FlowerChild's Dev Diary (Week of October 1st)
Re: FlowerChild's Dev Diary (Week of October 1st)
The thing that pisses me off about endermen is that they tend to run off with said resources. Though I know it won't get that bad (in part cause they are limited in what they pick up nowadays), I always end up reminded of the ender experiment (warning: loud music). Ever so slowly your world is deprived of its resources :P
- Thorium-232
- Posts: 121
- Joined: Wed Jul 11, 2012 3:20 am
Re: FlowerChild's Dev Diary (Week of October 1st)
Shit yes.FlowerChild wrote: The mod will even get an extra resource out of it as an added bonus ;)
Stormweaver wrote:Then you can just use the day/night cycle to separate out the adults, and put the kids in storage till you're ready to murder them.
-
- Posts: 1159
- Joined: Wed Jul 06, 2011 11:03 am
Re: FlowerChild's Dev Diary (Week of October 1st)
FlowerChild wrote:I think it's largely dependent on your level of OCD and your particular base layout. In my main base, it doesn't bother me much as I live in a walled compound that extends out to mob spawn distance.rockninja wrote: is them picking up dirt blocks /that/ bad? or am i missing something important here?
In my SMP base on the other hand (the one I often put pictures of in this thread), my base is smaller and I like the terrain surrounding it, and have spent a fair amount of time landscaping. Constantly coming out to find random holes in the terrain here and there compels me to repair the damage, and it's just getting stupid. Not being able to skip the night anymore is also amplifying the damage caused as it means more Endermen are present for longer stretches of time.
Again, there's no meaning to it, it doesn't add any gameplay, and it's just a nuisance. That part of the behavior is also exceedingly easy for me to disable (like ten minutes work), so the cost/benefit ratio is rather favorable.
Wooo! Love to hear you expressing this like I did. Can't wait to see it resolved :D.
Re: FlowerChild's Dev Diary (Week of October 1st)
This business of a new resource from enderman activity is very intriguing and the potential for player benefit is even better. I'm really looking forward to seeing what you came up with!
Re: FlowerChild's Dev Diary (Week of October 1st)
Excellent, I've always thought that minecraft needed entropy and that Endermen were a good way of providing it (I also like the idea of rain putting out torches as another source of entropy and danger), but Notch really half-assed the implementation of enderman and basically abandoned it instead of finishing it. I guess what i love about Enderman in principle is the idea that if you abandon a base, you'll come back to it in ruins from them picking stuff up and moving it around over time. But that actually isn't possible the way they're currently coded.FlowerChild wrote:Yeah, it occurred to me that it wasn't necessarily them grabbing the blocks that's a problem, but rather where they are grabbing blocks from (forming random holes in the terrain), and that should be a relatively easy fix.OldMarriedDude wrote: Sweet! Logical is always better
I also realized that there's an aspect of the Hardcore changes I was going to make, and probably make optional, that I can also do relatively easily without actually making them "hardcore" in terms of being an additional hazard, that makes their behavior make a hell of a lot more sense.
The mod will even get an extra resource out of it as an added bonus ;)
Re: FlowerChild's Dev Diary (Week of October 1st)
I'm hyped for another form of challenge / feature to Endermen. Outside of Hardcore / hard difficulty they present no issue what so ever.
I remember prior to the original release they were "bigged up" in an grotesquely OTT manner. They were intended / believed by the community to be scary, what we were given however was a three block tall thin man who was scared of water and might steal some dirt. Even the later added buff to the Endermen still left them disappointingly monotonous. They were more annoying than scary :/.
I digress... In my eyes, any change to mobs that sprinkles some much needed challenge flakes on MC is a good change in Blazzy's books :)
<3 Flower
I remember prior to the original release they were "bigged up" in an grotesquely OTT manner. They were intended / believed by the community to be scary, what we were given however was a three block tall thin man who was scared of water and might steal some dirt. Even the later added buff to the Endermen still left them disappointingly monotonous. They were more annoying than scary :/.
I digress... In my eyes, any change to mobs that sprinkles some much needed challenge flakes on MC is a good change in Blazzy's books :)
<3 Flower
Blazara wrote: I, am a BETTERTHANwolfaboo.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: FlowerChild's Dev Diary (Week of October 1st)
Keep in mind guys: I'm not planning on giving them "the full treatment" that I want to in the future. What I am doing is taking a few aspects of that, that won't significantly impact gameplay too much (at least in terms of making them more dangerous), to make them immediately more interesting and less annoying.
There will still definitely be more work to do on them in the future, but I suspect this will strike a good middle-ground for the time being.
There will still definitely be more work to do on them in the future, but I suspect this will strike a good middle-ground for the time being.
Re: FlowerChild's Dev Diary (Week of October 1st)
@FlowerChild
I've ALWAYS hated the griefer-men. Thank god you're going to address these fugly bastards :) I think you said it best in another thread when you pointed out that Mojang had a bunch of interesting ideas and decided to shove them all together into one mob, which was just lame.
I've ALWAYS hated the griefer-men. Thank god you're going to address these fugly bastards :) I think you said it best in another thread when you pointed out that Mojang had a bunch of interesting ideas and decided to shove them all together into one mob, which was just lame.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: FlowerChild's Dev Diary (Week of October 1st)
Good news guys: Endermen have gone from lame and annoying, to fucking cool. I love them now. I want them to have my Enderbabies.
<dances>
<dances>
Re: FlowerChild's Dev Diary (Week of October 1st)
You tease! D:
- SterlingRed
- Posts: 1466
- Joined: Tue Jul 05, 2011 11:02 am
Re: FlowerChild's Dev Diary (Week of October 1st)
I'm looking forward to it! :)FlowerChild wrote:Good news guys: Endermen have gone from lame and annoying, to fucking cool. I love them now. I want them to have my Enderbabies.
<dances>
- morvelaira
- Posts: 2406
- Joined: Tue Jul 05, 2011 1:56 am
- Location: Seattle
Re: FlowerChild's Dev Diary (Week of October 1st)
*sigh* I love it when he teases. *fans self*Sarudak wrote:You tease! D:
She-who-bears the right of Prima Squee-ti
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
Re: FlowerChild's Dev Diary (Week of October 1st)
This terrifies me.FlowerChild wrote:Enderbabies
- Stormweaver
- Posts: 3230
- Joined: Wed Jul 06, 2011 7:06 pm
Re: FlowerChild's Dev Diary (Week of October 1st)
Teleporting placenta?Dralnalak wrote:This terrifies me.FlowerChild wrote:Enderbabies
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
- Thorium-232
- Posts: 121
- Joined: Wed Jul 11, 2012 3:20 am
Re: FlowerChild's Dev Diary (Week of October 1st)
Please let this be the new resource.Stormweaver wrote:Teleporting placenta?
Stormweaver wrote:Then you can just use the day/night cycle to separate out the adults, and put the kids in storage till you're ready to murder them.
Re: FlowerChild's Dev Diary (Week of October 1st)
Oh lord, please let the Ender placenta teleport onto your head, permanently obscuring your vision when attempting to use a bed.
Blazara wrote: I, am a BETTERTHANwolfaboo.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: FlowerChild's Dev Diary (Week of October 1st)
Decided to put some more time on the Endermen today to get them *just* right. Here's a screen of my final round of testing:
And yes, this is in a creative with a spawning machine going to simulate long-term Endermen action ;)
You'll notice that despite that massive number at work, the terrain still looks fairly natural thanks to some of the changes I've made. Obviously, the grass would normally have time to grow back.
Spoiler
Show
You'll notice that despite that massive number at work, the terrain still looks fairly natural thanks to some of the changes I've made. Obviously, the grass would normally have time to grow back.
- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Re: FlowerChild's Dev Diary (Week of October 1st)
Awesome! Can't wait to try ot out.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
Re: FlowerChild's Dev Diary (Week of October 1st)
Its like Endermen are the Native Terra-formers of Minecarft. They smooth the terrain and make it still keep a nice look instead of a pitted desert full of random holes.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: FlowerChild's Dev Diary (Week of October 1st)
Yeah, that's what I was going for. Endermen as a force of erosion rather than just random chaos. They still "grief" your terrain, but do so in such a way that you're unlikely to notice unless there are an absolute shit-ton at work or you've remained in the same area a very very long time.Peach774 wrote:Its like Endermen are the Native Terra-formers of Minecarft. They smooth the terrain and make it still keep a nice look instead of a pitted desert full of random holes.
Anyways, that's just a small portion of what I've done to them, but it's the aspect that largely takes care of their extremely high annoyance value.
Re: FlowerChild's Dev Diary (Week of October 1st)
...I had a very scary and 'unusual' dream about a group of enderman last night... oh god that's scary, as long as they only get grabby with the environment we'll be fine though. : )FlowerChild wrote:Decided to put some more time on the Endermen today to get them *just* right. Here's a screen of my final round of testing:
And yes, this is in a creative with a spawning machine going to simulate long-term Endermen action ;)SpoilerShow
You'll notice that despite that massive number at work, the terrain still looks fairly natural thanks to some of the changes I've made. Obviously, the grass would normally have time to grow back.
Never say no to Panda.
Re: FlowerChild's Dev Diary (Week of October 1st)
I really like this idea.FlowerChild wrote:Yeah, that's what I was going for. Endermen as a force of erosion rather than just random chaos.
Now to start plotting out how to get Enderman to spawn in just the right spawn to flatten areas for me. Who needs a bulldozer when you've got Enderman De-Construction Services? :)
Re: FlowerChild's Dev Diary (Week of October 1st)
Hmmm...so the Endermen are trying to make the Overworld more similar to the End by destroying mountains and hills?
You know what you should read? Worm. Here you go: https://parahumans.wordpress.com/catego ... tion/1-01/
- Gunnerman21
- Posts: 378
- Joined: Wed Aug 22, 2012 12:53 am
- Location: WA, USA
Re: FlowerChild's Dev Diary (Week of October 1st)
Or they're flattening the entire minecraft landscape for their own mob-trap. Which is quite suspicious, considering if they are farming mobs.. or us?Itamarcu wrote:...by destroying mountains and hills?
Spoiler
Show
I am... THE TAXI MAN.
Re: FlowerChild's Dev Diary (Week of October 1st)
Superflat worlds support more villages, maybe the goal is Testificates. (iron? slime? best souls/exp?)