[32x] My Texture mix (Update 2.07 - Final BTW Version)
Re: My texture pack mix (32x) (Update 1.3 - 4.20)
Awesome thanks!
Re: My texture pack mix (32x) (Update 1.3 - 4.20)
The HD patcher link doesn't seem to be working.
Re: My texture pack mix (32x) (Update 1.3 - 4.20)
Here you go :Sarudak wrote:The HD patcher link doesn't seem to be working.
http://www.minecraftforum.net/topic/149 ... 0mcpatcher
;-)
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
Re: My texture pack mix (32x) (Update 1.3 - 4.20)
Is there instructions for getting HDPatcher to work with better than wolves? I've never been able to get them to play nice... :(
Re: My texture pack mix (32x) (Update 1.3 - 4.20)
Oh Sarudak, come one ! I thought you would know better ^^Sarudak wrote:Is there instructions for getting HDPatcher to work with better than wolves? I've never been able to get them to play nice... :(
Here you go :
http://sargunster.com/btwforum/viewtopic.php?f=9&t=2293
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
Re: My texture pack mix (32x) (Update 1.3 - 4.20)
Umm did you figure out the stoked fire texture trick yet?
If so panda can helps you :D
If so panda can helps you :D
Never say no to Panda.
Re: My texture pack mix (32x) (Update 1.3 - 4.20)
- Updated to 4.21 :)
- One villager surprise (not tested actually, I hope it'll work)
- Added some more mobs textures for random mobs (namely, you guessed it, Panda's awesome mobs :p)
- Fixed the Book and Quill GUI (Used Panda's one)
- Fixed the Stocked fire (thanks again to Panda ^^)
- Fixed some others 1.3 vMC misc textures and GUI I forgot
- One villager surprise (not tested actually, I hope it'll work)
- Added some more mobs textures for random mobs (namely, you guessed it, Panda's awesome mobs :p)
- Fixed the Book and Quill GUI (Used Panda's one)
- Fixed the Stocked fire (thanks again to Panda ^^)
- Fixed some others 1.3 vMC misc textures and GUI I forgot
Re: My texture pack mix (32x) (Update 1.3 - 4.21)
The mobs and book look great!
I never got around to seeing the stoked fire since mine is covered up.
But i did notice this.. :p
The villagers heads have missing spots and don't have a face anymore
I never got around to seeing the stoked fire since mine is covered up.
But i did notice this.. :p
Spoiler
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The villagers heads have missing spots and don't have a face anymore
Re: My texture pack mix (32x) (Update 1.3 - 4.21)
Thanks for the update Battosay ! :-)
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
Re: My texture pack mix (32x)(Update 1.3 - 4.22) With white
Yeah, I screwed up with the villager, didn't put the correct texture in the folder, and deleted the one I made -_-
Will work on it again later :p
In the meantime :
Updated to 4.22 :)
Added the new blocks and items obviously, and also fixed 3 misaligned items (hopefully the last ones ^^)
New thing : Texturing without seeing in game how it ends up :p
I don't have the needed materials to make most of the new items, and they're probably not in the creative menu, so you let me know if something is wrong :)
No idea what the last texture is for btw ^^
Will work on it again later :p
In the meantime :
Updated to 4.22 :)
Added the new blocks and items obviously, and also fixed 3 misaligned items (hopefully the last ones ^^)
New thing : Texturing without seeing in game how it ends up :p
I don't have the needed materials to make most of the new items, and they're probably not in the creative menu, so you let me know if something is wrong :)
No idea what the last texture is for btw ^^
Re: My texture pack mix (32x)(Update 1.3 - 4.22) With white
Thanks for the fast update Batto ! Will download, try and post any issues I encounter as soon as I can open MC ;-)
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
Re: My texture pack mix (32x)(Update 1.3 - 4.22) With white
Everything seems fine so far Batto.Battosay wrote:New thing : Texturing without seeing in game how it ends up :p
Thanks for the fast update :)
Re: My texture pack mix (32x)(Update 1.3 - 4.22b) New marble
Quick update :)
- New marble and white stone
- Fixed the Powder Keg and Barrel textures
- New marble and white stone
- Fixed the Powder Keg and Barrel textures
Re: My texture pack mix (32x)(Update 1.3 - 4.22b) New marble
Was there something wrong with the powder keg and barrels? Haha.
Good job, as always.
Couple questions, did you make a new stoked fire texture or just fix the old one?
Also, I've been having problems with connected textures, every time I patch the game with them it messes up the area next to any glass panes. IS this a known problem or is it something on my end?
Good job, as always.
Couple questions, did you make a new stoked fire texture or just fix the old one?
Also, I've been having problems with connected textures, every time I patch the game with them it messes up the area next to any glass panes. IS this a known problem or is it something on my end?
Re: My texture pack mix (32x)(Update 1.3 - 4.22b) New marble
Try that (after the quote ) : http://sargunster.com/btwforum/viewtopi ... 250#p86646embirrim wrote: Also, I've been having problems with connected textures, every time I patch the game with them it messes up the area next to any glass panes. IS this a known problem or is it something on my end?
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
- darahalian
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Re: My texture pack mix (32x)(Update 1.3 - 4.22b) New marble
Yeah, try making sure you have the newest version of MCpatcher. I used to have the problem with the glass panes, but it went away with the newer version of CTM in mcpatcher 2.4.3, and glass panes seem to have connected textures as well.Gormador wrote:Try that (after the quote ) : http://sargunster.com/btwforum/viewtopi ... 250#p86646embirrim wrote: Also, I've been having problems with connected textures, every time I patch the game with them it messes up the area next to any glass panes. IS this a known problem or is it something on my end?
FlowerChild wrote:Remain ever vigilant against the groth menace my friends. Early detection is crucial in avoiding a full-blown groth epidemic.
Re: My texture pack mix (32x)(Update 1.3 - 4.22b) New marble
Thanks! Updating to 2.4.3 fixed it! I had redownloaded MCpatcher before, but since 2.4.3 had some snapshot compatability I thought it wouldn't work. Thanks for the help guys!darahalian wrote:Yeah, try making sure you have the newest version of MCpatcher. I used to have the problem with the glass panes, but it went away with the newer version of CTM in mcpatcher 2.4.3, and glass panes seem to have connected textures as well.Gormador wrote: Try that (after the quote ) : http://sargunster.com/btwforum/viewtopi ... 250#p86646
Re: My texture pack mix (32x)(Update 1.4 - 4.31)
Great ! Thanks a lot man ;-)
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
- Elevatator
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Re: My texture pack mix (32x)(Update 1.4 - 4.31)
Batto, you don´t use pulleys that much, or?
The Gui has still just 2 slots. ^^
The Gui has still just 2 slots. ^^
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Re: My texture pack mix (32x)(Update 1.4 - 4.31)
Is it only me, or do all pumpkins show up severely disjointed? I get part cobble, part wood, and part plank sides on them. Is that intentional, Batto?
- HavokSCOUT
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Re: My texture pack mix (32x)(Update 1.4 - 4.31)
It's to have a source of lighting that blends into the surroundings.Adjudicator79 wrote:Is it only me, or do all pumpkins show up severely disjointed? I get part cobble, part wood, and part plank sides on them. Is that intentional, Batto?
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Brony, and proud of it
CheGiuAn wrote:ppl should have faith, not religion....
Katalliaan wrote:It's a tech shrub, more like
MagikEh wrote: D: THE SEEKRET OF SYRUPEY BEAVER NIPPLES HAS BEEN EXPOSED!!! ABORT~!~!
- TheGatesofLogic
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Re: My texture pack mix (32x)(Update 1.4 - 4.31)
Oh noes!!!! most mobs must have been completely reconfigured because it looks like zombies, endermen, and spiders all have issues... endermen show as white, so they arent receiving their texture, spiders too... but zombies??? they are completely messed up! they end up having their faces at their feet or something... Their is also an issue with zombie heads, 2 of their sides just dont show up. Great mix, will probably never use a different one!
Two feet standing on a principle
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
Re: My texture pack mix (32x)(Update 1.4 - 4.31)
I've had the same issue too, however I just replaced the zombie texture and it fixed them. I haven't found a solution to the spider and enderman issue, but I'm assuming it's an install issue on our side rather than an issue with the pack.TheGatesofLogic wrote:-snip-
And Battosay, thank you for putting this pack together, it's easily my favorite pack I've used.
Re: My texture pack mix (32x)(Update 1.4 - 4.31)
Hi folks, first time posting, long time lurking. Hopefully I don't violate any major faux pas as it's my first time using this forum post interface as well.Padfoote wrote:I've had the same issue too, however I just replaced the zombie texture and it fixed them. I haven't found a solution to the spider and enderman issue, but I'm assuming it's an install issue on our side rather than an issue with the pack.TheGatesofLogic wrote:-snip-
And Battosay, thank you for putting this pack together, it's easily my favorite pack I've used.
Just wanted to let you know that I've been having the same issues with zombies, zombie pigmen, endermen, and spiders. I took a hint from the quoted post and removed the zombie and zombie pigmen textures, leaving them back as vanilla textures. Not pretty, but it works.
My work around for the endermen and spiders was to replace their png files (as well as cave spiders) with the png files from Tekei's pack.
viewtopic.php?f=12&t=927
I spawned about 10 or 15 of each of them on a creative test world and didn't see any issues with them showing up white any longer. (And honestly, Tekei's textures for them are just gorgeous!)
I love Battosay's mix as well and can't imagine playing without it. :)
I would be happy to help anyone figure out how to do this themselves if they aren't sure how. However, out of respect to Battosay and Tekei, I won't post my modified pack or send it to others as I feel that would be crossing a line.
(edited to correct Tekei's name.)