New Release! (BTW V4.15)
- FlowerChild
- Site Admin
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New Release! (BTW V4.15)
Version 4.15 of Better Than Wolves is ready for download!
Download Link
This release contains the following changes:
-Added the ability for the Bellows to blow items of different "weights" different distances. This should open up item filtration possibilities that weren't present in the past.
-Added a concept of undertow to Hardcore Buoy to prevent items from floating upwards in downward flowing water.
-Added internal hooks so that add-on authors can assign which of their custom items can be blown by the Bellows, and how far.
-Changed (tweaked) several aspects of the way items behave in water with Hardcore Buoy enabled to create a more refined experience where they act in a way that feels much more natural.
-Changed the way Screw Pumps work to prevent several possible exploits.
-Fixed problem with bows and glass bottles not floating properly in Hardcore Buoy.
-Fixed problem with items sometimes getting stuck on Saws in water flow with Hardcore Buoy enabled.
-Fixed problem with stone Siding and Corners floating in Hardcore Buoy.
-Fixed fucking annoying door-banging and fucking headache-inducing vanilla problem with fucking zombie sieges spawning even when fucking zombies shouldn't be able to fucking spawn somewhere (like in fucking lit up areas) because I just couldn't fucking take it anymore. BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.
Enjoy! :)
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If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
Download Link
This release contains the following changes:
-Added the ability for the Bellows to blow items of different "weights" different distances. This should open up item filtration possibilities that weren't present in the past.
-Added a concept of undertow to Hardcore Buoy to prevent items from floating upwards in downward flowing water.
-Added internal hooks so that add-on authors can assign which of their custom items can be blown by the Bellows, and how far.
-Changed (tweaked) several aspects of the way items behave in water with Hardcore Buoy enabled to create a more refined experience where they act in a way that feels much more natural.
-Changed the way Screw Pumps work to prevent several possible exploits.
-Fixed problem with bows and glass bottles not floating properly in Hardcore Buoy.
-Fixed problem with items sometimes getting stuck on Saws in water flow with Hardcore Buoy enabled.
-Fixed problem with stone Siding and Corners floating in Hardcore Buoy.
-Fixed fucking annoying door-banging and fucking headache-inducing vanilla problem with fucking zombie sieges spawning even when fucking zombies shouldn't be able to fucking spawn somewhere (like in fucking lit up areas) because I just couldn't fucking take it anymore. BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.
Enjoy! :)
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
- morvelaira
- Posts: 2406
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- Location: Seattle
Re: New Release! (BTW V4.15)
...
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...
*stares in awe*
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*stares in awe*
*SQUEEE!!!!!!*FlowerChild wrote:-Fixed fucking annoying door-banging and fucking headache-inducing vanilla problem with fucking zombie sieges spawning even when fucking zombies shouldn't be able to fucking spawn somewhere (like in fucking lit up areas) because I just couldn't fucking take it anymore. BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.
She-who-bears the right of Prima Squee-ti
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
Re: New Release! (BTW V4.15)
WOOOOOOOOOT!
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Re: New Release! (BTW V4.15)
Awesome! Thanks FC!
- FlowerChild
- Site Admin
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Re: New Release! (BTW V4.15)
Just a very small one this time, mainly to cover the changes to Hardcore Buoy to prevent messing with people's builds later. It's in a state now where I'm quite happy with it.
The zombie siege thing was actually because I was testing various aspects of this release in the vicinity of my village, and at one point went bonkers due to the zombie sieges that kept happening nearby. I finally snapped and dropped what I was doing to make the endless banging stop.
Hence my rather vocal release note on the topic ;)
The zombie siege thing was actually because I was testing various aspects of this release in the vicinity of my village, and at one point went bonkers due to the zombie sieges that kept happening nearby. I finally snapped and dropped what I was doing to make the endless banging stop.
Hence my rather vocal release note on the topic ;)
- Ethazeriel
- Posts: 197
- Joined: Tue Jul 05, 2011 12:51 am
Re: New Release! (BTW V4.15)
WOOT! :)FlowerChild wrote:Version 4.15 of Better Than Wolves is ready for download!
Cool. I'm loving the additions to item sorting in these last few releases.FlowerChild wrote:-Added the ability for the Bellows to blow items of different "weights" different distances. This should open up item filtration possibilities that weren't present in the past.
Yup, this felt a little wrong to begin with. More polish is good.FlowerChild wrote:-Added a concept of undertow to Hardcore Buoy to prevent items from floating upwards in downward flowing water.
More stuff for add-ons, awesome.FlowerChild wrote:-Added internal hooks so that add-on authors can assign which of their custom items can be blown by the Bellows, and how far.
Yay, polishing and refining! :)FlowerChild wrote:-Changed (tweaked) several aspects of the way items behave in water with Hardcore Buoy enabled to create a more refined experience where they act in a way that feels much more natural.
Dedicated to fixing the little things as always.FlowerChild wrote:-Changed the way Screw Pumps work to prevent several possible exploits.
-Fixed problem with bows and glass bottles not floating properly in Hardcore Buoy.
-Fixed problem with items sometimes getting stuck on Saws in water flow with Hardcore Buoy enabled.
-Fixed problem with stone Siding and Corners floating in Hardcore Buoy.
<3FlowerChild wrote:-Fixed fucking annoying door-banging and fucking headache-inducing vanilla problem with fucking zombie sieges spawning even when fucking zombies shouldn't be able to fucking spawn somewhere (like in fucking lit up areas) because I just couldn't fucking take it anymore. BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.
Now I don't have to worry about my perfectly lit up village self destructing at random! WOOT!
Thanks for all your hard work man.
Re: New Release! (BTW V4.15)
I so wanted to sig this, but it wouldn't fit. :<FlowerChild wrote:-Fixed fucking annoying door-banging and fucking headache-inducing vanilla problem with fucking zombie sieges spawning even when fucking zombies shouldn't be able to fucking spawn somewhere (like in fucking lit up areas) because I just couldn't fucking take it anymore. BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.
Otherwise, this looks like a great update! Not that I expected otherwise. :D
FlowerChild wrote:Happiness is a warm and moist tentacle.
FlowerChild wrote:I just want to be loved.
Havok wrote: I'm so fucking psyched I could punch a kitten into the troposphere
- SterlingRed
- Posts: 1466
- Joined: Tue Jul 05, 2011 11:02 am
Re: New Release! (BTW V4.15)
Yay! I can hear the peaceful calming ghast screams uninterrupted by the incessant pounding! :) I love the update and tweaks!
Re: New Release! (BTW V4.15)
I'm glad that I decided to do a complete restructuring of my base and it's water flows now that Hard Core Bouy's had some tweaks. Now all that I need to do is test to see how different things interact with water now.
- Stormweaver
- Posts: 3230
- Joined: Wed Jul 06, 2011 7:06 pm
Re: New Release! (BTW V4.15)
wow. Update frenzy! Yet another level of sorting with the bellows is going to make some people verrry happy.
I do look forward to the more refined buoy experience. Although...it was already pretty damned refined if you ask me. I'm kinda worried now that I'll not be upper-class enough to use hardcore buoy, and the floating items will shun me :(
I do look forward to the more refined buoy experience. Although...it was already pretty damned refined if you ask me. I'm kinda worried now that I'll not be upper-class enough to use hardcore buoy, and the floating items will shun me :(
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
- darahalian
- Posts: 578
- Joined: Mon Jul 04, 2011 9:57 pm
Re: New Release! (BTW V4.15)
Okay, this is actually pretty dang cool:
Neutral buoyancy FTW!
Spoiler
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FlowerChild wrote:Remain ever vigilant against the groth menace my friends. Early detection is crucial in avoiding a full-blown groth epidemic.
- FlowerChild
- Site Admin
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Re: New Release! (BTW V4.15)
Hehe...yeah, I've been having a lot of fun doing that with slime balls :)darahalian wrote:Okay, this is actually pretty dang cool:
Of course, this means even more woe if you happen to drown somewhere between the surface and bottom of a large body of water ;)
Re: New Release! (BTW V4.15)
Hah... now that was an interesting little puzzle. For some reason the zombie-meat was going into the hopper right after a single-block drop in the waterstream, despite being a floating item. Turns out the undertow still had them deep enough in the flow that the hopper could pick them up.
Long story short: sorting shit just got serious :P
Long story short: sorting shit just got serious :P
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: New Release! (BTW V4.15)
Hehe...indeed it did. A long drop will do something similar, which can result in a normally floating item hitting the bottom before you might expect it to. Items are much more "bouncy" this way now, so it's not as simple as "first x blocks for sinking items, next x for floating", with that always being universally applicable.Graphite wrote: Long story short: sorting shit just got serious :P
I actually simplified the equations involved greatly from the last version, but buoyancy and gravity basically act as opposing forces now.
Re: New Release! (BTW V4.15)
love u FlowerChild u are the best :X u change to mc in a better game :D
Re: New Release! (BTW V4.15)
Now I can enable hard mode without everyone's doors getting knocked down when they go mining under their house!
WOOT!
Hard mode engaged!
WOOT!
Hard mode engaged!
Re: New Release! (BTW V4.15)
Yay. Ty Flowerchild.
FlowerChild wrote:
-Fixed fucking annoying door-banging ...... BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.
Re: New Release! (BTW V4.15)
Thanks for the update! I can now stay near villages in peace and quiet.
The spice must flow...
[03:28] <Detritus_> Weird, I'm still logged in her
[03:28] <Detritus_> Weird, I'm still logged in her
- Eriottosan
- Posts: 656
- Joined: Sat Nov 26, 2011 8:27 am
- Location: U.K.
Re: New Release! (BTW V4.15)
Great update, FC, I absolutely love Hardcore Buoy, and the refinements make me love it more!
Thanks as always, FC (:
I laughed so hard, man ... A mixture of relief, sympathy, empathy, and joy, and it came out in snorts of laughter. My hall-mates in accommodation probably think I have a pet pig in my room ...FlowerChild wrote:-Fixed fucking annoying door-banging and fucking headache-inducing vanilla problem with fucking zombie sieges spawning even when fucking zombies shouldn't be able to fucking spawn somewhere (like in fucking lit up areas) because I just couldn't fucking take it anymore. BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.
Thanks as always, FC (:
私は日本語が大好きだ。だから、私と話すとき、日本語で書けば、日本語で書いてください。
I like Japanese, can you tell?
I like Japanese, can you tell?
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- Posts: 1159
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Re: New Release! (BTW V4.15)
Was it intentional that Bellows not push items on top of trapdoors now?
It's the crux of my sorting system and while gunpowder/string/arrows got pushed by this yesterday, they don't after upgrading (I don't run any other mods also).
There are alternatives of course but since this wasn't in the release notes I thought I'd point it out here.
Spoiler
Show
There are alternatives of course but since this wasn't in the release notes I thought I'd point it out here.
- Minecraftgeek70
- Posts: 43
- Joined: Wed Jul 11, 2012 6:41 am
Re: New Release! (BTW V4.15)
I am not prone to random act's of Squeeage.. but.. just this once, I'll drop my refined mature exterior and do the whole SQUEEE!! thing.. I'll even throw in a Wallace and Gromit style fist thump of joy !!FlowerChild wrote:Fixed fucking annoying door-banging and fucking headache-inducing vanilla problem with fucking zombie sieges spawning even when fucking zombies shouldn't be able to fucking spawn somewhere (like in fucking lit up areas) because I just couldn't fucking take it anymore. BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.
Normal cantankerous and curmudgeonly service will resume after this post.
- Poppycocks
- Posts: 825
- Joined: Thu Dec 22, 2011 2:11 pm
Re: New Release! (BTW V4.15)
God man, this update is a gem. Should've been numbered 4.20.
I feel nothing for this update, but a
I feel nothing for this update, but a
Spoiler
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Re: New Release! (BTW V4.15)
Thanks for the update, Flowerchild!
- destineternel
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Re: New Release! (BTW V4.15)
Thanks for another awesome update Flowerchild. :)
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<icynewyear> shit is delicious
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Re: New Release! (BTW V4.15)
Thanks FC! I'm digging the new undertoe. This makes things so much easier for me, especially in my auto wheat farm.