 - 4.31)

Post by TheGatesofLogic »

Oh noes!!!! most mobs must have been completely reconfigured because it looks like zombies, endermen, and spiders all have issues... endermen show as white, so they arent receiving their texture, spiders too... but zombies??? they are completely messed up! they end up having their faces at their feet or something... Their is also an issue with zombie heads, 2 of their sides just dont show up. Great mix, will probably never use a different one!
Two feet standing on a principle
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
Padfoote
Posts: 156
Joined: Sat Nov 03, 2012 10:09 pm

Re: My texture pack mix (32x)(Update 1.4 - 4.31)

Post by Padfoote »

TheGatesofLogic wrote:-snip-
I've had the same issue too, however I just replaced the zombie texture and it fixed them. I haven't found a solution to the spider and enderman issue, but I'm assuming it's an install issue on our side rather than an issue with the pack.

And Battosay, thank you for putting this pack together, it's easily my favorite pack I've used.
Wraith
Posts: 7
Joined: Sun Nov 04, 2012 2:50 am

Re: My texture pack mix (32x)(Update 1.4 - 4.31)

Post by Wraith »

Padfoote wrote:
TheGatesofLogic wrote:-snip-
I've had the same issue too, however I just replaced the zombie texture and it fixed them. I haven't found a solution to the spider and enderman issue, but I'm assuming it's an install issue on our side rather than an issue with the pack.

And Battosay, thank you for putting this pack together, it's easily my favorite pack I've used.
Hi folks, first time posting, long time lurking. Hopefully I don't violate any major faux pas as it's my first time using this forum post interface as well.

Just wanted to let you know that I've been having the same issues with zombies, zombie pigmen, endermen, and spiders. I took a hint from the quoted post and removed the zombie and zombie pigmen textures, leaving them back as vanilla textures. Not pretty, but it works.

My work around for the endermen and spiders was to replace their png files (as well as cave spiders) with the png files from Tekei's pack.
viewtopic.php?f=12&t=927

I spawned about 10 or 15 of each of them on a creative test world and didn't see any issues with them showing up white any longer. (And honestly, Tekei's textures for them are just gorgeous!)

I love Battosay's mix as well and can't imagine playing without it. :)

I would be happy to help anyone figure out how to do this themselves if they aren't sure how. However, out of respect to Battosay and Tekei, I won't post my modified pack or send it to others as I feel that would be crossing a line.

(edited to correct Tekei's name.)
Post Reply