I believe the only problem you'd have is that the pistons won't react appropriately with the Detector Block (or more specifically, the empty space in front of it) if you do this.Whisp wrote: So are you still considering adding the functionality yourself or what are the impacts on BTW, if I overwrite it with the piston patch version?
As Urian said, we can only cross the bridge when we get to it. We have no idea what impact 1.8 will have on the code base.FurkeyRefills wrote:Hey flower great mod, but what damage do you thin 1.8 will do to btw if the "small" piston update caused this amount of problems ?
Its being reported as the biggest update we've seen so it will effect the mod greatly right ?
Frankly though, I'm more concerned with the impact it will have on the design of the mod rather than the coding. As Urian also mentioned, pistons created a very specific exception case in the way the game deals with blocks, and from the sounds of it, the adventure update won't contain anything along those lines.
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Just wanted to say thanks to all the people saying thanks :)
After taking a peek at the chaos on the MC forum thread for the mod, it's like a breath of fresh air to come in here.